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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
set(CMAKE_CXX_STANDARD 17)
project(openglgame)
find_package(OpenGL REQUIRED)
# set(RESOURCES_BINARY "${CMAKE_CURRENT_BINARY_DIR}/resources/")
file(GLOB SOURCES "src/**/*.cpp")
file(GLOB INCLUDES2 "src/**/*.h")
set(SOURCE_FILES ${SOURCES} src/Main.cpp src/stb.cpp external/glad.c)
add_executable("${CMAKE_PROJECT_NAME}" ${SOURCE_FILES})
function(embed_shader SHADER_SRC SHADER_VAR_NAME)
file(READ ${SHADER_SRC} SHADER_CONTENT)
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_VAR_NAME}.cpp
"#include <string>\nstd::string ${SHADER_VAR_NAME} = R\"(${SHADER_CONTENT})\";")
# Add the generated .cpp file to your target sources
target_sources("${CMAKE_PROJECT_NAME}" PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_VAR_NAME}.cpp)
endfunction()
embed_shader(shaders/debug.vs vertexShaderDebug)
embed_shader(shaders/debug.fs fragmentShaderDebug)
embed_shader(shaders/render.vs vertexShaderRender)
embed_shader(shaders/render.fs fragmentShaderRender)
embed_shader(shaders/main.vs vertexShaderMain)
embed_shader(shaders/main.fs fragmentShaderMain)
# file(GLOB RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/resources/*")
# foreach(RESOURCE ${RESOURCE_FILES})
# configure_file(${RESOURCE} ${RESOURCES_BINARY} COPYONLY)
# endforeach()
option(ASSIMP_BUILD_ASSIMP_TOOLS OFF)
option(ASSIMP_BUILD_SAMPLES OFF)
option(ASSIMP_BUILD_TESTS OFF)
option(BUILD_SHARED_LIBS OFF)
add_subdirectory(lib/assimp)
add_subdirectory(lib/glm)
add_subdirectory(lib/glfw)
add_subdirectory(lib/reactphysics3d)
set(INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/include/")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/lib/assimp/include/")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/lib/reactphysics3d/include/")
include_directories(${INCLUDES})
include_directories(${INCLUDES2})
# target_include_directories("${CMAKE_PROJECT_NAME}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include/*")
target_link_libraries("${CMAKE_PROJECT_NAME}" ${OPENGL_LIBRARY} glfw glm assimp ReactPhysics3D::reactphysics3d)