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GeneralTouch.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GeneralTouch
{
public static bool TouchBegin()
{
if (Input.GetMouseButtonDown(0))
{
return true;
}
else if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
{
return true;
}
return false;
}
public static bool TouchEnd()
{
if (Input.GetMouseButtonUp(0))
{
return true;
}
else if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended)
{
return true;
}
return false;
}
public static bool TouchIng()
{
if (Input.GetMouseButton(0))
{
return true;
}
else if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
{
return true;
}
return false;
}
}