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Very large free-for-alls produce negative, positive ratings outside the expected range #22
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I don't think TrueSkill guarantees the In my opinion, it's not a weird behavior in a very large game. You can get ratings out of >>> a, b = Rating(), Rating()
>>> for x in range(100000):
... a, b = rate_1vs1(a, b)
>>> a.mu
65.42929086439979
>>> b.mu
-15.429290864397833 |
Hrm. I think I misunderstood your comment about ratings being too low in #5 to mean that they should not be below zero. The true cause of my zero division errors is that some time during the calculation, the highly rated players are thought to have way too high of a probability of winning against an unranked player. So maybe I need to change my parameters so that mu updates more slowly. |
@jaguilar Okay. Can we close this issue? |
Yes, thanks.
…On Feb 11, 2018 3:01 AM, "Heungsub Lee" ***@***.***> wrote:
@jaguilar <https://github.com/jaguilar> Okay. Can we close this issue?
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Colab notebook demonstrating issue
I made a free-for-all consisting of 20k default-initialized players. The top-ranking players in a simulated game had ratings of over six hundred with the default trueskill settings. The bottom ranking players had negative ratings. I had been under the impression that the default settings would generate ratings between zero and fifty. Is this a bug in the Python version of the code, or the algorithm itself?
Code, if you don't have access to colaboratory or lack a Google account:
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