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Slicing a sprite that is referencing a sprite-sheet (in my case, the sprite is just 1 of 16 sprites on a texture), results in the resultant objects showing large areas (and multiple sprites) of the spritesheet.
The text was updated successfully, but these errors were encountered:
Slicing a sprite that is referencing a sprite-sheet (in my case, the sprite is just 1 of 16 sprites on a texture), results in the resultant objects showing large areas (and multiple sprites) of the spritesheet.
The text was updated successfully, but these errors were encountered: