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sound.h
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sound.h
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// Sound capture and analyzation
//
// Copyright (C) 2010 Martin Sandsmark - [email protected]
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, 51 Franklin Steet, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef SOUND_H
#define SOUND_H
#include <pthread.h>
#include <alsa/asoundlib.h>
#include "fht.h"
/**
* Class providing sound input and transforms to the frequency domain.
*/
class Sound {
public:
Sound(const char *device);
~Sound();
float getBass();
private:
static void *startLoop(void *);
void mainloop();
int16_t *m_samples;
float *m_history;
pthread_mutex_t *m_mutex;
pthread_t *m_thread;
FHT m_fht;
bool m_stopping;
snd_pcm_t *m_captureHandle;
int m_err;
};
#endif //SOUND_H