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I noticed that in slopes and higher surfaces, the objects(trees, in this case) are getting placed below the ground, just like the print above.
Also, in some places, the objects end up being placed in the air in the case of higher slopes, as you can see in the next prints:
In flat places, this fail does not happens, as shown in the print below:
Now that i'll start planning the race tracks for my game, i'll really start stress testing this addon while designing the scenarios, so i think i'll end up reporting a lot of bugs here (and i have QA expertise too, not just because i'm just using the addon).
The text was updated successfully, but these errors were encountered:
Now that i'll start planning the race tracks for my game, i'll really start stress testing this addon while designing the scenarios, so i think i'll end up reporting a lot of bugs here (and i have QA expertise too, not just because i'm just using the addon).
Sounds good to me, I don't mind fixing issues when I can 🙂!
Btw, I'm working on improving the way the objects wrok right now. It's gonna be better for perfs!
As for the tree placement, it's always hard to find the exact right height of an object on a map because the objects or not always placed on a grid. This means that I have to find a somewhat decent spot to place the object. On flat surface it's easy because anywhere I'll place it, the height will be similar. On steep surfaces, I try to find the right place but since the elevation changes a lot, sometimes it's a miss.
I'll try to see if I can improve that but can't promise anything.
Probably after I finish improving the overall objects thing 🙂
I noticed that in slopes and higher surfaces, the objects(trees, in this case) are getting placed below the ground, just like the print above.
Also, in some places, the objects end up being placed in the air in the case of higher slopes, as you can see in the next prints:
In flat places, this fail does not happens, as shown in the print below:
Now that i'll start planning the race tracks for my game, i'll really start stress testing this addon while designing the scenarios, so i think i'll end up reporting a lot of bugs here (and i have QA expertise too, not just because i'm just using the addon).
The text was updated successfully, but these errors were encountered: