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dice.py
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dice.py
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"""Simulate a six-sided dice roll.
Usage:
$ python dice.py
How many dice do you want to roll? [1-6] 5
~~~~~~~~~~~~~~~~~~~~~~~~~ RESULTS ~~~~~~~~~~~~~~~~~~~~~~~~~
┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐
│ ● ● │ │ ● │ │ ● ● │ │ ● ● │ │ │
│ ● │ │ │ │ ● │ │ ● │ │ ● │
│ ● ● │ │ ● │ │ ● ● │ │ ● ● │ │ │
└─────────┘ └─────────┘ └─────────┘ └─────────┘ └─────────┘
"""
import random
DICE_ART = {
1: (
"┌─────────┐",
"│ │",
"│ ● │",
"│ │",
"└─────────┘",
),
2: (
"┌─────────┐",
"│ ● │",
"│ │",
"│ ● │",
"└─────────┘",
),
3: (
"┌─────────┐",
"│ ● │",
"│ ● │",
"│ ● │",
"└─────────┘",
),
4: (
"┌─────────┐",
"│ ● ● │",
"│ │",
"│ ● ● │",
"└─────────┘",
),
5: (
"┌─────────┐",
"│ ● ● │",
"│ ● │",
"│ ● ● │",
"└─────────┘",
),
6: (
"┌─────────┐",
"│ ● ● │",
"│ ● ● │",
"│ ● ● │",
"└─────────┘",
),
}
DIE_HEIGHT = len(DICE_ART[1])
DIE_WIDTH = len(DICE_ART[1][0])
DIE_FACE_SEPARATOR = " "
def parse_input(input_string):
"""Return `input_string` as an integer between 1 and 6.
Check if `input_string` is an integer number between 1 and 6.
If so, return an integer with the same value. Otherwise, tell
the user to enter a valid number and quit the program.
"""
if input_string.strip() in {"1", "2", "3", "4", "5", "6"}:
return int(input_string)
else:
print("Please enter a number from 1 to 6.")
raise SystemExit(1)
def roll_dice(num_dice):
"""Return a list of integers with length `num_dice`.
Each integer in the returned list is a random number between
1 and 6, inclusive.
"""
roll_results = []
for _ in range(num_dice):
roll = random.randint(1, 6)
roll_results.append(roll)
return roll_results
def generate_dice_faces_diagram(dice_values):
"""Return an ASCII diagram of dice faces from `dice_values`.
The string returned contains an ASCII representation of each die.
For example, if `dice_values = [4, 1, 3, 2]` then the string
returned looks like this:
~~~~~~~~~~~~~~~~~~~ RESULTS ~~~~~~~~~~~~~~~~~~~
┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐
│ ● ● │ │ │ │ ● │ │ ● │
│ │ │ ● │ │ ● │ │ │
│ ● ● │ │ │ │ ● │ │ ● │
└─────────┘ └─────────┘ └─────────┘ └─────────┘
"""
dice_faces = _get_dice_faces(dice_values)
dice_faces_rows = _generate_dice_faces_rows(dice_faces)
# Generate header with the word "RESULTS" centered
width = len(dice_faces_rows[0])
diagram_header = " RESULTS ".center(width, "~")
dice_faces_diagram = "\n".join([diagram_header] + dice_faces_rows)
return dice_faces_diagram
def _get_dice_faces(dice_values):
dice_faces = []
for value in dice_values:
dice_faces.append(DICE_ART[value])
return dice_faces
def _generate_dice_faces_rows(dice_faces):
dice_faces_rows = []
for row_idx in range(DIE_HEIGHT):
row_components = []
for die in dice_faces:
row_components.append(die[row_idx])
row_string = DIE_FACE_SEPARATOR.join(row_components)
dice_faces_rows.append(row_string)
return dice_faces_rows
# ~~~ App's main code block ~~~
# 1. Get and validate user's input
num_dice_input = input("How many dice do you want to roll? [1-6] ")
num_dice = parse_input(num_dice_input)
# 2. Roll the dice
roll_results = roll_dice(num_dice)
# 3. Generate the ASCII diagram of dice faces
dice_face_diagram = generate_dice_faces_diagram(roll_results)
# 4. Display the diagram
print(f"\n{dice_face_diagram}")