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preload.js
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var Preload = function(game) {
console.log('Preload State Loaded');
};
Preload.prototype = {
preload: function() {
game.load.image('platform', 'assets/platform.png');
game.load.image('brick', 'assets/brick.png');
game.load.image('ground', 'assets/platform.png');
game.load.image('ninja', 'assets/ninja.png');
game.load.image('spike', 'assets/spikeO.png');
game.load.image('coin', 'assets/coin.png');
game.load.image('grass', 'assets/grass.png');
game.load.image('title', 'assets/title.png');
game.load.image('stageSelectButton', 'assets/stageSelect.png');
game.load.image('stageBanner', 'assets/stageBanner.png');
game.load.image('playButton', 'assets/playButton.png');
game.load.image('endlessButton', 'assets/endlessButton.png');
game.load.image('flagpole', 'assets/flagpole.png');
game.load.image('banner', 'assets/banner.png');
game.load.image('xButton', 'assets/xButton.png');
this.load.audio('jump', 'assets/jump.wav');
this.load.audio('coin', 'assets/coin.wav');
this.load.audio('death', 'assets/death.wav');
this.load.audio('music', ['assets/music_5th.mp3']);
},
create: function() {
game.state.start('Title');
}
};