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How do I customize my localization translations? #541
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No need to use C# in this case. We made the work to extract all strings to those resource files.
If you just want to quickly customize for your own usage only, the easiest is to directly update In the end, you'll need to recompile the bits with Visual Studio. You can also clone This way other users will be able to use this Chinese translation when installing the Trainer using the following command:
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I will add more information about localization support in the main README for awareness. |
I tried to create Strings.zh-cn.resx under the Properties folder. Will this enable other users to use Chinese translation during installation?Strings.zh-cn.resx |
I don't quite understand how to compile this project, could you explain in detail what I have to do? |
Good news, I managed to compile the modified version, but the translation was only achieved by replacing Strings.resx. I am trying to figure out how to change the localization language support through the installer |
Just create a PR using your fork. Once validated/merged, you'll be able to use the Universal Installer with the following command |
I've submitted a pull request, you can see if it's time right |
Thanks for the guidance! Now all users can use localized Chinese translation! |
很简单,把安装程序复制到游戏根目录,它会自动检测到游戏,在资源管理器地址栏中输入cmd打开控制台,输入"./安装程序的文件名字 -l zh-cn"来安装程序,如果你之前安装过,不必担心,它会覆盖安装,但是,在安装程序之前,请至少运行过一次游戏 |
难以置信 现在有中文了 爱你~ |
I've never touched the C# language,How do I customize a localized translation under a file like Properties/Strings.resx and run it in my game?
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