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Disclaimer for devs: Do NOT implement your fixes based on my implementation, my context is limited to mixins and your mod's business logic affinity.
Leaks
emi
[1.0.21,)
Clear EmiHistory when client player cloned
minecraft
1.20.1
Clears Ender Dragon entity from model after usage (disabled when modernfix is loaded)
Prevents putting entity on constant ItemStack.EMPTY, clear entities on crosshair/hitresult level update, clears old ItemStack#entityRepresentation from tracked itemstacks at SynchedEntityData
Adds a check of last damage to clear removed entities from it
Clears temporary entity tick list after done looping
cyclopscore
[1.19.1,)
Updates DelegatingDynamicItemAndBlockModel#world on client level update
blue_skies
[1.3.31,)
Clears ClientPacketListener#blue_skies$lastRidden mixin field and updates SkiesClientEvents#dungeonAmbientSoundHandler on server stopped/client player clone
mousetweaks
[2.25.1,)
Clears Main#openScreen/handler/oldSelectedSlot on client player clone
ae2wtlib
[15.2.3,)
Clears client cloned player from CraftingTerminalHandler#players
Clears AE2WTLibCreativeTab#items before adding items
Clears server cloned players from CraftingTerminalHandler#players
toolbelt
[1.20.0,)
Use reviveCaps instead of revive and adds invalidateCaps at BeltExtensionSlot.EventHandlers#playerClone
ftblibrary
[2001.2.2,)
Clears BLANK_GUI#prevScreen on client player clone
tfcthermaldeposits
[1.3.2,)
Clears TDForgeEventHandler#worldLevel on server stop
geckolib
[4.4.8,)
Uses WeakReferences to prevent memory leaks on GeoModel#applyMolangQueries()
aether
[1.20.1-1.4.2,)
Reworked DroppedItemCapability to not leak entities
jei
[15.4,15.5)
Clears RecipesGui#recipeTransferButtons on client player update
[15.8.2.24,)
Updates RecipeTransferButton#player and RecipeTransferButton#parentContainer on client player clone using RecipeTransferButton#update()
forbidden_arcanus
[1.20.1-2.2.0-beta1,)
Adds an invalidateCaps that was missing on PlayerEvents#onPlayerClone
difficultylock
[4.1,)
Clears Util variables on server stop
easy_villagers
[1.20.1-1.1.4,)
Clears ItemTileEntityCache#CACHE and VillagerItem#cachedVillagers cache on client level update
findme
[3.1.0,)
Clears FindMeModClient#lastRenderedStack on client level update
flywheel
[0.6.9-4,)
Prevents old world to be added to the world list via WorldAttached#put()
iceberg
[1.1.10,)
Unload client level from EntityCollector#wrappedLevelsMap
Clears CustomItemRenderer#armorStand/horse/entity on client level update
[1.1.25,)
Clears CustomItemRenderer#blockEntity on client level update
curios
[5.9.1,)
Use reviveCaps instead of revive and invalidate on CuriosEventHandler#playerClone
create
[0.5.1.c,)
Clears last damage on clone from ExtendoGripItem#lastActiveDamageSource
journeymap
[5.9.21,)
Clears EntityDistanceComparator#player and EntityDTODistanceComparator#player after usage
emi_loot
[0.6.5,)
Recreates entities at EntityEmiStack on client level update
nuclearcraft
[1.0.0,)
Clear TooltipHandler#processedEvent on client player clone
citadel
[2.5.4,)
Clears server from CitadelServerData#dataMap on stop
travelersbackpack
[9.1.0,)
Use reviveCaps instead of revive and adds invalidateCaps at ForgeEventHandler#playerClone
[9.1.16,)
Clears entity from BackpackLayerModel#livingEntity
badpackets
[0.4.1,)
Clears ChannelRegistry#handlers map on packet close
Clears ChannelRegistry#handlers map on server stopped
irons_spellbooks
[1.20.1-3.4.0,)
Clears SpellBarOverlay#lastSelection and ClientMagicData#spellSelectionManager on client clone
Update SyncedSpellData#livingEntity on player clone
railcraft
[1.1.2,1.1.6]
Clears level from ChargeProviderImpl.DISTRIBUTION#networks on level unload
tombstone
[8.5.0,8.8.6]
Clears LivingEntityRenderer#entity added via mixin on client level update
pneumaticcraft
[6.0.15,)
Clears ArmorMainScreen#upgradeOptions on client player clone
Unregister drones from MinecraftForge event via Entity#onRemovedFromWorld()
minecolonies
[1.20.1-1.1.647-beta,)
Recreates citizens and entities on level update
architectury
[9.0.8,)
Update NetworkManagerImpl#clientReceivables on player clone
ldlib
[1.0.25.p,)
Refactor a lambda that leaks level and updates ModularUI#entityPlayer on player update
occultism
[1.80.7,)
Adds a missing invalidateCaps at OccultismCapabilities#onPlayerClone on player clone
betterf3
[7.0.2,)
Reworked LocationModule#update() to prevent leak of current chunk
jeresources
[1.4.0.247,)
Uses Minecraft#level to create entities on MobTableBuilder#add/addSheep and updates MobTableBuilder#level on level update
ars_nouveau
[4.0.0,4.12.4]
Uses reviveCaps instead of revive on CapabilityRegistry.EventHandler#playerClone()
Rework lambda to not leak level on CasterTomeRegistry#reloadTomeData
smallships
[2.0.0-b1.4,)
Clears Smallships mixin variables ChunkMap#serverPlayer/list after usage
forge
[47.2,)
Make FakePlayers stop listening to advancements
Clears packet listener on server stop for FakePlayers
Regenerate listeners cache on server stopped
twilightforest
[4.3.2508,)
Clears EntityRenderer#ENTITY_MAP and Hydra entity from HydraModel#hydra on level update
corpse
[1.20.1-1.0.3,)
Clears CorpseRenderer#players/skeletons on client level update
createaddition
[1.20.1-1.0.0b,1.20.1-1.2.3]
Clears level from EnergyNetworkManager#instances on level unload
Feature (config/alltheleaks.json)
minecraft
1.20.1
Deduplicates VANILLA ingredients to reduce memory usage - (default: OFF)
Deduplicates ResourceLocations, should be tested to check if it is worth for your case - (default: OFF)
jei
[15.4.0.9,)
Prevents JEI from creating a search tree nodes for items that are ignored on config/jei/blacklist.cfg
Note: This will prevent you from finding it at Creative Tab if using ModernFix search tree backed by JEI! - (default: OFF)
Fix
modernfix
[5.0.0,)
Replace modernfix RL deduplicate feature if needed
Metrics (Dev Only -Dalltheleaks.indev=true)
jei
[15.4.0.9,)
Adds metrics to see which JEI Plugins are creating more ItemStacks
The text was updated successfully, but these errors were encountered:
Disclaimer for devs: Do NOT implement your fixes based on my implementation, my context is limited to mixins and your mod's business logic affinity.
Leaks
EmiHistory
when client player clonedItemStack.EMPTY
, clear entities on crosshair/hitresult level update, clears oldItemStack#entityRepresentation
from tracked itemstacks atSynchedEntityData
DelegatingDynamicItemAndBlockModel#world
on client level updateClientPacketListener#blue_skies$lastRidden
mixin field and updatesSkiesClientEvents#dungeonAmbientSoundHandler
on server stopped/client player cloneMain#openScreen/handler/oldSelectedSlot
on client player cloneCraftingTerminalHandler#players
AE2WTLibCreativeTab#items
before adding itemsCraftingTerminalHandler#players
BeltExtensionSlot.EventHandlers#playerClone
BLANK_GUI#prevScreen
on client player cloneTDForgeEventHandler#worldLevel
on server stopGeoModel#applyMolangQueries()
DroppedItemCapability
to not leak entitiesRecipesGui#recipeTransferButtons
on client player updateRecipeTransferButton#player
andRecipeTransferButton#parentContainer
on client player clone usingRecipeTransferButton#update()
PlayerEvents#onPlayerClone
Util
variables on server stopItemTileEntityCache#CACHE
andVillagerItem#cachedVillagers
cache on client level updateFindMeModClient#lastRenderedStack
on client level updateWorldAttached#put()
EntityCollector#wrappedLevelsMap
CustomItemRenderer#armorStand/horse/entity
on client level updateCustomItemRenderer#blockEntity
on client level updateCuriosEventHandler#playerClone
ExtendoGripItem#lastActiveDamageSource
EntityDistanceComparator#player
andEntityDTODistanceComparator#player
after usageEntityEmiStack
on client level updateTooltipHandler#processedEvent
on client player cloneCitadelServerData#dataMap
on stopForgeEventHandler#playerClone
BackpackLayerModel#livingEntity
ChannelRegistry#handlers
map on packet closeChannelRegistry#handlers
map on server stoppedSpellBarOverlay#lastSelection
andClientMagicData#spellSelectionManager
on client cloneSyncedSpellData#livingEntity
on player cloneChargeProviderImpl.DISTRIBUTION#networks
on level unloadLivingEntityRenderer#entity
added via mixin on client level updateArmorMainScreen#upgradeOptions
on client player cloneEntity#onRemovedFromWorld()
NetworkManagerImpl#clientReceivables
on player cloneModularUI#entityPlayer
on player updateOccultismCapabilities#onPlayerClone
on player cloneLocationModule#update()
to prevent leak of current chunkMinecraft#level
to create entities onMobTableBuilder#add/addSheep
and updatesMobTableBuilder#level
on level updateCapabilityRegistry.EventHandler#playerClone()
CasterTomeRegistry#reloadTomeData
ChunkMap#serverPlayer/list
after usageEntityRenderer#ENTITY_MAP
and Hydra entity fromHydraModel#hydra
on level updateCorpseRenderer#players/skeletons
on client level updateEnergyNetworkManager#instances
on level unloadFeature (
config/alltheleaks.json
)Note: This will prevent you from finding it at Creative Tab if using ModernFix search tree backed by JEI! - (default: OFF)
Fix
Metrics (Dev Only
-Dalltheleaks.indev=true
)The text was updated successfully, but these errors were encountered: