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This applies to all in-game browser pages but especially the dashboard. If you open the dashboard to see your friends list and check back on it after a while, the list of online friends is not up to date anymore as its state has not been updated since the first load of the page from earlier.
This is generally not an issue in for example the beatmap listing page since you can work around it by clicking on any of the filtering options, triggering a reload. However in the dashboard there's not way to do this whatsoever. Thus leaving you with the two options: relaunching the game or looking at your online friends' list in a browser outside the client.
One could either solve this by triggering a refresh every time the user opens the in-game browser, or add a hotkey/visual button to reload the page. Or maybe even refresh on a recurring interval in the background, though this might not be ideal for performance if triggered during gameplay.
If you decide that this is worth fixing I am more than willing to try implementing whatever you see as the best solution to this.
Screenshots or videos
In the client we can see that the user appears to be offline
At the same time, on the website, it shows that they are online
The user has set scores, meaning they're really online, not just logged into the website
Type
Other
Bug description
This applies to all in-game browser pages but especially the dashboard. If you open the dashboard to see your friends list and check back on it after a while, the list of online friends is not up to date anymore as its state has not been updated since the first load of the page from earlier.
This is generally not an issue in for example the beatmap listing page since you can work around it by clicking on any of the filtering options, triggering a reload. However in the dashboard there's not way to do this whatsoever. Thus leaving you with the two options: relaunching the game or looking at your online friends' list in a browser outside the client.
One could either solve this by triggering a refresh every time the user opens the in-game browser, or add a hotkey/visual button to reload the page. Or maybe even refresh on a recurring interval in the background, though this might not be ideal for performance if triggered during gameplay.
If you decide that this is worth fixing I am more than willing to try implementing whatever you see as the best solution to this.
Screenshots or videos
In the client we can see that the user appears to be offline
At the same time, on the website, it shows that they are online
The user has set scores, meaning they're really online, not just logged into the website
Version
2024.1115.3-lazer
Logs
compressed-logs.zip
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