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RollTheDice.py
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__author__ = 'Corrosion X'
__version__ = '0.1'
__name__ = 'RollTheDice'
import clr
import sys
clr.AddReferenceByPartialName("UnityEngine")
clr.AddReferenceByPartialName("Pluton")
import UnityEngine
import Pluton
import re
from UnityEngine import Random
class RollTheDice:
def On_PluginInit(self):
Commands.Register("rtd")\
.setCallback("rtd")\
.setDescription("Have something random happen to you")\
.setUsage("/rtd")
def rtd(self, args, player):
cooldown = DataStore.Get("cooldown", player.GameID)
if cooldown:
player.Message("You have to wait longer before rolling dice again!")
else:
self.randomevents(player)
mydict = Plugin.CreateDict()
DataStore.Add("cooldown", player.GameID, True)
mydict["gid"] = player.GameID
Plugin.CreateParallelTimer("cooldown", 60000, dict).Start()
def cooldownCallback(self, timer):
mydict = timer.Args
gid = mydict["gid"]
DataStore.Remove("cooldown", gid)
timer.Kill()
def randomevents(self, player):
num = int(Random.Range(1, 20))
if num == 1:
##cleaninv
elif num == 2:
##kickplayer
elif num == 3:
##give random item
elif num == 4:
##forcesleep
elif num == 5:
##teleportupinair
elif num == 6:
##hurtrandomamount
elif num == 7:
##freezeinplace
elif num == 8:
##dosomethingelse