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Is your feature request related to a problem? Please describe.
roblox for arm64 mac takes 7-22 mins to analyze on a m2 pro mac mini. it runs 100% on a single core, but leaves all others untouched. what if it could run on all cores, or a percentage of available, and work faster (and heat my home)
Describe the solution you'd like
multithreaded analysis
update cutter dev branch to use rizin with that feature
Describe alternatives you've considered
using ida (ui is unfamiliar, and my scripts do not work with it)
using binja (same as ida)
Additional context
is game hacking frowned upon to u guys?
The text was updated successfully, but these errors were encountered:
This is absolutely on the list. One problem is that currently Rizin is not thread safe (too many globals from ages ago). But we are thinking about this actively with all refactoring we do currently.
Because we will refactor the analysis anyways, once RzIL is completed, we haven't put much effort yet to improve its efficiency. The new analysis we implement based on RzIL is definitely going to be multithreaded.
Is your feature request related to a problem? Please describe.
roblox for arm64 mac takes 7-22 mins to analyze on a m2 pro mac mini. it runs 100% on a single core, but leaves all others untouched. what if it could run on all cores, or a percentage of available, and work faster (and heat my home)
Describe the solution you'd like
multithreaded analysis
update cutter dev branch to use rizin with that feature
Describe alternatives you've considered
using ida (ui is unfamiliar, and my scripts do not work with it)
using binja (same as ida)
Additional context
is game hacking frowned upon to u guys?
The text was updated successfully, but these errors were encountered: