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Assembly-CSharp-Editor-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{29AC3607-FA70-4DDB-6190-C50335F12E81}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_0;UNITY_4_2;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;ENABLE_DUCK_TYPING</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\InControl\Editor\EditorMenu.cs" />
<Compile Include="Assets\Ouya\SDK\Editor\OuyaMenuAdmin.cs" />
<Compile Include="Assets\Ouya\SDK\Editor\OuyaPanel.cs" />
<Compile Include="Assets\Ouya\SDK\Editor\OuyaPostProcessor.cs" />
<None Include="Assets\Resources\InputDeviceProfiles\Ouya-Ouya.txt" />
<None Include="Assets\Resources\InputDeviceProfiles\Keyboard.txt" />
<None Include="Assets\Resources\InputDeviceProfiles\Playstation3-Win.txt" />
<None Include="Assets\Resources\InputDeviceProfiles\Xbox360-Ouya.txt" />
<None Include="Assets\Plugins\Android\res\values\strings.xml" />
<None Include="Assets\Resources\InputDeviceProfiles\Xbox360-Mac.txt" />
<None Include="Assets\Resources\InputDeviceProfiles\Playstation3-Mac.txt" />
<None Include="Assets\Resources\InputDeviceProfiles\Playstation3-Ouya.txt" />
<None Include="Assets\Ouya\LitJson\license.txt" />
<None Include="Assets\Resources\InputDeviceProfiles\Xbox360-Win.txt" />
<None Include="Assets\Plugins\Android\res\layout\main.xml" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<Reference Include="\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs">
<HintPath>\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="\Applications\Unity\Unity.app\Contents\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions">
<HintPath>\Applications\Unity\Unity.app\Contents\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="\Applications\Unity\Unity.app\Contents\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions">
<HintPath>\Applications\Unity\Unity.app\Contents\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="\Applications\Unity\Unity.app\Contents\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions">
<HintPath>\Applications\Unity\Unity.app\Contents\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-vs.csproj">
<Project>{6A2A44BE-05EA-B3B8-5908-F5AC69FDC3C6}</Project> <Name>Assembly-CSharp-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>