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LightBurst.cs
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// Copyright 2016 Raymond Neilson
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
public class LightBurst : MonoBehaviour {
public float maxIntensity;
public int rampUpFrames;
public int rampDownFrames;
private Light lightControl;
private float startIntensity;
private int currentFrame = 0;
private int maxFrames;
private float rampUpInterval;
private float rampDownInterval;
// Use this for initialization
void Start () {
lightControl = GetComponent<Light>();
startIntensity = lightControl.intensity;
maxFrames = rampUpFrames + rampDownFrames;
rampUpInterval = (maxIntensity - startIntensity) / ((float) rampUpFrames);
rampDownInterval = maxIntensity / ((float) rampDownFrames);
}
// Update is called once per frame
void Update () {
}
// Everything in FixedUpdate, natch
void FixedUpdate () {
if (currentFrame <= maxFrames) {
if (currentFrame <= rampUpFrames) {
lightControl.intensity += (rampUpInterval * ((float) currentFrame));
}
else if (currentFrame <= maxFrames) {
lightControl.intensity -= (rampDownInterval * ((float) (currentFrame - rampUpFrames)));
}
currentFrame++;
}
}
}