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This repository has been archived by the owner on Nov 8, 2021. It is now read-only.
I played around with "The Lab" and tried to throw the stick :-( .
It didn't work, the stick just fell down as if it wasn't moved. So I searched through the source and found, that the VR controllers pose velocity and acceleration are not calculated:
I played around with "The Lab" and tried to throw the stick :-( .
It didn't work, the stick just fell down as if it wasn't moved. So I searched through the source and found, that the VR controllers pose velocity and acceleration are not calculated:
ALVR/alvr_server/alvr_server.cpp
Line 941 in 6cd4048
Would it be possible to implement simple velocity approximation like here: https://github.com/terminal29/Simple-OpenVR-Driver-Tutorial/wiki/4---Adding-a-HMD
hmd_pose.vecVelocity[1] = (hmd_pose.vecPosition[1] - hmd_previous.vecPosition[1]) * 1000 / std::max((int)deltaTime.count(), 1);
Will this make us throw the stick in "The Lab"??
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