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Wiki

The spaceporn wiki is a list of GLSL tutorials and online fragment shaders to generate procedural pixelized space content. Shaders documented are or will be integrated in the spaceporn generator.

Before going further

Tutorials are not written by a professional graphic programmer. The author did not receive a formal shadering formation. The author learned by himself (and from ressources found on Internet). So details are explained the way the author understand them. This is why:

  • tutorials can leak some knowledges and/or precision,
  • articles/tutorials are linked as mush as possible.

Prerequites

The author assumes:

  • you have maths knowledges (or at least curious and not afraid about maths),
  • you know what is a fragment shader,
  • you already have basic knowlegde of GLSL shaders. At least about specific types (vec2, vec3, vec4, ivec2, uvec2, mat2, ...) and built-in functions (abs(), sin(), floor(), fract(), length(), ...).

If not, you can follow this tutorial but it will not be easy. So the authors advise you to do some reading/testing first.

Contributing

Here are the instructions.

Available tutorials

Online shaders