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Maybe we should also build X64 and ARM64 versions #1198
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From a technical point of view there is no problem building x64 version of Lively.
I don't think this will be possible since library is gpu accelerated and uses video memory when possible.
Extreme example for a desktop wallpaper xD |
Are there any instructions on how to compile Lively for x64 architecture? I'd like to run all my apps under x64 when possible, no x86. |
Just change the CPU architecture to x64 in visual studio (same is true for ARM.) |
Up vote |
Lively update v2.1 onwards will be X64 only going forward. Beta is out for testing: |
Here is an unofficial build for windows on arm64 : |
Thanks but arm64 will take little longer, CefSharp support required: cefsharp/CefSharp#4155 along with other dependency changes. |
Currently lively only provides X86 prebuilt version with X86 mpv player inside.
Although X64 windows can natively run X86 applications and ARM64 windows can run X86 applications by arch translation tech with low efficiency, X86 applications can only use 4G memory. This caused that if u added too much wallpapers, lively itself may touch the 4G limit. Also mpv will touch 4G limit if the video is in high resolution such as 16K 120FPS video with AV1 encoding.
So it's time to provide X64 and ARM64 native prebuilt versions. Maybe they can be auto built by Github Actions.
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