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Implement damage to (and destruction of) robots #13

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richardharrington opened this issue Oct 6, 2014 · 0 comments
Open

Implement damage to (and destruction of) robots #13

richardharrington opened this issue Oct 6, 2014 · 0 comments

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@richardharrington
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Robots need to get damaged when a shell explodes near them, and die when their health reaches zero. (With that and the implementation of the RADAR register, even without any of the other changes, it should actually somewhat resemble the original game.)

@richardharrington richardharrington changed the title MEDIUM-TERM: Implement damage to (and destruction of) robots Implement damage to (and destruction of) robots Oct 8, 2014
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