From 4b77bd50063b02d09e41bfdffb325ad0ec42ceba Mon Sep 17 00:00:00 2001 From: CrackedPixel <5776225+CrackedPixel@users.noreply.github.com> Date: Fri, 7 Feb 2025 05:39:33 -0600 Subject: [PATCH] added single file option to examples --- examples/Makefile.Web | 359 ++++++++++++++++++++++-------------------- 1 file changed, 184 insertions(+), 175 deletions(-) diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 6f060652fa85..dd74687d9e2d 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -59,6 +59,8 @@ USE_WAYLAND_DISPLAY ?= FALSE BUILD_WEB_ASYNCIFY ?= TRUE BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/shell.html BUILD_WEB_HEAP_SIZE ?= 134217728 +BUILD_WEB_SINGLE_FILE ?= TRUE +BUILD_WEB_FILE_MODE ?= --preload-file # Use WebGL2 backend (OpenGL 3.0) # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3 @@ -274,7 +276,7 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) # -sMINIFY_HTML=0 # minify generated html from shell.html # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # --preload-file resources # specify a resources folder for data compilation + # $(BUILD_WEB_FILE_MODE) resources # specify a resources folder for data compilation # --source-map-base # allow debugging in browser with source map # --shell-file shell.html # define a custom shell .html and output extension LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sEXPORTED_RUNTIME_METHODS=ccall -sMINIFY_HTML=0 @@ -289,6 +291,12 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) LDFLAGS += -sASYNCIFY endif + # Build with single html file output (no webserver needed) + ifeq ($(BUILD_WEB_SINGLE_FILE),TRUE) + LDFLAGS += -sSINGLE_FILE + BUILD_WEB_FILE_MODE = --embed-file + endif + # NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0) # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3 ifeq ($(USE_WEBGL2),TRUE) @@ -609,8 +617,8 @@ core/core_drop_files: core/core_drop_files.c core/core_input_gamepad: core/core_input_gamepad.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file core/resources/ps3.png@resources/ps3.png \ - --preload-file core/resources/xbox.png@resources/xbox.png + $(BUILD_WEB_FILE_MODE) core/resources/ps3.png@resources/ps3.png \ + $(BUILD_WEB_FILE_MODE) core/resources/xbox.png@resources/xbox.png core/core_input_gestures: core/core_input_gestures.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -657,7 +665,7 @@ core/core_storage_values: core/core_storage_values.c core/core_vr_simulator: core/core_vr_simulator.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file core/resources/distortion100.fs@resources/distortion100.fs + $(BUILD_WEB_FILE_MODE) core/resources/distortion100.fs@resources/distortion100.fs core/core_window_flags: core/core_window_flags.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -731,143 +739,143 @@ shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c # Compile TEXTURES examples textures/textures_background_scrolling: textures/textures_background_scrolling.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ - --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \ - --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png + $(BUILD_WEB_FILE_MODE) textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ + $(BUILD_WEB_FILE_MODE) textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \ + $(BUILD_WEB_FILE_MODE) textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png textures/textures_blend_modes: textures/textures_blend_modes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ - --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png + $(BUILD_WEB_FILE_MODE) textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \ + $(BUILD_WEB_FILE_MODE) textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png textures/textures_bunnymark: textures/textures_bunnymark.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png + $(BUILD_WEB_FILE_MODE) textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png textures/textures_draw_tiled: textures/textures_draw_tiled.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/patterns.png@resources/patterns.png + $(BUILD_WEB_FILE_MODE) textures/resources/patterns.png@resources/patterns.png textures/textures_fog_of_war: textures/textures_fog_of_war.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) textures/textures_gif_player: textures/textures_gif_player.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif + $(BUILD_WEB_FILE_MODE) textures/resources/scarfy_run.gif@resources/scarfy_run.gif textures/textures_image_channel: textures/textures_image_channel.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/fudesumi.png@resources/fudesumi.png + $(BUILD_WEB_FILE_MODE) textures/resources/fudesumi.png@resources/fudesumi.png textures/textures_image_drawing: textures/textures_image_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \ - --preload-file textures/resources/parrots.png@resources/parrots.png \ - --preload-file textures/resources/cat.png@resources/cat.png + $(BUILD_WEB_FILE_MODE) textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \ + $(BUILD_WEB_FILE_MODE) textures/resources/parrots.png@resources/parrots.png \ + $(BUILD_WEB_FILE_MODE) textures/resources/cat.png@resources/cat.png textures/textures_image_generation: textures/textures_image_generation.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 textures/textures_image_kernel: textures/textures_image_kernel.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/cat.png@resources/cat.png + $(BUILD_WEB_FILE_MODE) textures/resources/cat.png@resources/cat.png textures/textures_image_loading: textures/textures_image_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png + $(BUILD_WEB_FILE_MODE) textures/resources/raylib_logo.png@resources/raylib_logo.png textures/textures_image_processing: textures/textures_image_processing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/parrots.png@resources/parrots.png + $(BUILD_WEB_FILE_MODE) textures/resources/parrots.png@resources/parrots.png textures/textures_image_rotate: textures/textures_image_rotate.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/raylib_logo.png + $(BUILD_WEB_FILE_MODE) textures/resources/raylib_logo.png textures/textures_image_text: textures/textures_image_text.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file textures/resources/parrots.png@resources/parrots.png \ - --preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf + $(BUILD_WEB_FILE_MODE) textures/resources/parrots.png@resources/parrots.png \ + $(BUILD_WEB_FILE_MODE) textures/resources/KAISG.ttf@resources/KAISG.ttf textures/textures_logo_raylib: textures/textures_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png + $(BUILD_WEB_FILE_MODE) textures/resources/raylib_logo.png@resources/raylib_logo.png textures/textures_mouse_painting: textures/textures_mouse_painting.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) textures/textures_npatch_drawing: textures/textures_npatch_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png + $(BUILD_WEB_FILE_MODE) textures/resources/ninepatch_button.png@resources/ninepatch_button.png textures/textures_particles_blending: textures/textures_particles_blending.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/spark_flame.png@resources/spark_flame.png + $(BUILD_WEB_FILE_MODE) textures/resources/spark_flame.png@resources/spark_flame.png textures/textures_polygon: textures/textures_polygon.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/cat.png@resources/cat.png + $(BUILD_WEB_FILE_MODE) textures/resources/cat.png@resources/cat.png textures/textures_raw_data: textures/textures_raw_data.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw + $(BUILD_WEB_FILE_MODE) textures/resources/fudesumi.raw@resources/fudesumi.raw textures/textures_sprite_anim: textures/textures_sprite_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/scarfy.png@resources/scarfy.png + $(BUILD_WEB_FILE_MODE) textures/resources/scarfy.png@resources/scarfy.png textures/textures_sprite_button: textures/textures_sprite_button.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/button.png@resources/button.png \ - --preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav + $(BUILD_WEB_FILE_MODE) textures/resources/button.png@resources/button.png \ + $(BUILD_WEB_FILE_MODE) textures/resources/buttonfx.wav@resources/buttonfx.wav textures/textures_sprite_explosion: textures/textures_sprite_explosion.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/explosion.png@resources/explosion.png \ - --preload-file textures/resources/boom.wav@resources/boom.wav + $(BUILD_WEB_FILE_MODE) textures/resources/explosion.png@resources/explosion.png \ + $(BUILD_WEB_FILE_MODE) textures/resources/boom.wav@resources/boom.wav textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/scarfy.png@resources/scarfy.png + $(BUILD_WEB_FILE_MODE) textures/resources/scarfy.png@resources/scarfy.png textures/textures_textured_curve: textures/textures_textured_curve.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/road.png@resources/road.png + $(BUILD_WEB_FILE_MODE) textures/resources/road.png@resources/road.png textures/textures_to_image: textures/textures_to_image.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png + $(BUILD_WEB_FILE_MODE) textures/resources/raylib_logo.png@resources/raylib_logo.png # Compile TEXT examples text/text_codepoints_loading: text/text_codepoints_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf + $(BUILD_WEB_FILE_MODE) text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf text/text_draw_3d: text/text_draw_3d.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs + $(BUILD_WEB_FILE_MODE) text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs text/text_font_filters: text/text_font_filters.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf + $(BUILD_WEB_FILE_MODE) text/resources/KAISG.ttf@resources/KAISG.ttf text/text_font_loading: text/text_font_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \ - --preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \ - --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf + $(BUILD_WEB_FILE_MODE) text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \ + $(BUILD_WEB_FILE_MODE) text/resources/pixantiqua.png@resources/pixantiqua.png \ + $(BUILD_WEB_FILE_MODE) text/resources/pixantiqua.ttf@resources/pixantiqua.ttf text/text_font_sdf: text/text_font_sdf.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \ - --preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs + $(BUILD_WEB_FILE_MODE) text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \ + $(BUILD_WEB_FILE_MODE) text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs text/text_font_spritefont: text/text_font_spritefont.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \ - --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \ - --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png + $(BUILD_WEB_FILE_MODE) text/resources/custom_mecha.png@resources/custom_mecha.png \ + $(BUILD_WEB_FILE_MODE) text/resources/custom_alagard.png@resources/custom_alagard.png \ + $(BUILD_WEB_FILE_MODE) text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png text/text_format_text: text/text_format_text.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -877,26 +885,26 @@ text/text_input_box: text/text_input_box.c text/text_raylib_fonts: text/text_raylib_fonts.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \ - --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \ - --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \ - --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \ - --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \ - --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \ - --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \ - --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png + $(BUILD_WEB_FILE_MODE) text/resources/fonts/alagard.png@resources/fonts/alagard.png \ + $(BUILD_WEB_FILE_MODE) text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \ + $(BUILD_WEB_FILE_MODE) text/resources/fonts/mecha.png@resources/fonts/mecha.png \ + $(BUILD_WEB_FILE_MODE) text/resources/fonts/setback.png@resources/fonts/setback.png \ + $(BUILD_WEB_FILE_MODE) text/resources/fonts/romulus.png@resources/fonts/romulus.png \ + $(BUILD_WEB_FILE_MODE) text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \ + $(BUILD_WEB_FILE_MODE) text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \ + $(BUILD_WEB_FILE_MODE) text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png text/text_rectangle_bounds: text/text_rectangle_bounds.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) text/text_unicode: text/text_unicode.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \ - --preload-file text/resources/dejavu.png@resources/dejavu.png \ - --preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \ - --preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \ - --preload-file text/resources/symbola.fnt@resources/symbola.fnt \ - --preload-file text/resources/symbola.png@resources/symbola.png + $(BUILD_WEB_FILE_MODE) text/resources/dejavu.fnt@resources/dejavu.fnt \ + $(BUILD_WEB_FILE_MODE) text/resources/dejavu.png@resources/dejavu.png \ + $(BUILD_WEB_FILE_MODE) text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \ + $(BUILD_WEB_FILE_MODE) text/resources/noto_cjk.png@resources/noto_cjk.png \ + $(BUILD_WEB_FILE_MODE) text/resources/symbola.fnt@resources/symbola.fnt \ + $(BUILD_WEB_FILE_MODE) text/resources/symbola.png@resources/symbola.png text/text_writing_anim: text/text_writing_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -905,77 +913,77 @@ text/text_writing_anim: text/text_writing_anim.c # Compile MODELS examples models/models_animation: models/models_animation.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \ - --preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \ - --preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm + $(BUILD_WEB_FILE_MODE) models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \ + $(BUILD_WEB_FILE_MODE) models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \ + $(BUILD_WEB_FILE_MODE) models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm models/models_gpu_skinning: models/models_gpu_skinning.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \ - --preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \ - --preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs + $(BUILD_WEB_FILE_MODE) models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \ + $(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \ + $(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs models/models_billboard: models/models_billboard.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file models/resources/billboard.png@resources/billboard.png + $(BUILD_WEB_FILE_MODE) models/resources/billboard.png@resources/billboard.png models/models_bone_socket: models/models_bone_socket.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \ - --preload-file models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \ - --preload-file models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \ - --preload-file models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb + $(BUILD_WEB_FILE_MODE) models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \ + $(BUILD_WEB_FILE_MODE) models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \ + $(BUILD_WEB_FILE_MODE) models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \ + $(BUILD_WEB_FILE_MODE) models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb models/models_box_collisions: models/models_box_collisions.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_cubicmap: models/models_cubicmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ - --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png + $(BUILD_WEB_FILE_MODE) models/resources/cubicmap.png@resources/cubicmap.png \ + $(BUILD_WEB_FILE_MODE) models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png models/models_draw_cube_texture: models/models_draw_cube_texture.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png + $(BUILD_WEB_FILE_MODE) models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png models/models_first_person_maze: models/models_first_person_maze.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ - --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png + $(BUILD_WEB_FILE_MODE) models/resources/cubicmap.png@resources/cubicmap.png \ + $(BUILD_WEB_FILE_MODE) models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png models/models_geometric_shapes: models/models_geometric_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_heightmap: models/models_heightmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file models/resources/heightmap.png@resources/heightmap.png + $(BUILD_WEB_FILE_MODE) models/resources/heightmap.png@resources/heightmap.png models/models_loading: models/models_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \ - --preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png + $(BUILD_WEB_FILE_MODE) models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \ + $(BUILD_WEB_FILE_MODE) models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png models/models_loading_gltf: models/models_loading_gltf.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb + $(BUILD_WEB_FILE_MODE) models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb models/models_loading_m3d: models/models_loading_m3d.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d + $(BUILD_WEB_FILE_MODE) models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d models/models_loading_vox: models/models_loading_vox.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \ - --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \ - --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox + $(BUILD_WEB_FILE_MODE) models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \ + $(BUILD_WEB_FILE_MODE) models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \ + $(BUILD_WEB_FILE_MODE) models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox models/models_mesh_generation: models/models_mesh_generation.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) models/models_mesh_picking: models/models_mesh_picking.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \ - --preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png + $(BUILD_WEB_FILE_MODE) models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \ + $(BUILD_WEB_FILE_MODE) models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png models/models_orthographic_projection: models/models_orthographic_projection.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -988,11 +996,12 @@ models/models_rlgl_solar_system: models/models_rlgl_solar_system.c models/models_skybox: models/models_skybox.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 \ - --preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \ - --preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \ - --preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \ - --preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \ - --preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs + $(BUILD_WEB_FILE_MODE) models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \ + $(BUILD_WEB_FILE_MODE) models/resources/skybox.png@resources/skybox.png \ + $(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \ + $(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \ + $(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \ + $(BUILD_WEB_FILE_MODE) models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs models/models_tesseract_view: models/models_tesseract_view.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -1002,193 +1011,193 @@ models/models_waving_cubes: models/models_waving_cubes.c models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \ - --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png + $(BUILD_WEB_FILE_MODE) models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \ + $(BUILD_WEB_FILE_MODE) models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png # Compile SHADER examples shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ - --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \ - --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs + $(BUILD_WEB_FILE_MODE) shaders/resources/texel_checker.png@resources/texel_checker.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \ - --preload-file shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \ - --preload-file shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \ - --preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \ - --preload-file shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \ - --preload-file shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \ - --preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \ - --preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \ - --preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \ - --preload-file shaders/resources/old_car_n.png@resources/old_car_n.png \ - --preload-file shaders/resources/old_car_e.png@resources/old_car_e.png \ - --preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \ - --preload-file shaders/resources/road_a.png@resources/road_a.png \ - --preload-file shaders/resources/road_mra.png@resources/road_mra.png \ - --preload-file shaders/resources/road_n.png@resources/road_n.png + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \ + $(BUILD_WEB_FILE_MODE) shaders/resources/old_car_d.png@resources/old_car_d.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/old_car_mra.png@resources/old_car_mra.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/old_car_n.png@resources/old_car_n.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/old_car_e.png@resources/old_car_e.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/models/plane.glb@resources/models/plane.glb \ + $(BUILD_WEB_FILE_MODE) shaders/resources/road_a.png@resources/road_a.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/road_mra.png@resources/road_mra.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/road_n.png@resources/road_n.png shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \ - --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \ - --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/models/barracks.obj@resources/models/barracks.obj \ + $(BUILD_WEB_FILE_MODE) shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs shaders/shaders_deferred_render: shaders/shaders_deferred_render.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ - --preload-file shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \ - --preload-file shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \ - --preload-file shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs \ - --preload-file shaders/resources/shaders/glsl100/deferred_shading.fs@resources/shaders/glsl100/deferred_shading.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/fudesumi.png@resources/fudesumi.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/deferred_shading.fs@resources/shaders/glsl100/deferred_shading.fs shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs shaders/shaders_fog: shaders/shaders_fog.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ - --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \ - --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs + $(BUILD_WEB_FILE_MODE) shaders/resources/texel_checker.png@resources/texel_checker.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \ - --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \ - --preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs shaders/shaders_julia_set: shaders/shaders_julia_set.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs shaders/shaders_lightmap: shaders/shaders_lightmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \ - --preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \ - --preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \ - --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \ - --preload-file shaders/resources/spark_flame.png@resources/spark_flame.png + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/spark_flame.png@resources/spark_flame.png shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \ - --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs shaders/shaders_model_shader: shaders/shaders_model_shader.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \ - --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \ - --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/models/watermill.obj@resources/models/watermill.obj \ + $(BUILD_WEB_FILE_MODE) shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs shaders/shaders_palette_switch: shaders/shaders_palette_switch.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs shaders/shaders_postprocessing: shaders/shaders_postprocessing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file shaders/resources/models/church.obj@resources/models/church.obj \ - --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \ - --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100 + $(BUILD_WEB_FILE_MODE) shaders/resources/models/church.obj@resources/models/church.obj \ + $(BUILD_WEB_FILE_MODE) shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100@resources/shaders/glsl100 shaders/shaders_raymarching: shaders/shaders_raymarching.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs shaders/shaders_shadowmap: shaders/shaders_shadowmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \ - --preload-file shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \ - --preload-file shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \ - --preload-file shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \ - --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/models/robot.glb@resources/models/robot.glb shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ - --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ - --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/fudesumi.png@resources/fudesumi.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs shaders/shaders_simple_mask: shaders/shaders_simple_mask.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/plasma.png@resources/plasma.png \ - --preload-file shaders/resources/mask.png@resources/mask.png \ - --preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/plasma.png@resources/plasma.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/mask.png@resources/mask.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs shaders/shaders_spotlight: shaders/shaders_spotlight.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/raysan.png@resources/raysan.png \ - --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/raysan.png@resources/raysan.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs shaders/shaders_texture_outline: shaders/shaders_texture_outline.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \ - --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/fudesumi.png@resources/fudesumi.png shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \ - --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png shaders/shaders_texture_waves: shaders/shaders_texture_waves.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/space.png@resources/space.png \ - --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/space.png@resources/space.png \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs shaders/shaders_write_depth: shaders/shaders_write_depth.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \ - --preload-file shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \ - --preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \ - --preload-file shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \ + $(BUILD_WEB_FILE_MODE) shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs # Compile AUDIO examples audio/audio_mixed_processor: audio/audio_mixed_processor.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file audio/resources/country.mp3@resources/country.mp3 \ - --preload-file audio/resources/coin.wav@resources/coin.wav + $(BUILD_WEB_FILE_MODE) audio/resources/country.mp3@resources/country.mp3 \ + $(BUILD_WEB_FILE_MODE) audio/resources/coin.wav@resources/coin.wav audio/audio_module_playing: audio/audio_module_playing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file audio/resources/mini1111.xm@resources/mini1111.xm + $(BUILD_WEB_FILE_MODE) audio/resources/mini1111.xm@resources/mini1111.xm audio/audio_music_stream: audio/audio_music_stream.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file audio/resources/country.mp3@resources/country.mp3 + $(BUILD_WEB_FILE_MODE) audio/resources/country.mp3@resources/country.mp3 audio/audio_raw_stream: audio/audio_raw_stream.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 audio/audio_sound_loading: audio/audio_sound_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file audio/resources/sound.wav@resources/sound.wav \ - --preload-file audio/resources/target.ogg@resources/target.ogg + $(BUILD_WEB_FILE_MODE) audio/resources/sound.wav@resources/sound.wav \ + $(BUILD_WEB_FILE_MODE) audio/resources/target.ogg@resources/target.ogg audio/audio_sound_multi: audio/audio_sound_multi.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file audio/resources/sound.wav@resources/sound.wav + $(BUILD_WEB_FILE_MODE) audio/resources/sound.wav@resources/sound.wav audio/audio_stream_effects: audio/audio_stream_effects.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ - --preload-file audio/resources/country.mp3@resources/country.mp3 + $(BUILD_WEB_FILE_MODE) audio/resources/country.mp3@resources/country.mp3 # Compile OTHERS examples