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Order of code affects lifetime resolution #23108
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I think this is intended. Because items are destroyed in the opposite order that they are created when they go out of scope, the Edit: If you put them on the same line, e.g.: let (mut handle, long_enough_lifetime) = (Handle(None), DropCanary{label:"long"}); it also works. I'm not sure if this is correct because I'm not aware of the order in which they are dropped in this case. |
This is all by design. See #21657 and rust-lang/rfcs#769 |
(If we had a way to attach a lifetime to a struct |
Note also that the reason it is okay to put them on the same line is because Handle does not implement Drop. |
This playpen code snippet now fails in compile : playpen
with error
But if you just swap the following 2 lines, line 17 with line 18, it compiles fine.
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