This should be a very simple jumping off point to modern kernel development.
The idea behind this project is to provide an easy to understand, minimalist bootstrap that lowers the barrier to entry for any new comers.
Code works for both
- x86_64
- AArch64
run ./build.sh
and you can boot the resulting example kernel on both x86_64 and AArch64
This bootstrap is being used to load this hobby OS https://github.com/stakach/crystal-kernel
Very easy to test and run on Windows with VirtualBox see Crystal Kernel for details on how to test and even step through debug your kernel on macOS.
- Compile on Win Linux layer, macOS or Linux
- Clang + LLVM toolchain
- requires Zig lang
EFI expects the bootable file to be in COFF/PE32+ format
- run
./build.sh
to clean and build for all architectures
you can also do this manually
- run
make -f makefile_x86_64
- this will output
bin/efi/boot/bootx64.efi
bin/kernelx64.elf
- you can inspect symbols in the object files using
nm -C bin/uefi_bootstrap.obj
(orkernelx64.elf
)- anything with a
U
tag, i.e.U memcpy
means memcpy needs to be defined in your project
- anything with a
Very simple to do this on Windows, for macOS see Crystal Kernel which builds disk images as part of the build script
- Disk Management (
diskmgmt.msc
)- Action -> Create VHD
- Initialize disk (GPT GUID Partition Table)
- Format as FAT32
- create the following folder:
/efi/boot
- add bootstrap file as
bootx64.efi
- OR just copy the
bin
folder contents to the VHD
unmount the disk before booting it in VirtualBox
- Install VirtualBox
- Create new VM
- Type: Other
- Version: Other/Unknown (64bit)
- Don't add a HD
- Edit Settings
- System -> Check "Enable EFI"
- Storage -> Add default IDE + select VHD image from above
Starting the VM will now boot the bootx64.efi file
The process of booting should be fairly simple to follow along looking at uefi_bootstrap.zig
The real trick with UEFI code is that
- it needs to be in PE/COFF format (think Windows .exe files)
- conform to a particular entrypoint format (
-Wl,-entry:efi_main
in the make file)
The bootstrap code likewise expects a few things of the kernel.elf file:
- Segments need to be 4kb aligned - for paging support
- the entry point takes no params and returns void
- the boot_info structure is going to be stored at address 1MB
- (no matter where the elf segments request to be loaded)
Take a look at kernel.ld
to see how this is laid out.
For instance I currently have the boot_info
label in the text
section. But I could probably swap around the text and data sections if I wanted boot_info as part of data or bss
https://eli.thegreenplace.net/2012/01/03/understanding-the-x64-code-models
- this flag is set in the makefile