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Updated the description of WebglGraphicsDevice (#6318)
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Co-authored-by: Martin Valigursky <[email protected]>
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mvaligursky and Martin Valigursky authored Apr 30, 2024
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Showing 1 changed file with 2 additions and 4 deletions.
6 changes: 2 additions & 4 deletions src/platform/graphics/webgl/webgl-graphics-device.js
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Expand Up @@ -183,10 +183,8 @@ function testTextureFloatHighPrecision(device) {
}

/**
* The graphics device manages the underlying graphics context. It is responsible for submitting
* render state changes and graphics primitives to the hardware. A graphics device is tied to a
* specific canvas HTML element. It is valid to have more than one canvas element per page and
* create a new graphics device against each.
* WebglGraphicsDevice extends the base {@link GraphicsDevice} to provide rendering capabilities
* utilizing the WebGL 2.0 specification.
*
* @category Graphics
*/
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