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js/canvas knock-off of Robert Hodgin's stippling project

http://roberthodgin.com/stippling/

by way of Jordan Orelli's processing version

https://github.com/jordanorelli/stippling

also swiped some vector bits from Processing.js

https://github.com/processing-js/

Image by James Willamor

https://www.flickr.com/photos/bz3rk/
under
https://creativecommons.org/licenses/by-sa/2.0/

Ends up scaling too poorly to run realtime in the browser with decent fidelity, but does okay with fewer, larger particles.

Uncomment the saveimg stuff to have it dump frames out to disk (in Chrome anyway).