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key_transformations.scad
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// kind of a catch-all at this point for any directive that doesn't fit in the other files
include <constants.scad>
module translate_u(x=0, y=0, z=0){
translate([x * $unit, y*$unit, z*$unit]) children();
}
module no_stem_support() {
$stem_support_type = "disable";
children();
}
module brimmed_stem_support(height = 0.4) {
$stem_support_type = "brim";
$stem_support_height = height;
children();
}
module tined_stem_support(height = 0.4) {
$stem_support_type = "tines";
$stem_support_height = height;
children();
}
module unsupported_stem() {
$stem_support_type = "disable";
children();
}
module rounded() {
$rounded_key = true;
children();
}
module inverted() {
$inverted_dish = true;
children();
}
module rotated() {
$stem_rotation = 90;
children();
}
module vertically_stabilized(mm=12, vertical=true, type=undef) {
stabilized(mm,vertical,type) {
children();
}
}
module stabilized(mm=12, vertical = false, type=undef) {
if (vertical) {
$stabilizer_type = (type ? type : ($stabilizer_type ? $stabilizer_type : "costar_stabilizer"));
$stabilizers = [
[0, mm],
[0, -mm]
];
children();
} else {
$stabilizer_type = (type ? type : ($stabilizer_type ? $stabilizer_type : "costar_stabilizer"));
$stabilizers = [
[mm, 0],
[-mm, 0]
];
children();
}
}
module dishless() {
$dish_type = "disable";
children();
}
module inset(val=1) {
$stem_inset = val;
children();
}
module filled() {
$stem_type = "filled";
children();
}
module blank() {
$stem_type = "disable";
children();
}
module cherry(slop = undef) {
$stem_slop = slop != undef ? slop : $stem_slop;
$stem_type = "cherry";
children();
}
module alps(slop = undef) {
$stem_slop = slop != undef ? slop : $stem_slop;
$stem_type = "alps";
children();
}
module rounded_cherry(slop = undef) {
$stem_slop = slop != undef ? slop : $stem_slop;
$stem_type = "rounded_cherry";
children();
}
module box_cherry(slop = undef) {
$stem_slop = slop != undef ? slop : $stem_slop;
$stem_type = "box_cherry";
children();
}
module choc(slop = 0.05) {
echo("WARN:\n\n * choc support is experimental.\n * $stem_slop is overridden.\n * it is also recommended to print them upside down if you can\n\n");
$stem_throw = 3;
$stem_slop = slop;
$bottom_key_width = 18;
$bottom_key_height = 17;
$stem_type = "choc";
children();
}
// a hacky way to make "low profile" keycaps
module low_profile() {
$width_difference = $width_difference / 1.5;
$height_difference = $height_difference / 1.5;
// helps tilted keycaps not have holes if worst comes to worst
$inner_shape_type = "dished";
$top_tilt = $top_tilt / 1.25;
$total_depth = ($total_depth / 2) < 7 ? 7 : $total_depth / 2;
// just to make sure
$stem_throw = 3;
children();
}
module flared_support() {
$support_type = "flared";
children();
}
module bar_support() {
$support_type = "bars";
children();
}
module flat_support() {
$support_type = "flat";
children();
}
module legend(text, position=[0,0], size=undef, font=undef) {
font_size = size == undef ? $font_size : size;
font_face = font == undef ? $font : font;
$legends = [for(L=[$legends, [[text, position, font_size, font_face]]], a=L) a];
children();
}
module front_legend(text, position=[0,0], size=undef, font=undef) {
font_size = size == undef ? $font_size : size;
font_face = font == undef ? $font : font;
$front_legends = [for(L=[$front_legends, [[text, position, font_size, font_face]]], a=L) a];
children();
}
module bump(depth=undef) {
$key_bump = true;
$key_bump_depth = depth == undef ? $key_bump_depth : depth;
children();
}
// kinda dirty, but it works
// might not work great with fully sculpted profiles yet
// NOTE: this needs to come after row declarations or it won't work
module upside_down() {
if ($stem_inner_slop != 0) {
echo("it is recommended you set inner stem slop to 0 when you use upside_down()");
}
$stem_support_type = "disable";
// $top_tilt*2 because top_placement rotates by top_tilt for us
// first rotate 180 to get the keycaps to face the same direction
rotate([0,0,180]) top_placement() rotate([180+$top_tilt*2,0,0]) {
children();
}
}
module sideways() {
$stem_support_type = "disable";
$key_shape_type = "flat_sided_square";
$dish_overdraw_width = abs(extra_keytop_length_for_flat_sides());
extra_y_rotation = atan2($width_difference/2,$total_depth); // TODO assumes centered top
translate([0,0,cos(extra_y_rotation) * total_key_width()/2])
rotate([0,90 + extra_y_rotation ,0]) children();
}
/* this is hard to explain. we want the angle of the back of the keycap.
* first we draw a line at the back of the keycap perpendicular to the ground.
* then we extend the line created by the slope of the keytop to that line
* the angle of the latter line off the ground is $top_tilt, and
* you can create a right triangle with the adjacent edge being $bottom_key_height/2
* raised up $total_depth. this gets you x, the component of the extended
* keytop slope line, and y, a component of the first perpendicular line.
* by a very similar triangle you get r and s, where x is the hypotenuse of that
* right triangle and the right angle is again against the first perpendicular line
* s is the opposite line in the right triangle required to find q, the angle
* of the back. if you subtract r from $total_depth plus y you can now use these
* two values in atan to find the angle of interest.
*/
module backside() {
$stem_support_type = "disable";
// $key_shape_type = "flat_sided_square";
a = $bottom_key_height;
b = $total_depth;
c = top_total_key_height();
x = (a / 2 - $top_skew) / cos(-$top_tilt) - c / 2;
y = sin(-$top_tilt) * (x + c/2);
r = sin(-$top_tilt) * x;
s = cos(-$top_tilt) * x;
q = atan2(s, (y + b - r));
translate([0,0,cos(q) * total_key_height()/2])
rotate([-90 - q, 0,0]) children();
}
// this is just backside with a few signs switched
module frontside() {
$stem_support_type = "disable";
// $key_shape_type = "flat_sided_square";
a = $bottom_key_height;
b = $total_depth;
c = top_total_key_height();
x = (a / 2 + $top_skew) / cos($top_tilt) - c / 2;
y = sin($top_tilt) * (x + c/2);
r = sin($top_tilt) * x;
s = cos($top_tilt) * x;
q = atan2(s, (y + b - r));
translate([0,0,cos(q) * total_key_height()/2])
rotate([90 + q, 0,0]) children();
}
// emulating the % modifier.
// since we use custom colors, just using the % modifier doesn't work
module debug() {
$primary_color = [0.5,0.5,0.5,0.2];
$secondary_color = [0.5,0.5,0.5,0.2];
$tertiary_color = [0.5,0.5,0.5,0.2];
$quaternary_color = [0.5,0.5,0.5,0.2];
%children();
}
// auto-place children in a grid.
// For this to work all children have to be single keys, no for loops etc
module auto_place() {
num_children = $children;
row_size = round(pow(num_children, 0.5));
for (child_index = [0:num_children-1]) {
x = child_index % row_size;
y = floor(child_index / row_size);
translate_u(x,-y) children(child_index);
}
}
// suggested settings for resin prints
module resin() {
$stem_slop = 0;
$stem_inner_slop = 0;
$stem_support_type = "disable";
children();
}