Suggestions for runtime editing tools? #122
jasonswearingen
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hey @jasonswearingen, that's a great idea! 🙂 I don't know much about ingame gizmos, but the only that comes to my mind is this game : It's not a Godot game (I think), but it could be a good point of reference! It would totally be possible to do a UI on top of TerraBrush for ingame editing. Another thing that comes to my mind is asset placer. It's not really an InGame thing but still, maybe for reference? In theory, you could reuse the pie menu from TerraBrush, it's not really attached to anything specific to TerraBrush. I hope this helps, let me know! |
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Hello, I was wondering what suggestions for runtime editing tools/gizmos/plugins are around for C# devs? (gdscript suggestions are okay, as I can use those for reference purposes)
Specifically, I want to allow players to make terrain/building/prop changes in-game, so I need a ui layer to make this work nicely. I am planning on making this myself, but if there are some tips on where I can find similar features, I won't have to recreate the wheel.
Thank you
FYI, I found this, which looks good for placement snapping: https://github.com/mharitsnf/ExtraSnaps/tree/master
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