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scroll.c
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/***********************************************************
MEGA CAR WARS
SCROLL.C
***********************************************************/
#include "inc/scroll.h"
// LIBS ///////////////////////////////////////////////////
#include "inc/scenario.h"
// DATA ///////////////////////////////////////////////////
struct Camera camera;
// FUNCTIONS //////////////////////////////////////////////
//---------------------------------------------------------
// CAMERA INIT
//---------------------------------------------------------
void Scroll_cameraInit(u8 column, u8 row, fix32 speed)
{
camera.column = column;
camera.row = row;
camera.posx = column << 3;
camera.posy = row << 3;
camera.speed = speed;
}
//---------------------------------------------------------
// CAMERA UPDATE
//---------------------------------------------------------
void Scroll_cameraUpdate()
{
u8 column = camera.column;
u8 row = camera.row;
// Draw right column
if (column > camera.column)
Scenario_setRegion(
SCENARIO_POS_X + SCREEN_WIDTH_TILES, SCENARIO_POS_Y,
column + SCREEN_WIDTH_TILES, row, 1, SCREEEN_HEIGHT_TILES);
// Draw left column
else if (column < camera.column)
Scenario_setRegion(
SCENARIO_POS_X, SCENARIO_POS_Y,
column, row, 1, SCREEEN_HEIGHT_TILES);
// Draw bottom row
if (column > camera.row)
Scenario_setRegion(
SCENARIO_POS_X, SCENARIO_POS_Y + SCREEEN_HEIGHT_TILES,
column, row + SCREEEN_HEIGHT_TILES, SCREEN_WIDTH_TILES, 1);
// Draw upper row
else if (column < camera.row)
Scenario_setRegion(
SCENARIO_POS_X, SCENARIO_POS_Y + SCREEEN_HEIGHT_TILES,
column, row, 1, SCREEEN_HEIGHT_TILES);
VDP_setHorizontalScroll(BG_A, fix32ToInt(-camera.posx));
VDP_setHorizontalScroll(BG_B, fix32ToInt(-camera.posx));
VDP_setVerticalScroll(BG_A,fix32ToInt(camera.posy));
VDP_setVerticalScroll(BG_B,fix32ToInt(camera.posy));
}