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Without exposed delta time animation becomes framerate dependent, which in turn affects animation speed.
It should ideally be something like this:
onRender: (state, delta) => { state.phi += 0.5 * delta; }
Of course library consumer can implement it themselves, but it would be very convenient.
The text was updated successfully, but these errors were encountered:
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Without exposed delta time animation becomes framerate dependent, which in turn affects animation speed.
It should ideally be something like this:
Of course library consumer can implement it themselves, but it would be very convenient.
The text was updated successfully, but these errors were encountered: