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CONTRIBUTING.md

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Hi, and thanks in advance for contributing to Mapbox GL. Here's how we work. Please follow these conventions when submitting an issue or pull request.

Preparing your Development Environment

OSX

Install the Xcode Command Line Tools Package

xcode-select --install

Install node.js version 4 or greater

brew install node

Clone the repository

git clone [email protected]:mapbox/mapbox-gl-js.git

Install node module dependencies

cd mapbox-gl-js &&
npm install

Linux

Install git, node.js (version 4 or greater), GNU Make, and libglew-dev

sudo apt-get update &&
sudo apt-get install build-essential git nodejs libglew-dev libxi-dev

Clone the repository

git clone [email protected]:mapbox/mapbox-gl-js.git

Install node module dependencies

cd mapbox-gl-js &&
npm install

Windows

Install git, node.js (version 4 or greater), npm and node-gyp.

Clone the repository

git clone [email protected]:mapbox/mapbox-gl-js.git

Install node module dependencies

cd mapbox-gl-js
npm install

Install headless-gl dependencies https://github.com/stackgl/headless-gl#windows

copy node_modules/headless-gl/deps/windows/dll/x64/*.dll c:\windows\system32

Serving the Debug Page

Start the debug server

MAPBOX_ACCESS_TOKEN={YOUR MAPBOX ACCESS TOKEN} npm run start-debug

Open the debug page at http://localhost:9966/debug

Creating a Standalone Build

A standalone build allows you to turn the contents of this repository into mapbox-gl.js and mapbox-gl.css files that can be included on an html page.

To create a standalone build, run

npm run build-min

Once that command finishes, you will have a standalone build at dist/mapbox-gl.js and dist/mapbox-gl.css

Running Tests

There are two test suites associated with Mapbox GL JS

  • npm test runs quick unit tests
  • npm run test-suite runs slower rendering tests from the mapbox-gl-test-suite repository

Running Benchmarks

See bench/README.md.

Sprint Planning

  • We will use Github milestones to schedule tasks into two week sprints
  • We will end each sprint and publish a release every other Wednesday unless there is an outstanding “release blocker” issue.
    • If there is a "release blocker" issue, we fix it as soon as possible and do the release
  • We will prioritize feature work as follows:
    1. “release blocker” bugs
    2. in-progress things
    3. things needed by customers
    4. new things
  • We will try to include one "testing and release process", one "refactoring", and one "bug" issue in each release.
  • We will name releases alphabetically after cities. (Fun facts are encouraged!)

Code Conventions

  • Our code conventions are mostly enforced with eslint, which will be run as part of npm test.
  • In internal / private methods, we check preconditions with assert, helping us catch mistakes within the library. For performance, these checks are removed from the production build with unassertify.
  • In external / public methods, we check preconditions where appropriate and emit an error. "Emit" can mean throwing an Error, passing an Error as a first callback argument, or emitting an error event, as appropriate for the context. These checks remain present in production builds, helping downstream authors avoid common mistakes.

Git Conventions

  • If you have commit access to the repository, please be aware that we strive to maintain a clean, mostly-linear history.
  • You may use the GitHub merge button to squash and merge a branch. If you do not want to squash the branch into a single commit, see "Manually Merging a Branch" below.
  • Never merge a branch that is failing CI.

Manually Merging a Branch

Before manually merging a branch, please

  • rebase the branch onto the current tip of the target branch (master or mb-pages).
  • squash commits until they are self-contained, potentially down to a single commit if appropriate.
  • perform a fast-forward merge into the target branch and push the result

Documentation Conventions

See docs/README.md.

Github Issue Labels

Our labeling system is

  • minimalistic: Labels' usefulness are inversely proportional to how many we have.
  • objective: Labels should be objective enough that any two people would agree on a labeling decision.
  • useful: Labels should track state or capture semantic meaning that would otherwise be hard to search.

We have divided our labels into categories to make them easier to use.

  • type (blue)
  • actionable status (red)
  • non-actionable status (grey)
  • importance / urgency (green)
  • topic / project / misc (yellow)

Recommended Reading

Learning WebGL

GL Performance

Javascript Performance

Misc