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[Launcher] Microsoft.NET.Sdk not found #673
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Being friendly motivates people to help and support you. |
Error:Das angegebene SDK "Microsoft.NET.Sdk" wurde nicht gefunden. If you have VS2017 installed, update it. |
Thanks, i have VB 2019 Not 2017 ?
Basewq <[email protected]> schrieb am Mo., 27. Apr. 2020, 16:43:
… *Error:Das angegebene SDK "Microsoft.NET.Sdk" wurde nicht gefunden.*
If you have VS2017 installed, update it.
If you don't have that or that doesn't work, ensure .NET Core SDK is
installed or up to date.
Otherwise check if the solution exists in this thread
dotnet/msbuild#2532 <dotnet/msbuild#2532>
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Perhaps something that the launcher should validate before the user tries to launch the application. |
@djocb As Eideren suggests, ensure both .NET Core cross-platform development + .NET desktop development are ticked. |
Just an extra note. I tried opening the .csproj directly. That opened but would not run as this proj builds a dll. The MyGame.Windows directory also has a .csproj, that one builds an app but is missing a project (the MyGame one). I added this manually and from there I could open Stride and get the file to open. Doesn't work right though pressing New does nothing, building creates nothing and you cannot exit, you have to got to task manager and kill it. Closer than yesterday but still far from functional. |
Did it not create the .sln file? You should be opening that file rather than the csproj file. Another person also solved their MSBuild issue by using 'Repair' in the Visual Studio, but that's probably a last resort since that basically reinstalls it, I think. |
I have been thinking about uninstalling and reinstalling Visual Studio might be the only way. It is just a hassle though as I use it for other things and I would like to avoid if possible. There is no SLN file at all, I suspect that is not being created because it fails something to do with the .csproj. Probably it is trying to link it in to a .sln. |
If you're still having issues (and haven't given up), can you provide the following info?
|
Hi Basewq I have Visual studio Build tools 16.5.4 installed, though when I have gone into the modify that check box was not checked so I have checked and will retry. Actually almost nothing was ticked in there so I have also done .Net Core SDK and Core 3.1 just in case. Giving that a shot now, if that does not work I will come back with the info above. |
What's the error when it crashes? EDIT: Your MSBuild and .NET Core SDK looks ok, I guess... |
Okay, Just did a whole lot of repair on VS got it working again with everything else and then tried the above again. Same result so here is the content of the view report
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Hmm, this is a new error. |
Do you have game controllers, touch pads or other devices connected to your machine (aside from mouse and keyboard)? If so, can you try disconnecting them? |
I created a brand new project using the "New Game" template for this one. I have actually created a new project after each change I made just in case the old one left something behind. Earlier I wondered whether it might be the "New Game" template that was the issue so I tried "Template: first-person shooter. That got to the initialising screen and then hung completely, just completely locked with the progress bar on the screen and had to be killed. A couple of thoughts. My machine is using a Rhyzen 3900 rather than an intel processor and it has 64gb of Ram. Not sure if either of this could be confusing things? Other than that just a 2070 Super. I do have Unity loaded still so not sure if this is causing interference. I know Unity is one of the "three" people talk about but I read about Stride and liked the ethos and sound of the engine so thought to give it a try. I've plumped straight for the Stride 4.0 beta version so no 3.1 bits hanging around to confuse, however I'm happy to give 3.1 a shot as a baseline. I will give it a shot with controllers unplugged. |
And tada. I have a foot controller, 3 button USB device. Unplugged that and it all worked. Before doing that I tried the JumpJet template and that kept failing to build Captured the error screen and looking at the info seemed to be all about game controllers, at which point I remembered your request and unplugged the controllers. Can I help you with info to try and resolve this as an overall issue rather than just remove the controller to use the engine? Others may use a similar device as it is a cheap way of getting extra buttons for jumping ;-) |
@tre4b Let's move discussion over that particular issue to #678 Now as for the main issue I'll resume what users above this message have done to solve it:
I'm not closing this off, we should make sure that users of the launcher don't experience this issue in the first place, either through making sure and installing requirements, repairing corrupted dot net installation or detecting and guiding users into solving it themselves within the launcher or gamestudio. |
…rt of VS2019 prerequisites as per #673 (comment) (#673)
…rt of VS2019 prerequisites as per stride3d#673 (comment) (stride3d#673)
the editor is not running , the great a new projekt is not running what build you for 3d software there no running perfekly.
the vb-plugin is not running what going on by you!!!
whe i go to new projekt become this bug!!!!
Verbose:Generating MyGame4...
Verbose:Process dependencies for MyGame4...
Error:Unexpected exception while loading project [C:\Users\djocb\Documents\Stride Projects\MyGame4\MyGame4\MyGame4.csproj]
Verbose:Restore NuGet packages for MyGame4...
[C:\Users\djocb\Documents\Stride Projects\MyGame4\MyGame4\MyGame4.csproj(0,0)]: Error:Das angegebene SDK "Microsoft.NET.Sdk" wurde nicht gefunden.
[C:\Users\djocb\Documents\Stride Projects\MyGame4\MyGame4\MyGame4.csproj(0,0)]: Verbose:Generating MyGame4.Windows...
[C:\Users\djocb\Documents\Stride Projects\MyGame4\MyGame4\MyGame4.csproj(0,0)]: Error:An exception occurred while generating the template.
please help meee!!!!!!!!!!!!!!!!!!!!!
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