Releases: princeton-vl/infinigen
Releases · princeton-vl/infinigen
v1.11.1
Bugfixes:
- Fix failed camera search when canyon/cliff/cave loaded as nature background
- Fix scrambled GT maps in blender_gt due to incorrect OpenEXR pixel unpack ordering #373
- Fix save_mesh kwarg mismatch from v1.10.0
- Remove
frozendict
dependency - Make
geomdl
optional if not using creatures - Make
submitit
optional if not using SLURM - Make blender addons optional if not using relevant assets (rocks/terrain/snowlayer)
- Make
bnurbs
CPython module optional and not installed by default
v1.11.0 - Update to Blender 4.2
@JerryLingjieMei Upgrade infinigen from bpy==3.6.0 to bpy==4.2.0
v1.10.1
v1.10.0
- Add Configuring Cameras documentation
- Add initial config for multiview cameras surrounding a point of interest
- Add MaterialSegmentation output pass
- Add passthrough mode to direct manage_jobs stdout directly to terminal
- Add "copyfile:destination" upload mode
Full Changelog: v1.8.0...v1.10.0
v1.8.0 - Add static assets placement tools, add customizable room constraints
- @karhankayan Implement tools for importing external assets into Indoors
- @JerryLingjieMei Use constraint language to configure room solving
- @JerryLingjieMei Add pillars, vertically split wall materials
See the new static asset docs here
Full Changelog: v1.7.0...v1.8.0
v1.7.0 - Point tracking GT & Simulated IMU data
- @DylanCLi @karhankayan @lahavlipson Implement camera IMU calculation and export
- @mazeyu Add point tracking ground truth
point.track.demo.mp4
See new documentation here
Full Changelog: v1.6.0...v1.7.0
v1.6.0
- @David-Yan1 Add floating object placement generator and example command
- @zuoym15 Add geometric tile pattern materials
- @Hermera Tune window parameters and materials
- @mazeyu Add logging to terrain asset creation & simulations
- @JerryLingjieMei Add packaged font files to assets/fonts, fix too-many-open-fonts crash
- @araistrick Fix fish school disappearing at last frame in video, fix crash from
fabrics.apply
Full Changelog: v1.5.0...v1.6.0
v1.5.0 - Autoformat the codebase, minimize pip dependencies, minor improvements to indoors arrangement/performance
- ruff & auto-lint-fix the entire codebase
- move mesh assets into infinigen/assets/objects
- minimize pip dependences: remove unused packages & move terrain/gt-vis packages into optional [terrain,vis] extras.
- add parameters for object clutter, reduce excessively cluttered / slow indoors scenes
- minorly improve infinigen-indoors performance via logging & asset hiding
Full Changelog: v1.4.0...v1.5.0
v1.4.0 - Preliminary release of Infinigen-Indoors
v1.3.3 - Render improvements, OBJ/USD Exporter
v1.3.1
- Fix configuration bug causing massive render slowdown
- Create video trajectories with noisier camera motion
v1.3.2
- @David-Yan1 USD/OBJ exporter & documentation, add export options to generate_individual_assets
v1.3.3
- @mazeyu Bugfix camera code to allow multiple cameras, prevent all-water frames
- Tweak rendering settings
- Tweak test lists & add timeouts, pass all tests