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Project camera image into the world (onto anything that gets into its way, i.e. point clouds)
Pop up a panel with another render window -- render the camera image at some transparency, and render the scene from the POV of the camera
Leaning towards #2, mainly because #1 has a lot of problems associated with it (what if there's nothing in the world to project onto, how well it will actually work, etc.)
2 broad ideas:
Leaning towards #2, mainly because #1 has a lot of problems associated with it (what if there's nothing in the world to project onto, how well it will actually work, etc.)
trac data:
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