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Releases: princeton-vl/infinigen

v1.11.1

18 Nov 19:58
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Bugfixes:

  • Fix failed camera search when canyon/cliff/cave loaded as nature background
  • Fix scrambled GT maps in blender_gt due to incorrect OpenEXR pixel unpack ordering #373
  • Fix save_mesh kwarg mismatch from v1.10.0
  • Remove frozendict dependency
  • Make geomdl optional if not using creatures
  • Make submitit optional if not using SLURM
  • Make blender addons optional if not using relevant assets (rocks/terrain/snowlayer)
  • Make bnurbs CPython module optional and not installed by default

v1.11.0 - Update to Blender 4.2

11 Nov 19:33
1d51693
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v1.10.1

01 Nov 20:45
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Bugfixes:

  • Fix missing validity checks for camera-rig cameras which are not the 0th index
  • Fix missing seat in dining chair #359

v1.10.0

28 Oct 23:32
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  • Add Configuring Cameras documentation
  • Add initial config for multiview cameras surrounding a point of interest
  • Add MaterialSegmentation output pass
  • Add passthrough mode to direct manage_jobs stdout directly to terminal
  • Add "copyfile:destination" upload mode
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Full Changelog: v1.8.0...v1.10.0

v1.8.0 - Add static assets placement tools, add customizable room constraints

23 Aug 14:10
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See the new static asset docs here

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Full Changelog: v1.7.0...v1.8.0

v1.7.0 - Point tracking GT & Simulated IMU data

14 Aug 13:23
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point.track.demo.mp4

See new documentation here

Full Changelog: v1.6.0...v1.7.0

v1.6.0

02 Aug 00:00
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  • @David-Yan1 Add floating object placement generator and example command
  • @zuoym15 Add geometric tile pattern materials
  • @Hermera Tune window parameters and materials
  • @mazeyu Add logging to terrain asset creation & simulations
  • @JerryLingjieMei Add packaged font files to assets/fonts, fix too-many-open-fonts crash
  • @araistrick Fix fish school disappearing at last frame in video, fix crash from fabrics.apply

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Full Changelog: v1.5.0...v1.6.0

v1.5.0 - Autoformat the codebase, minimize pip dependencies, minor improvements to indoors arrangement/performance

09 Jul 19:07
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  • ruff & auto-lint-fix the entire codebase
  • move mesh assets into infinigen/assets/objects
  • minimize pip dependences: remove unused packages & move terrain/gt-vis packages into optional [terrain,vis] extras.
  • add parameters for object clutter, reduce excessively cluttered / slow indoors scenes
  • minorly improve infinigen-indoors performance via logging & asset hiding

Full Changelog: v1.4.0...v1.5.0

v1.4.0 - Preliminary release of Infinigen-Indoors

18 Jun 16:44
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v1.3.3 - Render improvements, OBJ/USD Exporter

26 May 16:30
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v1.3.1

  • Fix configuration bug causing massive render slowdown
  • Create video trajectories with noisier camera motion

v1.3.2

  • @David-Yan1 USD/OBJ exporter & documentation, add export options to generate_individual_assets

v1.3.3

  • @mazeyu Bugfix camera code to allow multiple cameras, prevent all-water frames
  • Tweak rendering settings
  • Tweak test lists & add timeouts, pass all tests