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material-osc.lua
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material-osc.lua
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-- Material MPV On-Screen-Controller
-- Fork: Uses custom Material IcoMoon glyphs.
-- Original by maoiscat
-- Email: [email protected]
-- https://github.com/maoiscat/mpv-osc-morden
-- Fork by cyl0
-- https://github.com/cyl0/MordenX
-- Fork by owl4ce
-- https://github.com/owl4ce/material-osc
local assdraw = require 'mp.assdraw'
local msg = require 'mp.msg'
local opt = require 'mp.options'
local utils = require 'mp.utils'
--
-- Parameters
--
-- default user option values
-- may change them in osc.conf
local user_opts = {
showwindowed = true, -- show OSC when windowed?
showfullscreen = true, -- show OSC when fullscreen?
idlescreen = true, -- draw logo and text when idle
scalewindowed = 1.0, -- scaling of the controller when windowed
scalefullscreen = 1.0, -- scaling of the controller when fullscreen
scaleforcedwindow = 2.0, -- scaling when rendered on a forced window
vidscale = true, -- scale the controller with the video?
hidetimeout = 1500, -- duration in ms until the OSC hides if no
-- mouse movement. enforced non-negative for the
-- user, but internally negative is 'always-on'.
fadeduration = 250, -- duration of fade out in ms, 0 = no fade
minmousemove = 1, -- minimum amount of pixels the mouse has to
-- move between ticks to make the OSC show up
iamaprogrammer = false, -- use native mpv values and disable OSC
-- internal track list management (and some
-- functions that depend on it)
font = 'mpv-osd-symbols', -- default osc font
seekbarhandlesize = 1.0, -- size ratio of the slider handle, range 0 ~ 1
seekrange = true, -- show seekrange overlay
seekrangealpha = 64, -- transparency of seekranges
seekbarkeyframes = true, -- use keyframes when dragging the seekbar
showjump = true, -- show "jump forward/backward 5 seconds" buttons
-- shift+left-click to step 1 frame and
-- right-click to jump 1 minute
jumpamount = 5, -- change the jump amount (in seconds by default)
jumpiconnumber = true, -- show different icon when jumpamount is 5, 10, or 30
jumpmode = 'exact', -- seek mode for jump buttons. e.g.
-- 'exact', 'relative+keyframes', etc.
title = '${media-title}', -- string compatible with property-expansion
-- to be shown as OSC title
showtitle = true, -- show title in OSC
showonpause = true, -- whether to disable the hide timeout on pause
timetotal = true, -- display total time instead of remaining time?
timems = false, -- Display time down to millliseconds by default
visibility = 'auto', -- only used at init to set visibility_mode(...)
windowcontrols = 'auto', -- whether to show window controls
language = 'eng', -- eng=English, chs=Chinese
keyboardnavigation = false, -- enable directional keyboard navigation
chapter_fmt = "Chapter: %s", -- chapter print format for seekbar-hover. "no" to disable
}
-- Icons for jump button depending on jumpamount
local jumpicons = {
[5] = {'\xEE\xA4\xBD', '\xEE\xA4\xBA'},
[10] = {'\xEE\xA4\xBB', '\xEE\xA4\xB8'},
[30] = {'\xEE\xA4\xBC', '\xEE\xA4\xB9'},
default = {'\xEE\xA4\xA5', '\xEE\xA4\xA5'}, -- second icon is mirrored in layout()
}
local icons = {
previous = '\xEE\xA4\xA8',
next = '\xEE\xA4\xA7',
play = '\xEE\xA4\x9D',
pause = '\xEE\xA4\x9A',
backward = '\xEE\xA4\x8B',
forward = '\xEE\xA4\x8A',
audio = '\xEE\xA4\xAC',
sub = '\xEE\xA4\x87',
minimize = '\xEE\xAD\x97',
fullscreen = '\xEE\xAD\x96',
info = '\xEE\xA4\x81',
}
-- Localization
local language = {
['eng'] = {
welcome = '{\\fs24\\1c&H0&\\1c&HFFFFFF&}Drop files or URLs to play here.', -- this text appears when mpv starts
off = 'OFF',
na = 'n/a',
none = 'none',
video = 'Video',
audio = 'Audio',
subtitle = 'Subtitle',
available = 'Available ',
track = ' Tracks:',
playlist = 'Playlist',
nolist = 'Empty playlist.',
chapter = 'Chapter',
nochapter = 'No chapters.',
},
['chs'] = {
welcome = '{\\1c&H00\\bord0\\fs30\\fn微软雅黑 light\\fscx125}MPV{\\fscx100} 播放器', -- this text appears when mpv starts
off = '关闭',
na = 'n/a',
none = '无',
video = '视频',
audio = '音频',
subtitle = '字幕',
available = '可选',
track = ':',
playlist = '播放列表',
nolist = '无列表信息',
chapter = '章节',
nochapter = '无章节信息',
}
}
-- read options from config and command-line
opt.read_options(user_opts, 'osc', function(list) update_options(list) end)
-- apply lang opts
local texts = language[user_opts.language]
local osc_param = { -- calculated by osc_init()
playresy = 0, -- canvas size Y
playresx = 0, -- canvas size X
display_aspect = 1,
unscaled_y = 0,
areas = {},
}
local osc_styles = {
TransBg = '{\\blur100\\bord150\\1c&H000000&\\3c&H000000&}',
SeekbarBg = '{\\blur0\\bord0\\1c&HFFFFFF&}',
SeekbarFg = '{\\blur1\\bord1\\1c&HE39C42&}',
Ctrl1 = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs36\\fnMaterial}',
Ctrl2 = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs24\\fnMaterial}',
Ctrl2Flip = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs24\\fnMaterial\\fry180',
Ctrl3 = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs24\\fnMaterial}',
Time = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&H000000&\\fs17\\fn' .. user_opts.font .. '}',
Tooltip = '{\\blur1\\bord0.5\\1c&HFFFFFF&\\3c&H000000&\\fs18\\fn' .. user_opts.font .. '}',
Title = '{\\blur1\\bord0.5\\1c&HFFFFFF&\\3c&H0\\fs38\\q2\\fn' .. user_opts.font .. '}',
WinCtrl = '{\\blur1\\bord0.5\\1c&HFFFFFF&\\3c&H0\\fs20\\fnmpv-osd-symbols}',
elementDown = '{\\1c&H999999&}',
elementHighlight = '{\\blur1\\bord1\\1c&HFFC033&}',
}
-- internal states, do not touch
local state = {
showtime, -- time of last invocation (last mouse move)
osc_visible = false,
anistart, -- time when the animation started
anitype, -- current type of animation
animation, -- current animation alpha
mouse_down_counter = 0, -- used for softrepeat
active_element = nil, -- nil = none, 0 = background, 1+ = see elements[]
active_event_source = nil, -- the 'button' that issued the current event
rightTC_trem = not user_opts.timetotal, -- if the right timecode should display total or remaining time
mp_screen_sizeX, mp_screen_sizeY, -- last screen-resolution, to detect resolution changes to issue reINITs
initREQ = false, -- is a re-init request pending?
last_mouseX, last_mouseY, -- last mouse position, to detect significant mouse movement
mouse_in_window = false,
message_text,
message_hide_timer,
fullscreen = false,
tick_timer = nil,
tick_last_time = 0, -- when the last tick() was run
hide_timer = nil,
cache_state = nil,
idle = false,
enabled = true,
input_enabled = true,
showhide_enabled = false,
dmx_cache = 0,
border = true,
maximized = false,
osd = mp.create_osd_overlay('ass-events'),
lastvisibility = user_opts.visibility, -- save last visibility on pause if showonpause
fulltime = user_opts.timems,
highlight_element = 'cy_audio',
chapter_list = {}, -- sorted by time
}
local window_control_box_width = 138
local tick_delay = 0.03
--- Automatically disable OSC
local builtin_osc_enabled = mp.get_property_native('osc')
if builtin_osc_enabled then
mp.set_property_native('osc', false)
end
--
-- WindowControl helpers
function window_controls_enabled()
val = user_opts.windowcontrols
if val == 'auto' then
return (not state.border) or state.fullscreen
else
return val ~= 'no'
end
end
function build_keyboard_controls()
-- prepare the main button row
local bottom_button_line = {}
table.insert(bottom_button_line, 'cy_audio')
table.insert(bottom_button_line, 'cy_sub')
table.insert(bottom_button_line, 'pl_prev')
table.insert(bottom_button_line, 'skipback')
if user_opts.showjump then
table.insert(bottom_button_line, 'jumpback')
end
table.insert(bottom_button_line, 'playpause')
if user_opts.showjump then
table.insert(bottom_button_line, 'jumpfrwd')
end
table.insert(bottom_button_line, 'skipfrwd')
table.insert(bottom_button_line, 'pl_next')
table.insert(bottom_button_line, 'tog_info')
table.insert(bottom_button_line, 'tog_fs')
-- build up the main mapping object
local mapping = {}
if window_controls_enabled() then
table.insert(mapping, {
'minimize',
'maximize',
'close'
})
end
table.insert(mapping, {
'seekbar'
})
table.insert(mapping, bottom_button_line)
return mapping
end
--
-- Helperfunctions
--
function set_osd(res_x, res_y, text)
if state.osd.res_x == res_x and
state.osd.res_y == res_y and
state.osd.data == text then
return
end
state.osd.res_x = res_x
state.osd.res_y = res_y
state.osd.data = text
state.osd.z = 1000
state.osd:update()
end
-- scale factor for translating between real and virtual ASS coordinates
function get_virt_scale_factor()
local w, h = mp.get_osd_size()
if w <= 0 or h <= 0 then
return 0, 0
end
return osc_param.playresx / w, osc_param.playresy / h
end
-- return mouse position in virtual ASS coordinates (playresx/y)
function get_virt_mouse_pos()
if state.mouse_in_window then
local sx, sy = get_virt_scale_factor()
local x, y = mp.get_mouse_pos()
return x * sx, y * sy
else
return -1, -1
end
end
function set_virt_mouse_area(x0, y0, x1, y1, name)
local sx, sy = get_virt_scale_factor()
mp.set_mouse_area(x0 / sx, y0 / sy, x1 / sx, y1 / sy, name)
end
function scale_value(x0, x1, y0, y1, val)
local m = (y1 - y0) / (x1 - x0)
local b = y0 - (m * x0)
return (m * val) + b
end
-- returns hitbox spanning coordinates (top left, bottom right corner)
-- according to alignment
function get_hitbox_coords(x, y, an, w, h)
local alignments = {
[1] = function () return x, y-h, x+w, y end,
[2] = function () return x-(w/2), y-h, x+(w/2), y end,
[3] = function () return x-w, y-h, x, y end,
[4] = function () return x, y-(h/2), x+w, y+(h/2) end,
[5] = function () return x-(w/2), y-(h/2), x+(w/2), y+(h/2) end,
[6] = function () return x-w, y-(h/2), x, y+(h/2) end,
[7] = function () return x, y, x+w, y+h end,
[8] = function () return x-(w/2), y, x+(w/2), y+h end,
[9] = function () return x-w, y, x, y+h end,
}
return alignments[an]()
end
function get_hitbox_coords_geo(geometry)
return get_hitbox_coords(geometry.x, geometry.y, geometry.an,
geometry.w, geometry.h)
end
function get_element_hitbox(element)
return element.hitbox.x1, element.hitbox.y1,
element.hitbox.x2, element.hitbox.y2
end
function mouse_hit(element)
return mouse_hit_coords(get_element_hitbox(element))
end
function mouse_hit_coords(bX1, bY1, bX2, bY2)
local mX, mY = get_virt_mouse_pos()
return (mX >= bX1 and mX <= bX2 and mY >= bY1 and mY <= bY2)
end
function limit_range(min, max, val)
if val > max then
val = max
elseif val < min then
val = min
end
return val
end
-- translate value into element coordinates
function get_slider_ele_pos_for(element, val)
local ele_pos = scale_value(
element.slider.min.value, element.slider.max.value,
element.slider.min.ele_pos, element.slider.max.ele_pos,
val)
return limit_range(
element.slider.min.ele_pos, element.slider.max.ele_pos,
ele_pos)
end
-- translates global (mouse) coordinates to value
function get_slider_value_at(element, glob_pos)
local val = scale_value(
element.slider.min.glob_pos, element.slider.max.glob_pos,
element.slider.min.value, element.slider.max.value,
glob_pos)
return limit_range(
element.slider.min.value, element.slider.max.value,
val)
end
-- get value at current mouse position
function get_slider_value(element)
return get_slider_value_at(element, get_virt_mouse_pos())
end
function countone(val)
if not (user_opts.iamaprogrammer) then
val = val + 1
end
return val
end
-- multiplies two alpha values, formular can probably be improved
function mult_alpha(alphaA, alphaB)
return 255 - (((1-(alphaA/255)) * (1-(alphaB/255))) * 255)
end
function add_area(name, x1, y1, x2, y2)
-- create area if needed
if (osc_param.areas[name] == nil) then
osc_param.areas[name] = {}
end
table.insert(osc_param.areas[name], {x1=x1, y1=y1, x2=x2, y2=y2})
end
function ass_append_alpha(ass, alpha, modifier)
local ar = {}
for ai, av in pairs(alpha) do
av = mult_alpha(av, modifier)
if state.animation then
av = mult_alpha(av, state.animation)
end
ar[ai] = av
end
ass:append(string.format('{\\1a&H%X&\\2a&H%X&\\3a&H%X&\\4a&H%X&}',
ar[1], ar[2], ar[3], ar[4]))
end
function ass_draw_cir_cw(ass, x, y, r)
ass:round_rect_cw(x-r, y-r, x+r, y+r, r)
end
function ass_draw_rr_h_cw(ass, x0, y0, x1, y1, r1, hexagon, r2)
if hexagon then
ass:hexagon_cw(x0, y0, x1, y1, r1, r2)
else
ass:round_rect_cw(x0, y0, x1, y1, r1, r2)
end
end
function ass_draw_rr_h_ccw(ass, x0, y0, x1, y1, r1, hexagon, r2)
if hexagon then
ass:hexagon_ccw(x0, y0, x1, y1, r1, r2)
else
ass:round_rect_ccw(x0, y0, x1, y1, r1, r2)
end
end
--
-- Tracklist Management
--
local nicetypes = {video = texts.video, audio = texts.audio, sub = texts.subtitle}
-- updates the OSC internal playlists, should be run each time the track-layout changes
function update_tracklist()
local tracktable = mp.get_property_native('track-list', {})
-- by osc_id
tracks_osc = {}
tracks_osc.video, tracks_osc.audio, tracks_osc.sub = {}, {}, {}
-- by mpv_id
tracks_mpv = {}
tracks_mpv.video, tracks_mpv.audio, tracks_mpv.sub = {}, {}, {}
for n = 1, #tracktable do
if not (tracktable[n].type == 'unknown') then
local type = tracktable[n].type
local mpv_id = tonumber(tracktable[n].id)
-- by osc_id
table.insert(tracks_osc[type], tracktable[n])
-- by mpv_id
tracks_mpv[type][mpv_id] = tracktable[n]
tracks_mpv[type][mpv_id].osc_id = #tracks_osc[type]
end
end
end
-- return a nice list of tracks of the given type (video, audio, sub)
function get_tracklist(type)
local msg = texts.available .. nicetypes[type] .. texts.track
if #tracks_osc[type] == 0 then
msg = msg .. texts.none
else
for n = 1, #tracks_osc[type] do
local track = tracks_osc[type][n]
local lang, title, selected = 'unknown', '', '○'
if not(track.lang == nil) then lang = track.lang end
if not(track.title == nil) then title = track.title end
if (track.id == tonumber(mp.get_property(type))) then
selected = '●'
end
msg = msg..'\n'..selected..' '..n..': ['..lang..'] '..title
end
end
return msg
end
-- relatively change the track of given <type> by <next> tracks
--(+1 -> next, -1 -> previous)
function set_track(type, next)
local current_track_mpv, current_track_osc
if (mp.get_property(type) == 'no') then
current_track_osc = 0
else
current_track_mpv = tonumber(mp.get_property(type))
current_track_osc = tracks_mpv[type][current_track_mpv].osc_id
end
local new_track_osc = (current_track_osc + next) % (#tracks_osc[type] + 1)
local new_track_mpv
if new_track_osc == 0 then
new_track_mpv = 'no'
else
new_track_mpv = tracks_osc[type][new_track_osc].id
end
mp.commandv('set', type, new_track_mpv)
-- if (new_track_osc == 0) then
-- show_message(nicetypes[type] .. ' Track: none')
-- else
-- show_message(nicetypes[type] .. ' Track: '
-- .. new_track_osc .. '/' .. #tracks_osc[type]
-- .. ' ['.. (tracks_osc[type][new_track_osc].lang or 'unknown') ..'] '
-- .. (tracks_osc[type][new_track_osc].title or ''))
-- end
end
-- get the currently selected track of <type>, OSC-style counted
function get_track(type)
local track = mp.get_property(type)
if track ~= 'no' and track ~= nil then
local tr = tracks_mpv[type][tonumber(track)]
if tr then
return tr.osc_id
end
end
return 0
end
--
-- Element Management
--
local elements = {}
function prepare_elements()
-- remove elements without layout or invisble
local elements2 = {}
for n, element in pairs(elements) do
if not (element.layout == nil) and (element.visible) then
table.insert(elements2, element)
end
end
elements = elements2
function elem_compare (a, b)
return a.layout.layer < b.layout.layer
end
table.sort(elements, elem_compare)
for _,element in pairs(elements) do
local elem_geo = element.layout.geometry
-- Calculate the hitbox
local bX1, bY1, bX2, bY2 = get_hitbox_coords_geo(elem_geo)
element.hitbox = {x1 = bX1, y1 = bY1, x2 = bX2, y2 = bY2}
local style_ass = assdraw.ass_new()
-- prepare static elements
style_ass:append('{}') -- hack to troll new_event into inserting a \n
style_ass:new_event()
style_ass:pos(elem_geo.x, elem_geo.y)
style_ass:an(elem_geo.an)
style_ass:append(element.layout.style)
element.style_ass = style_ass
local static_ass = assdraw.ass_new()
if (element.type == 'box') then
--draw box
static_ass:draw_start()
ass_draw_rr_h_cw(static_ass, 0, 0, elem_geo.w, elem_geo.h,
element.layout.box.radius, element.layout.box.hexagon)
static_ass:draw_stop()
elseif (element.type == 'slider') then
--draw static slider parts
local slider_lo = element.layout.slider
-- calculate positions of min and max points
element.slider.min.ele_pos = user_opts.seekbarhandlesize * elem_geo.h / 2
element.slider.max.ele_pos = elem_geo.w - element.slider.min.ele_pos
element.slider.min.glob_pos = element.hitbox.x1 + element.slider.min.ele_pos
element.slider.max.glob_pos = element.hitbox.x1 + element.slider.max.ele_pos
static_ass:draw_start()
-- a hack which prepares the whole slider area to allow center placements such like an=5
static_ass:rect_cw(0, 0, elem_geo.w, elem_geo.h)
static_ass:rect_ccw(0, 0, elem_geo.w, elem_geo.h)
-- marker nibbles
if not (element.slider.markerF == nil) and (slider_lo.gap > 0) then
local markers = element.slider.markerF()
for _,marker in pairs(markers) do
if (marker >= element.slider.min.value) and (marker <= element.slider.max.value) then
local s = get_slider_ele_pos_for(element, marker)
if (slider_lo.gap > 5) then -- draw triangles
--top
if (slider_lo.nibbles_top) then
static_ass:move_to(s - 3, slider_lo.gap - 5)
static_ass:line_to(s + 3, slider_lo.gap - 5)
static_ass:line_to(s, slider_lo.gap - 1)
end
--bottom
if (slider_lo.nibbles_bottom) then
static_ass:move_to(s - 3, elem_geo.h - slider_lo.gap + 5)
static_ass:line_to(s, elem_geo.h - slider_lo.gap + 1)
static_ass:line_to(s + 3, elem_geo.h - slider_lo.gap + 5)
end
else -- draw 2x1px nibbles
--top
if (slider_lo.nibbles_top) then
static_ass:rect_cw(s - 1, 0, s + 1, slider_lo.gap);
end
--bottom
if (slider_lo.nibbles_bottom) then
static_ass:rect_cw(s - 1, elem_geo.h-slider_lo.gap, s + 1, elem_geo.h);
end
end
end
end
end
end
element.static_ass = static_ass
-- if the element is supposed to be disabled,
-- style it accordingly and kill the eventresponders
if not (element.enabled) then
element.layout.alpha[1] = 136
element.eventresponder = nil
end
-- gray out the element if it is toggled off
if (element.off) then
element.layout.alpha[1] = 136
end
end
end
--
-- Element Rendering
--
-- returns nil or a chapter element from the native property chapter-list
function get_chapter(possec)
local cl = state.chapter_list -- sorted, get latest before possec, if any
for n=#cl,1,-1 do
if possec >= cl[n].time then
return cl[n]
end
end
end
function render_elements(master_ass)
-- when the slider is dragged or hovered and we have a target chapter name
-- then we use it instead of the normal title. we calculate it before the
-- render iterations because the title may be rendered before the slider.
state.forced_title = nil
local se, ae = state.slider_element, elements[state.active_element]
if user_opts.chapter_fmt ~= "no" and se and (ae == se or (not ae and mouse_hit(se))) then
local dur = mp.get_property_number("duration", 0)
if dur > 0 then
local possec = get_slider_value(se) * dur / 100 -- of mouse pos
local ch = get_chapter(possec)
if ch and ch.title and ch.title ~= "" then
state.forced_title = string.format(user_opts.chapter_fmt, ch.title)
end
end
end
for n=1, #elements do
local element = elements[n]
local style_ass = assdraw.ass_new()
style_ass:merge(element.style_ass)
ass_append_alpha(style_ass, element.layout.alpha, 0)
if element.eventresponder and (state.active_element == n) then
-- run render event functions
if not (element.eventresponder.render == nil) then
element.eventresponder.render(element)
end
if mouse_hit(element) then
-- mouse down styling
if (element.styledown) then
style_ass:append(osc_styles.elementDown)
end
if (element.softrepeat) and (state.mouse_down_counter >= 15
and state.mouse_down_counter % 5 == 0) then
element.eventresponder[state.active_event_source..'_down'](element)
end
state.mouse_down_counter = state.mouse_down_counter + 1
end
end
if user_opts.keyboardnavigation and state.highlight_element == element.name then
style_ass:append(osc_styles.elementHighlight)
end
local elem_ass = assdraw.ass_new()
elem_ass:merge(style_ass)
if not (element.type == 'button') then
elem_ass:merge(element.static_ass)
end
if (element.type == 'slider') then
local slider_lo = element.layout.slider
local elem_geo = element.layout.geometry
local s_min = element.slider.min.value
local s_max = element.slider.max.value
-- draw pos marker
local pos = element.slider.posF()
local seekRanges = element.slider.seekRangesF()
local rh = user_opts.seekbarhandlesize * elem_geo.h / 2 -- Handle radius
local xp
if pos then
xp = get_slider_ele_pos_for(element, pos)
ass_draw_cir_cw(elem_ass, xp, elem_geo.h/2, rh)
elem_ass:rect_cw(0, slider_lo.gap, xp, elem_geo.h - slider_lo.gap)
end
if seekRanges then
elem_ass:draw_stop()
elem_ass:merge(element.style_ass)
ass_append_alpha(elem_ass, element.layout.alpha, user_opts.seekrangealpha)
elem_ass:merge(element.static_ass)
for _,range in pairs(seekRanges) do
local pstart = get_slider_ele_pos_for(element, range['start'])
local pend = get_slider_ele_pos_for(element, range['end'])
elem_ass:rect_cw(pstart - rh, slider_lo.gap, pend + rh, elem_geo.h - slider_lo.gap)
end
end
elem_ass:draw_stop()
-- add tooltip
if not (element.slider.tooltipF == nil) then
if mouse_hit(element) then
local sliderpos = get_slider_value(element)
local tooltiplabel = element.slider.tooltipF(sliderpos)
local an = slider_lo.tooltip_an
local ty
if (an == 2) then
ty = element.hitbox.y1
else
ty = element.hitbox.y1 + elem_geo.h/2
end
local tx = get_virt_mouse_pos()
if (slider_lo.adjust_tooltip) then
if (an == 2) then
if (sliderpos < (s_min + 3)) then
an = an - 1
elseif (sliderpos > (s_max - 3)) then
an = an + 1
end
elseif (sliderpos > (s_max-s_min)/2) then
an = an + 1
tx = tx - 5
else
an = an - 1
tx = tx + 10
end
end
-- tooltip label
elem_ass:new_event()
elem_ass:pos(tx, ty)
elem_ass:an(an)
elem_ass:append(slider_lo.tooltip_style)
ass_append_alpha(elem_ass, slider_lo.alpha, 0)
elem_ass:append(tooltiplabel)
end
end
elseif (element.type == 'button') then
local buttontext
if type(element.content) == 'function' then
buttontext = element.content() -- function objects
elseif not (element.content == nil) then
buttontext = element.content -- text objects
end
buttontext = buttontext:gsub(':%((.?.?.?)%) unknown ', ':%(%1%)') --gsub('%) unknown %(\'', '')
local maxchars = element.layout.button.maxchars
-- 认为1个中文字符约等于1.5个英文字符
-- local charcount = buttontext:len()- (buttontext:len()-select(2, buttontext:gsub('[^\128-\193]', '')))/1.5
local charcount = (buttontext:len() + select(2, buttontext:gsub('[^\128-\193]', ''))*2) / 3
if not (maxchars == nil) and (charcount > maxchars) then
local limit = math.max(0, maxchars - 3)
if (charcount > limit) then
while (charcount > limit) do
buttontext = buttontext:gsub('.[\128-\191]*$', '')
charcount = (buttontext:len() + select(2, buttontext:gsub('[^\128-\193]', ''))*2) / 3
end
buttontext = buttontext .. '...'
end
end
elem_ass:append(buttontext)
-- add tooltip
if not (element.tooltipF == nil) and element.enabled then
if mouse_hit(element) then
local tooltiplabel = element.tooltipF
local an = 1
local ty = element.hitbox.y1
local tx = get_virt_mouse_pos()
if ty < osc_param.playresy / 2 then
ty = element.hitbox.y2
an = 7
end
-- tooltip label
if type(element.tooltipF) == 'function' then
tooltiplabel = element.tooltipF()
else
tooltiplabel = element.tooltipF
end
elem_ass:new_event()
elem_ass:pos(tx, ty)
elem_ass:an(an)
elem_ass:append(element.tooltip_style)
elem_ass:append(tooltiplabel)
end
end
end
master_ass:merge(elem_ass)
end
end
--
-- Message display
--
-- pos is 1 based
function limited_list(prop, pos)
local proplist = mp.get_property_native(prop, {})
local count = #proplist
if count == 0 then
return count, proplist
end
local fs = tonumber(mp.get_property('options/osd-font-size'))
local max = math.ceil(osc_param.unscaled_y*0.75 / fs)
if max % 2 == 0 then
max = max - 1
end
local delta = math.ceil(max / 2) - 1
local begi = math.max(math.min(pos - delta, count - max + 1), 1)
local endi = math.min(begi + max - 1, count)
local reslist = {}
for i=begi, endi do
local item = proplist[i]
item.current = (i == pos) and true or nil
table.insert(reslist, item)
end
return count, reslist
end
function get_playlist()
local pos = mp.get_property_number('playlist-pos', 0) + 1
local count, limlist = limited_list('playlist', pos)
if count == 0 then
return texts.nolist
end
local message = string.format(texts.playlist .. ' [%d/%d]:\n', pos, count)
for i, v in ipairs(limlist) do
local title = v.title
local _, filename = utils.split_path(v.filename)
if title == nil then
title = filename
end
message = string.format('%s %s %s\n', message,
(v.current and '●' or '○'), title)
end
return message
end
function get_chapterlist()
local pos = mp.get_property_number('chapter', 0) + 1
local count, limlist = limited_list('chapter-list', pos)
if count == 0 then
return texts.nochapter
end
local message = string.format(texts.chapter.. ' [%d/%d]:\n', pos, count)
for i, v in ipairs(limlist) do
local time = mp.format_time(v.time)
local title = v.title
if title == nil then
title = string.format(texts.chapter .. ' %02d', i)
end
message = string.format('%s[%s] %s %s\n', message, time,
(v.current and '●' or '○'), title)
end
return message
end
function show_message(text, duration)
--print('text: '..text..' duration: ' .. duration)
if duration == nil then
duration = tonumber(mp.get_property('options/osd-duration')) / 1000
elseif not type(duration) == 'number' then
print('duration: ' .. duration)
end
-- cut the text short, otherwise the following functions
-- may slow down massively on huge input
text = string.sub(text, 0, 4000)
-- replace actual linebreaks with ASS linebreaks
text = string.gsub(text, '\n', '\\N')
state.message_text = text
if not state.message_hide_timer then
state.message_hide_timer = mp.add_timeout(0, request_tick)
end
state.message_hide_timer:kill()
state.message_hide_timer.timeout = duration
state.message_hide_timer:resume()
request_tick()
end
function render_message(ass)
if state.message_hide_timer and state.message_hide_timer:is_enabled() and
state.message_text
then
local _, lines = string.gsub(state.message_text, '\\N', '')
local fontsize = tonumber(mp.get_property('options/osd-font-size'))
local outline = tonumber(mp.get_property('options/osd-border-size'))
local maxlines = math.ceil(osc_param.unscaled_y*0.75 / fontsize)
local counterscale = osc_param.playresy / osc_param.unscaled_y
fontsize = fontsize * counterscale / math.max(0.65 + math.min(lines/maxlines, 1), 1)
outline = outline * counterscale / math.max(0.75 + math.min(lines/maxlines, 1)/2, 1)
local style = '{\\bord' .. outline .. '\\fs' .. fontsize .. '}'
ass:new_event()
ass:append(style .. state.message_text)
else
state.message_text = nil
end
end
--
-- Initialisation and Layout
--
function new_element(name, type)
elements[name] = {}
elements[name].type = type
elements[name].name = name
-- add default stuff
elements[name].eventresponder = {}
elements[name].visible = true
elements[name].enabled = true
elements[name].softrepeat = false
elements[name].styledown = (type == 'button')
elements[name].state = {}
if (type == 'slider') then
elements[name].slider = {min = {value = 0}, max = {value = 100}}
end
return elements[name]
end
function add_layout(name)
if not (elements[name] == nil) then
-- new layout
elements[name].layout = {}
-- set layout defaults
elements[name].layout.layer = 50
elements[name].layout.alpha = {[1] = 0, [2] = 255, [3] = 255, [4] = 255}
if (elements[name].type == 'button') then
elements[name].layout.button = {
maxchars = nil,
}
elseif (elements[name].type == 'slider') then