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RefData.cs
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using System;
using System.IO;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
#if !DEBUG_ASSETLENS
#pragma warning disable CS0168
#endif
namespace AssetLens.Reference
{
internal class RefData
{
/// <summary>
/// from file name
/// </summary>
public string guid;
/// <summary>
/// from unity object type
/// </summary>
public string objectType;
/// <summary>
/// from unity object name
/// </summary>
public string objectName;
/// <summary>
/// from asset database path
/// </summary>
public string objectPath;
/// <summary>
/// last modified date time
/// </summary>
public long objectModifiedTime;
public List<string> ownGuids = new List<string>();
public List<string> referedByGuids = new List<string>();
private Version version;
public DateTime GetLastEditTime()
{
return DateTime.FromBinary(objectModifiedTime);
}
public uint GetVersion()
{
return version;
}
public bool IsOutdatedVersion()
{
return version < Setting.INDEX_VERSION;
}
public string GetVersionText()
{
return version.ToString();
}
protected RefData()
{
}
public RefData(string guid, uint version)
{
this.guid = guid;
this.version = version;
try
{
objectPath = AssetDatabase.GUIDToAssetPath(guid);
if (string.IsNullOrWhiteSpace(objectPath))
{
objectType = "INVALID";
objectPath = "NO_PATH_DATA";
objectName = "NO_PATH_DATA";
}
else
{
Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(objectPath);
objectType = obj == null ? "NULL" : obj.GetType().FullName;
objectName = obj == null ? "NULL" : obj.name;
}
}
catch (Exception e)
{
#if DEBUG_ASSETLENS
Debug.LogException(e);
#endif
}
}
public bool IsDirty()
{
string guidToPath = AssetDatabase.GUIDToAssetPath(guid);
if (string.CompareOrdinal(guidToPath, objectPath) == 0)
{
return false;
}
return true;
}
public bool UpdateObjectData()
{
if (ReferenceUtil.GUID.GetAssetCategory(guid) != EAssetCategory.Object)
{
AssetLensConsole.Log(R.D($"Skip analyze : {guid}"));
return false;
}
objectPath = AssetDatabase.GUIDToAssetPath(guid);
if (string.IsNullOrWhiteSpace(objectPath))
{
AssetLensConsole.Log(R.D($"This asset is not valid : {guid}"));
return false;
}
FileInfo fi = new FileInfo(objectPath);
objectName = fi.Name.Replace(fi.Extension, "");
Save();
return true;
}
public void Save(uint serializerVersion = Setting.INDEX_VERSION)
{
ReferenceSerializer.Serialize(this, serializerVersion);
}
public void Remove()
{
string path = FileSystem.ReferenceCacheDirectory + $"/{guid}.ref";
File.Delete(path);
}
public static RefData Get(string guid)
{
string path = FileSystem.ReferenceCacheDirectory + $"/{guid}.ref";
if (!File.Exists(path))
{
// 없으면 새로 만듦
return New(guid);
}
RefData loaded = ReferenceSerializer.Deseriallize(guid);
if (loaded.IsDirty())
{
bool result = loaded.UpdateObjectData();
if (result)
{
AssetLensConsole.Log(R.L($"CacheUpdated : {loaded.objectPath}"));
}
else
{
AssetLensConsole.Log(R.L($"Failed to update Cache : ({guid}){loaded.objectPath}"));
}
}
return loaded;
}
public static RefData New(string guid, int depth = 0)
{
if (depth > 8)
{
AssetLensConsole.Log(R.D($"Max depth is 8!\n{guid}"));
return new GhostRefData(guid);
}
RefData asset = new RefData(guid, Setting.INDEX_VERSION);
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
if (!File.Exists(assetPath))
{
return GhostData(guid);
}
string assetContent = File.ReadAllText(assetPath);
List<string> owningGuids = ReferenceUtil.ParseOwnGuids(assetContent);
// 보유한 에셋에다 레퍼런스 밀어넣기
foreach (string owningGuid in owningGuids)
{
if (CacheExist(owningGuid))
{
RefData ownAsset = Get(owningGuid);
if (!ownAsset.referedByGuids.Contains(guid))
{
ownAsset.referedByGuids.Add(guid);
ownAsset.Save();
}
}
else
{
if (ReferenceUtil.GUID.IsBuiltInExtra(owningGuid)
|| ReferenceUtil.GUID.IsDefaultResource(owningGuid))
{
RefData builtinExtra = new RefData(owningGuid, Setting.INDEX_VERSION);
builtinExtra.referedByGuids.Add(guid);
builtinExtra.Save();
}
else
{
if (owningGuid == guid)
{
AssetLensConsole.Log(R.D("This must not be called! - Escape overflows."));
continue;
}
RefData ownAsset = New(owningGuid, ++depth);
ownAsset.referedByGuids.Add(guid);
ownAsset.Save();
}
}
}
asset.ownGuids = owningGuids;
asset.objectModifiedTime = DateTime.Now.ToBinary();
return asset;
}
public static bool CacheExist(string guid)
{
string path = FileSystem.ReferenceCacheDirectory + $"/{guid}.ref";
return File.Exists(path);
}
public static RefData GhostData(string guid)
{
return new GhostRefData(guid);
}
}
}
#if !DEBUG_ASSETLENS
#pragma warning restore CS0168
#endif