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WebClientDemo.cs
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using System.Collections;
using System.Collections.Generic;
using System.Net;
using System;
using System.IO;
using UnityEngine;
public class WebClientDemo : MonoBehaviour
{
string url = "http://e.hiphotos.baidu.com/zhidao/pic/item/a2cc7cd98d1001e98debe2acbc0e7bec55e797ba.jpg";
// Start is called before the first frame update
void Start()
{
WebClient client = new WebClient();
client.DownloadDataCompleted += DownloadDataCallback;
client.DownloadProgressChanged += Client_DownloadProgressChanged;
Uri uri = new Uri(url);
client.DownloadDataAsync(uri);
}
//下载进度
private void Client_DownloadProgressChanged(object sender, DownloadProgressChangedEventArgs e)
{
Debug.Log(e.BytesReceived * 100 / e.TotalBytesToReceive + "%");
}
//下载完成
void DownloadDataCallback(object sender, DownloadDataCompletedEventArgs data)
{
try
{
if (data.Result.Length > 0 && data.Error == null && data.Cancelled == false)
{
using (MemoryStream ms = new MemoryStream(data.Result))
{
byte[] buffer = ms.ToArray();
string path = @"D:\Unity-Teacher\Teach_TCP\Assets/iamge.png";
File.WriteAllBytes(path, buffer);
Debug.Log("下载完成");
}
}
}
catch (Exception exception)
{
throw exception;
}
}
// Update is called once per frame
void Update()
{
}
}