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582543-traitement-video.bib
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@misc{_BookShaders_,
title = {The {{Book}} of {{Shaders}}},
url = {https://thebookofshaders.com/04/?lan=fr},
urldate = {2021-01-24},
abstract = {Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.},
file = {/Users/gllm/Zotero/storage/WFZAG48H/04.html},
journal = {The Book of Shaders}
}
@misc{_DetectingFaceFeatures_2020,
title = {Detecting {{Face Features}} and {{Applying Filters}} with {{JavaScript}}},
year = {2020},
month = jul,
url = {https://livecodestream.dev/post/detecting-face-features-and-applying-filters-with-javascript/},
urldate = {2020-12-25},
abstract = {Learn how to use JavaScript to implement Snapchat like filters.},
file = {/Users/gllm/Zotero/storage/NW8DKU35/detecting-face-features-and-applying-filters-with-javascript.html},
language = {en}
}
@misc{_DzigaVertov_,
title = {{Dziga Vertov}},
url = {http://www.artwiki.fr/?DzigaVertov},
urldate = {2021-01-25},
file = {/Users/gllm/Zotero/storage/FNEFAJYT/www.artwiki.fr.html},
journal = {Art Wiki},
language = {fr}
}
@misc{_EadwardMuybridge_,
title = {{Eadward Muybridge}},
url = {http://www.artwiki.fr/?EdwardMuybridge},
urldate = {2021-01-25},
file = {/Users/gllm/Zotero/storage/DRJWY3X8/www.artwiki.fr.html},
journal = {Art Wiki},
language = {fr}
}
@misc{_EtienneJulesMarey_,
title = {{Etienne-Jules Marey}},
url = {http://www.artwiki.fr/?EtiennejulesMarey},
urldate = {2021-01-25},
file = {/Users/gllm/Zotero/storage/ST2K32GV/www.artwiki.fr.html},
journal = {Art Wiki},
language = {fr}
}
@misc{_GeorgesMelies_,
title = {{Georges M\'eli\`es}},
url = {http://www.artwiki.fr/?GeorgesMelies},
urldate = {2021-01-25},
journal = {Art Wiki},
language = {fr}
}
@misc{_GlslcanvasVisualStudio_,
title = {Glsl-Canvas - {{Visual Studio Marketplace}}},
url = {https://marketplace.visualstudio.com/items?itemName=circledev.glsl-canvas},
urldate = {2021-01-20},
abstract = {Extension for Visual Studio Code - Live WebGL preview of GLSL shaders},
file = {/Users/gllm/Zotero/storage/4M3DCR2R/items.html},
language = {en-us}
}
@misc{_GLSLSandboxGallery_,
title = {{{GLSL Sandbox Gallery}}},
url = {http://glslsandbox.com/},
urldate = {2021-01-22}
}
@misc{_GPUApproachConway_2020,
title = {A {{GPU Approach}} to {{Conway}}'s {{Game}} of {{Life}}},
year = {2020},
url = {https://nullprogram.com/blog/2014/06/10/},
urldate = {2020-12-25},
file = {/Users/gllm/Zotero/storage/UZEFK6K9/10.html}
}
@misc{_IASLonlineNetArtHistory_,
title = {{{IASLonline NetArt}}: {{History}} of {{Computer Art IV}}.1 {{Video Tools}}},
url = {http://iasl.uni-muenchen.de/links/GCA-IV.1e.html#Video},
urldate = {2021-01-02},
file = {/Users/gllm/Zotero/storage/T4J2EAUT/GCA-IV.1e.html}
}
@misc{_IASLonlineNetArtHistory_a,
title = {{{IASLonline NetArt}}: {{History}} of {{Computer Art IV}}.1 {{Video Tools}}},
url = {http://iasl.uni-muenchen.de/links/GCA-IV.1e.html#Video},
urldate = {2021-01-25},
file = {/Users/gllm/Zotero/storage/MW7T8HWI/GCA-IV.1e.html}
}
@misc{_IntroductionP5Js_,
title = {Introduction to P5.Js Shaders},
url = {https://itp-xstory.github.io/p5js-shaders/#/},
urldate = {2021-01-02},
file = {/Users/gllm/Zotero/storage/Z2WR6JEP/p5js-shaders.html}
}
@misc{_ISF_,
title = {{{ISF}}},
url = {https://isf.video/examples/},
urldate = {2021-01-22},
file = {/Users/gllm/Zotero/storage/GP4QPR34/examples.html}
}
@misc{_ISFDocumentation_,
title = {{{ISF Documentation}}},
url = {https://docs.isf.video/},
urldate = {2021-01-22},
file = {/Users/gllm/Zotero/storage/2TSQKYTQ/docs.isf.video.html}
}
@misc{_ISFShapeMakerTutorial_2019,
title = {{{ISF}} "{{ShapeMaker}}" {{Tutorial Series}}},
year = {2019},
month = jan,
url = {https://discourse.vidvox.net/t/isf-shapemaker-tutorial-series/633},
urldate = {2021-01-22},
abstract = {Introduction: Hello! My name is Colin Sebestyen, and I've worked with Vidvox to author a beginner friendly, human understandable introduction to the powerful ISF format. Every Wednesday, I'll be adding to this post a new video in a 18-part series that shows you how to make simple shapes and move them around with code in a method that would feel very familiar to someone using Processing or other simple creative coding environments. No prior code knowledge is necessary, we will go slowly and m...},
file = {/Users/gllm/Zotero/storage/BPEAAXH6/633.html},
journal = {VIDVOX},
language = {en}
}
@misc{_ISFVideo_,
title = {{{ISF}}.Video},
url = {https://editor.isf.video/shaders/5e7a80447c113618206dee20},
urldate = {2021-01-22},
abstract = {Create interactive shaders to use on desktop, mobile and in the browser.},
file = {/Users/gllm/Zotero/storage/5WMGU2XA/5e7a80447c113618206dee20.html},
language = {en}
}
@misc{_JavascriptUserInterfaces_,
title = {Javascript User Interfaces - {{The Dan MacKinlay}} Family of Variably-Well-Considered Enterprises},
url = {https://danmackinlay.name/notebook/javascript_ui.html},
urldate = {2021-01-24},
file = {/Users/gllm/Zotero/storage/FC4XKTPM/javascript_ui.html},
language = {en-us}
}
@article{_LogicielLibre_2020,
title = {{Logiciel libre}},
year = {2020},
month = dec,
url = {https://fr.wikipedia.org/w/index.php?title=Logiciel_libre&oldid=178062744},
urldate = {2021-01-17},
abstract = {Un logiciel libre est un logiciel dont l'utilisation, l'\'etude, la modification et la duplication par autrui en vue de sa diffusion sont permises, techniquement et l\'egalement, ceci afin de garantir certaines libert\'es induites, dont le contr\^ole du programme par l'utilisateur et la possibilit\'e de partage entre individus. Ces droits peuvent \^etre simplement disponibles \textemdash{} cas du domaine public \textemdash{} ou bien \'etablis par une licence, dite \guillemotleft{} libre \guillemotright, bas\'ee sur le droit d'auteur. Les \guillemotleft{} licences copyleft \guillemotright{} garantissent le maintien de ces droits aux utilisateurs m\^eme pour les travaux d\'eriv\'es. Les logiciels libres constituent une alternative \`a ceux qui ne le sont pas, qualifi\'es de \guillemotleft{} propri\'etaires \guillemotright{} ou de \guillemotleft{} privateurs \guillemotright. Ces derniers sont alors consid\'er\'es par une partie de la communaut\'e du logiciel libre comme \'etant l'instrument d'un pouvoir injuste, en permettant au d\'eveloppeur de contr\^oler l'utilisateur. Le logiciel libre est souvent confondu \`a tort avec : les gratuiciels (freewares) : un gratuiciel est un logiciel gratuit propri\'etaire, alors qu'un logiciel libre se d\'efinit par les libert\'es accord\'ees \`a l'utilisateur. Si la nature du logiciel libre facilite et encourage son partage, ce qui tend \`a le rendre gratuit, elle ne s'oppose pas pour autant \`a sa rentabilit\'e principalement via des services associ\'es. Les r\'emun\'erations sont li\'ees par exemple aux travaux de cr\'eation, de d\'eveloppement, de mise \`a disposition et de soutien technique. D'un autre c\^ot\'e les logiciels gratuits ne sont pas n\'ecessairement libres, car leur code source n'est pas syst\'ematiquement accessible et leur licence peut ne pas correspondre \`a la d\'efinition du logiciel libre. l'open source : le logiciel libre, selon son initiateur, est un mouvement social qui repose sur les principes de Libert\'e, \'Egalit\'e, Fraternit\'e ; l'open source quant \`a lui, d\'ecrit pour la premi\`ere fois dans La Cath\'edrale et le Bazar, s'attache aux avantages d'une m\'ethode de d\'eveloppement au travers de la r\'eutilisation du code source.},
annotation = {Page Version ID: 178062744},
copyright = {Creative Commons Attribution-ShareAlike License},
file = {/Users/gllm/Zotero/storage/U4Z7PKZ9/index.html},
journal = {Wikip\'edia},
language = {fr}
}
@misc{_MarcelDuchamp_,
title = {{Marcel Duchamp}},
url = {http://www.artwiki.fr/?MarcelduchampEcologie},
urldate = {2021-01-25},
file = {/Users/gllm/Zotero/storage/86EJ9597/www.artwiki.fr.html},
journal = {Art Wiki},
language = {fr}
}
@misc{_Markdown_,
title = {R {{Markdown}}},
url = {https://rmarkdown.rstudio.com/},
urldate = {2021-01-17},
file = {/Users/gllm/Zotero/storage/FNFM7R45/rmarkdown.rstudio.com.html}
}
@misc{_MinimalShaderEmbedded_,
title = {Minimal Shader with Embedded Library},
url = {https://xemantic.github.io/shader-web-background/demo/minimal.html#source},
urldate = {2020-12-24},
file = {/Users/gllm/Zotero/storage/W9RQG8KF/minimal.html}
}
@misc{_MotionDetectionPlay_2019,
title = {Motion {{Detection}} - {{Play Drums}} with {{Webcam}}},
year = {2019},
month = oct,
url = {https://bensonruan.com/motion-detection-play-drums-with-webcam/},
urldate = {2020-12-25},
abstract = {To demonstrate motion detection, we are going to build a Virtual Drums Playground which will let you play the drums just by waving your hands in the air.},
file = {/Users/gllm/Zotero/storage/IZHGMZPC/motion-detection-play-drums-with-webcam.html},
journal = {Benson Technology},
language = {en-US}
}
@misc{_NodeBasedShader_,
title = {Node {{Based Shader Editor}} in {{WebGL}}},
url = {https://victhorlopez.github.io/editor/},
urldate = {2021-01-22},
abstract = {Prototype Node Based Shader Editor in WebGL to edit and create materials interactively with nodes, where you can drag and drop textures and use multiple features similar to other editors},
file = {/Users/gllm/Zotero/storage/J8VK5XWG/editor.html},
language = {en}
}
@misc{_OfBookChoreographiesHumans_,
title = {{{ofBook}} - {{Choreographies}} for {{Humans}} and {{Stars}}},
url = {https://openframeworks.cc/ofBook/chapters/project_eva.html},
urldate = {2021-01-20},
file = {/Users/gllm/Zotero/storage/KKEZR24B/project_eva.html}
}
@misc{_OfBookImageProcessing_,
title = {{{ofBook}} - {{Image Processing}} and {{Computer Vision}}},
url = {https://openframeworks.cc/ofBook/chapters/image_processing_computer_vision.html},
urldate = {2021-01-20},
file = {/Users/gllm/Zotero/storage/M77LUFCU/image_processing_computer_vision.html}
}
@misc{_OfBookIntroducingOpenGL_,
title = {{{ofBook}} - {{Introducing OpenGL}} for {{OF}}},
url = {https://openframeworks.cc/ofBook/chapters/openGL.html},
urldate = {2021-01-20},
file = {/Users/gllm/Zotero/storage/QYUSCUSS/openGL.html}
}
@misc{_OfBookVersionControl_,
title = {{{ofBook}} - {{Version}} Control with {{Git}}},
url = {https://openframeworks.cc/ofBook/chapters/version_control_with_git.html},
urldate = {2021-01-20},
file = {/Users/gllm/Zotero/storage/WPUC5PZM/version_control_with_git.html}
}
@misc{_PalakisObswebsocket_,
title = {Palakis/Obs-Websocket},
url = {https://github.com/Palakis/obs-websocket},
urldate = {2021-01-12},
abstract = {Remote-control OBS Studio through WebSockets. Contribute to Palakis/obs-websocket development by creating an account on GitHub.},
file = {/Users/gllm/Zotero/storage/7U3S4DU5/protocol.html},
journal = {GitHub},
language = {en}
}
@misc{_QuestionArtVideo_,
title = {La Question de l'art Vid\'eo | Esse Arts + Opinions},
url = {https://esse.ca/fr/la-question-de-lart-video},
urldate = {2021-01-25},
file = {/Users/gllm/Zotero/storage/UY6J9VWS/la-question-de-lart-video.html}
}
@article{_SteinaWoodyVasulka_2020,
title = {Steina and {{Woody Vasulka}}},
year = {2020},
month = oct,
url = {https://en.wikipedia.org/w/index.php?title=Steina_and_Woody_Vasulka&oldid=985077865},
urldate = {2021-01-02},
abstract = {Steina Vasulka (born Steinunn Briem Bjarnadottir in 1940) and Woody Vasulka (born Bohuslav Va\v{s}ulka on 20 January 1937 \textendash{} 20 December 2019) are early pioneers of video art, and have been producing work since the early 1960s. The couple met in the early 1960s and moved to New York City in 1965, where they began showing video art at the Whitney Museum and founded The Kitchen in 1971. Steina and Woody both became Guggenheim fellows: Steina in 1976, and Woody in 1979.},
annotation = {Page Version ID: 985077865},
copyright = {Creative Commons Attribution-ShareAlike License},
file = {/Users/gllm/Zotero/storage/X7YQHRX8/index.html},
journal = {Wikipedia},
language = {en}
}
@misc{_ThreeNodesJs_,
title = {{{ThreeNodes}}.Js::0.2.0},
url = {http://idflood.github.io/ThreeNodes.js/index_optimized.html#example/particle1.json},
urldate = {2021-01-22}
}
@misc{_TufteCSS_,
title = {Tufte {{CSS}}},
url = {https://edwardtufte.github.io/tufte-css/},
urldate = {2020-12-25},
file = {/Users/gllm/Zotero/storage/AYCM758J/tufte-css.html}
}
@misc{_VideoOutRealeyz_2010,
title = {Video {{Out}} | Realeyz},
year = {2010},
month = feb,
url = {https://web.archive.org/web/20100210024809/http://www.realeyz.tv/en/meredith-finkelstein-paul-vlachos-video-out_cont695.html},
urldate = {2021-01-02},
file = {/Users/gllm/Zotero/storage/FDBBYAKX/meredith-finkelstein-paul-vlachos-video-out_cont695.html}
}
@misc{_WebGL2Fundamentals_,
title = {{{WebGL2 Fundamentals}}},
url = {https://webgl2fundamentals.org},
urldate = {2021-01-22},
abstract = {Learn WebGL2 from the ground up. No magic},
language = {en}
}
@misc{_WebGLColorAdjust_,
title = {{{WebGL Color Adjust}}},
url = {http://webglsamples.org/color-adjust/color-adjust.html},
urldate = {2021-01-22},
file = {/Users/gllm/Zotero/storage/PXFMCM8X/color-adjust.html}
}
@misc{_WebGLElectricFlower_,
title = {{{WebGL Electric Flower}}},
url = {http://webglsamples.org/electricflower/electricflower.html},
urldate = {2021-01-22}
}
@misc{_WebglFluidSimulation_,
title = {Webgl {{Fluid Simulation}}},
url = {https://paveldogreat.github.io/WebGL-Fluid-Simulation/},
urldate = {2021-01-22},
abstract = {A WebGL fluid simulation that works in mobile browsers.},
file = {/Users/gllm/Zotero/storage/B4XWWS52/WebGL-Fluid-Simulation.html}
}
@misc{_WebGLFundamentals_,
title = {{{WebGL Fundamentals}}},
url = {https://webglfundamentals.org},
urldate = {2021-01-22},
abstract = {Learn WebGL from the ground up. No magic},
file = {/Users/gllm/Zotero/storage/8IU3Z4MM/webglfundamentals.org.html},
language = {en}
}
@misc{_WebGLSamples_,
title = {{{WebGL}} 2.0 {{Samples}}},
url = {http://webglsamples.org/WebGL2Samples/#transform_feedback_separated_2},
urldate = {2021-01-22},
file = {/Users/gllm/Zotero/storage/BZMFHFR9/WebGL2Samples.html}
}
@misc{_WebGLSamplesWebGLSamplesGithub_2021,
title = {{{WebGLSamples}}/{{WebGLSamples}}.Github.Io},
year = {2021},
month = jan,
url = {https://github.com/WebGLSamples/WebGLSamples.github.io},
urldate = {2021-01-22},
abstract = {WebGL Samples and Examples. Contribute to WebGLSamples/WebGLSamples.github.io development by creating an account on GitHub.},
copyright = {View license , View license},
howpublished = {WebGL Samples}
}
@misc{_WebGLShadersGLSL_,
title = {{{WebGL Shaders}} and {{GLSL}}},
url = {https://webglfundamentals.org/webgl/lessons/webgl-shaders-and-glsl.html},
urldate = {2021-01-22},
abstract = {What's a shader and what's GLSL},
file = {/Users/gllm/Zotero/storage/FCZABAXE/webgl-shaders-and-glsl.html},
language = {en}
}
@misc{_WorkshopUnity3D_2018,
title = {[{{Workshop}}] {{Unity 3D}} for {{Artists}}},
year = {2018},
month = oct,
url = {https://vjfader.com/},
urldate = {2021-01-09},
abstract = {Fader's Portfolio Homepage},
file = {/Users/gllm/Zotero/storage/EZRRTCKP/-workshop-unity-3d-for-artists.html},
journal = {Fader}
}
@misc{allaire_RmarkdownDynamicDocuments_2020,
title = {Rmarkdown: {{Dynamic Documents}} for {{R}}},
shorttitle = {Rmarkdown},
author = {Allaire, J. J. and Xie, Yihui and {cre} and McPherson, Jonathan and Luraschi, Javier and Ushey, Kevin and Atkins, Aron and Wickham, Hadley and Cheng, Joe and Chang, Winston and Iannone, Richard and Dunning, Andrew and {Atsushi Yasumoto} and Schloerke, Barret and Dervieux, Christophe and Aust, Frederik and Allen, Jeff and Seo, JooYoung and Barrett, Malcolm and Hyndman, Rob and Lesur, Romain and Storey, Roy and Arslan, Ruben and Oller, Sergio and RStudio and PBC and {library)}, jQuery Foundation (jQuery and library; authors listed in {inst/rmd/h/jquery-AUTHORS.txt)}, jQuery contributors (jQuery and library; authors listed in {inst/rmd/h/jqueryui-AUTHORS.txt)}, jQuery UI contributors (jQuery UI and {library)}, Mark Otto (Bootstrap and {library)}, Jacob Thornton (Bootstrap and {library)}, Bootstrap contributors (Bootstrap and Twitter and {library)}, Inc (Bootstrap and {library)}, Alexander Farkas (html5shiv and js {library)}, Scott Jehl (Respond and js {library)}, Ivan Sagalaev (highlight and {library)}, Greg Franko (tocify and {templates)}, John MacFarlane (Pandoc and Google and {library)}, Inc (ioslides and {library)}, Dave Raggett (slidy and {library)}, W3C (slidy and {Gandy (Font-Awesome)}, Dave and Sperry (Ionicons), Ben and Drifty (Ionicons) and StickyTabs), Aidan Lister (jQuery and {filter)}, Benct Philip Jonsson (pagebreak Lua and {filter)}, Albert Krewinkel (pagebreak Lua},
year = {2020},
month = dec,
url = {https://CRAN.R-project.org/package=rmarkdown},
urldate = {2021-01-18},
abstract = {Convert R Markdown documents into a variety of formats.},
copyright = {GPL-3},
keywords = {ReproducibleResearch}
}
@misc{allaire_RstudioRmarkdown_2014,
title = {Rstudio/Rmarkdown},
author = {Allaire, JJ and Yihui, Xie},
year = {2014},
url = {https://github.com/rstudio/rmarkdown},
urldate = {2021-01-17},
abstract = {Dynamic Documents for R. Contribute to rstudio/rmarkdown development by creating an account on GitHub.},
collaborator = {{Jonathan McPherson} and {Javier Luraschi} and Ushey, Kevin and Atkins, Aron and Wickham, Hadley and Cheng, Joe and Chang, Winston and Lannone, Richard},
howpublished = {RStudio},
keywords = {literate-programming,markdown,pandoc,r,r-package,rmarkdown}
}
@misc{amagi_VJingUnity_2018,
title = {{{VJ}}-Ing with {{Unity}}},
author = {Amagi, Takayosi},
year = {2018},
month = sep,
url = {https://medium.com/@amagitakayosi/vj-ing-with-unity-e9736793e979},
urldate = {2021-01-09},
abstract = {How I built my VJ system with Unity and performed},
file = {/Users/gllm/Zotero/storage/NY8YJ97H/vj-ing-with-unity-e9736793e979.html},
journal = {Medium},
language = {en}
}
@misc{associationofmovingimagearchivists_AmiaopensourceFfmpegartschool_2020,
title = {Amiaopensource/Ffmpeg-Artschool},
author = {{Association of Moving Image Archivists}},
year = {2020},
month = nov,
url = {https://github.com/amiaopensource/ffmpeg-artschool},
urldate = {2021-01-11},
abstract = {FFmpeg Artschool: An AMIA Workshop. Contribute to amiaopensource/ffmpeg-artschool development by creating an account on GitHub.},
copyright = {GPL-3.0 License , GPL-3.0 License},
howpublished = {AMIA Open Source}
}
@misc{associationofmovingimagearchivists_FFmpegArtschool_2020,
title = {{{FFmpeg Artschool}}:},
author = {{Association of Moving Image Archivists}},
year = {2020},
url = {https://amiaopensource.github.io/ffmpeg-artschool/},
urldate = {2021-01-11},
abstract = {FFmpeg Artschool: An AMIA Workshop},
file = {/Users/gllm/Zotero/storage/3DAFTNBI/ffmpeg-artschool.html},
journal = {ffmpeg-artschool},
language = {en-US}
}
@misc{delucchi_HowPublishBookdown_2020,
title = {How to Publish Bookdown Projects with {{GitHub Actions}} on {{GitHub Pages}}},
author = {Delucchi, Matteo},
year = {2020},
month = oct,
url = {https://medium.com/@delucmat/how-to-publish-bookdown-projects-with-github-actions-on-github-pages-6e6aecc7331e},
urldate = {2021-01-02},
abstract = {A 10 step guide to a pure GitHub workflow for hosting your R Markdown project on GitHub Pages.},
journal = {Medium},
language = {en}
}
@misc{edddisonfollow_VJingUnityEdddison_2020,
title = {{{VJing}} in {{Unity}} + {{Edddison}}},
author = {{edddisonFollow}},
year = {2020},
url = {https://www.instructables.com/VJing-in-Unity-edddison/},
urldate = {2021-01-09},
abstract = {VJing in Unity + Edddison: Hello All!edddison, based in Austria provides cutting-edge products for making 3D data interactive. Today we have a guest (gilead) showing us how he did use unity + edddison + fuze vjkit to make an interactive vj-application. We are proud that our s\ldots},
file = {/Users/gllm/Zotero/storage/XTKJ5M9B/VJing-in-Unity-edddison.html},
journal = {Instructables},
language = {en}
}
@book{grolemund_ChapterTufteHandouts_,
title = {Chapter 6 {{Tufte Handouts}} | {{R Markdown}}: {{The Definitive Guide}}},
shorttitle = {Chapter 6 {{Tufte Handouts}} | {{R Markdown}}},
author = {Grolemund, J. J. Allaire, Garrett, Yihui Xie},
url = {https://bookdown.org/yihui/rmarkdown/},
urldate = {2020-12-25},
abstract = {The first official book authored by the core R Markdown developers that provides a comprehensive and accurate reference to the R Markdown ecosystem. With R Markdown, you can easily create reproducible data analysis reports, presentations, dashboards, interactive applications, books, dissertations, websites, and journal articles, while enjoying the simplicity of Markdown and the great power of R and other languages.},
file = {/Users/gllm/Zotero/storage/UHRLNPCI/tufte-handouts.html}
}
@misc{hughbailey_OpenBroadcasterSoftware_2016,
title = {Open {{Broadcaster Software}}\textregistered ️ | {{OBS}}},
author = {{Hugh Bailey}},
year = {2016},
url = {https://obsproject.com/fr},
urldate = {2021-01-16},
file = {/Users/gllm/Zotero/storage/KGGDUAVU/fr.html}
}
@misc{inspirationtuts_HistorySoftimage_2019,
title = {The {{History}} of {{Softimage}}},
author = {{InspirationTuts}},
year = {2019},
month = dec,
url = {https://www.youtube.com/watch?v=T9zpXD1RNmg},
urldate = {2021-02-05},
abstract = {The story of Softimage is the story of a 3D software that did not really find a home except in the hearts of the Artists who used it over the decades to create amazing pieces of artwork. Softimage was a genius 3D program that was ahead of its time, at one point of its life cycle it reached new heights in the computer-generated images field and became the number one 3D package in the 90s , and despite its limited toolset, it was super-fast to use, with a highly intuitive UI. Softimage was able to get things done quickly and clients loved it . leaving the industry at large trying to integrate its features into their own products. But from what we know about 3D programs that came and went over the years Softimage probably was the most impressive. Like any 3D program no longer developed Softimage's absence from the industry is sad, but when we evaluate what Softimage managed to accomplish while it was alive, it's hard not to be appreciative of how it went out. Visit our Website: https://inspirationtuts.com\slash{} inspirationTuts 2D Channel: https://www.youtube.com/channel/UCm3E...\mbox{} inspirationTuts CAD Channel: https://www.youtube.com/channel/UCOMU...\mbox{} RoninBay Channel https://www.youtube.com/channel/UCOeE...\mbox{} Help Us Create More Content: https://www.patreon.com/Inspirationtuts1\mbox{} Facebook page https://www.facebook.com/InspirationT...\mbox{} Please Visit Inspirationtuts 2 for Tutorials: https://www.youtube.com/channel/UC4-z...\mbox{} Sources: The long and lonely death of Softimage (digitalartsonline.co.uk) Autodesk Acquires Softimage For \$35 Million (gamasutra.com) Softimage final release announcement (autodesk.com) ----------------------------------------------------------------- ***Check out these amazing Courses*** Get your 14 Free Days of Premium membership on skillshare. https://skillshare.eqcm.net/inspirati...\mbox{} Note: you can cancel any time. check out the Blender Shortcut Keyboard https://logickeyboard.com/shop/blende...\mbox{} Also keyboards for Maya, C4D, After effects, Photoshop... https://logickeyboard.com/shop/3d-111...\mbox{} Science Fiction Asset Production in Blender https://www.yiihuu.cc/c/8259\_3970\_942\mbox{} Blender 2.8 Complete Training https://www.yiihuu.cc/c/8276\_3970\_943\mbox{} use a \$5 coupon YHCP5 The Dwarf Warrior 3D Character Creation For Game https://www.yiihuu.cc/c/8248\_3970\_719\mbox{} use a \$20 coupon YHCP20 The Dwarf Warrior II from rigging to animation and engine https://www.yiihuu.cc/c/8268\_3970\_720\mbox{} use a \$20 coupon YHCP10 Mastering 3D Modeling in Maya https://www.yiihuu.cc/c/8289\_3970\_944\mbox{} use a \$10 coupon YHCP10}
}
@misc{june2nd_IntroductionShadersHTML5_,
title = {An {{Introduction}} to {{Shaders}} - {{HTML5 Rocks}}},
author = {June 2nd, Paul Lewis Published: and browser may not support the functionality in this {article}, 2011 Comments: 3 Your},
url = {https://www.html5rocks.com/en/tutorials/webgl/shaders/},
urldate = {2021-01-22},
abstract = {Want to learn about WebGL shaders but don't know where to start? I'm here to help!},
file = {/Users/gllm/Zotero/storage/LMSQT53Z/shaders.html},
journal = {HTML5 Rocks - A resource for open web HTML5 developers},
language = {en}
}
@misc{kromer_FFmpegCookbookArchivists_2020,
title = {{{FFmpeg Cookbook}} for {{Archivists}}},
author = {Kromer, Reto},
year = {2020\textendash 08\textendash 12},
url = {https://avpres.net/FFmpeg/},
urldate = {2021-01-11},
file = {/Users/gllm/Zotero/storage/MNM4W5TN/FFmpeg.html},
journal = {FFmpeg Cookbook for Archivists},
keywords = {ffmpeg,video}
}
@inproceedings{larin_LiseHeleneLarin_2002,
title = {{Lise-H\'el\`ene Larin}},
booktitle = {{Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques. Electronic Art and Animation Catalog. - SIGGRAPH '02}},
author = {Larin, Lise-H{\'e}l{\`e}ne},
year = {2002},
pages = {118--118},
publisher = {{ACM Press}},
address = {{San Antonio, Texas}},
doi = {10.1145/2931127.2931189},
url = {http://dl.acm.org/citation.cfm?doid=2931127.2931189},
urldate = {2021-02-05},
file = {/Users/gllm/Zotero/storage/9TP7A52V/Larin - 2002 - Lise-Hélène Larin.pdf},
isbn = {978-1-58113-522-0},
language = {fr}
}
@misc{leavillalba_AutreDanseLigne_,
title = {{L'autre danse en ligne}},
author = {{L\'ea Villalba}},
url = {https://www.ledevoir.com/culture/592128/grand-angle-l-autre-danse-en-ligne},
urldate = {2020-12-24},
abstract = {L'irruption du num\'erique dans les arts vivants a permis l'\'emergence de mod\`eles prometteurs.},
file = {/Users/gllm/Zotero/storage/PCQLV9TD/grand-angle-l-autre-danse-en-ligne.html},
journal = {Le Devoir},
language = {fr}
}
@misc{marsh_ColorBarsVectorscope_2016,
title = {Color Bars on Vectorscope},
author = {Marsh, Alex},
year = {2016},
url = {https://blogs.library.duke.edu/bitstreams/files/2016/06/vectorscope.jpg},
urldate = {2021-01-17},
abstract = {Color bars in proper alignment with the Digital Production Center's vectorscope readout. Each letter stands for a color: red, magenta, blue, cyan, green and yellow.},
file = {/Users/gllm/Zotero/storage/7YBYGZSJ/vectorscope.html},
type = {{{https://blogs.library.duke.edu/bitstreams/2016/06/23/color-bars-test-patterns/}}}
}
@misc{mignot_IdfloodThreeNodesJs_2021,
title = {Idflood/{{ThreeNodes}}.Js},
author = {Mignot, David},
year = {2021},
month = jan,
url = {https://github.com/idflood/ThreeNodes.js},
urldate = {2021-01-22},
abstract = {vvvv "clone" in javascript/webgl. Contribute to idflood/ThreeNodes.js development by creating an account on GitHub.},
copyright = {View license , View license}
}
@misc{moroz_ReintegrationTracking_,
title = {Reintegration Tracking},
author = {Moroz, Mykhailo},
url = {https://michaelmoroz.github.io/Reintegration-Tracking/},
urldate = {2021-02-08},
abstract = {In this blog post I'll explain this advection algorithm and how to use it to make advanced fluid simulations like the ones I made, including Paint streams and Everflow. Before starting, I should give a big thanks to my friend Wyatt for giving useful suggestions on building this algorithm.}
}
@misc{nemean_FastInverseSquare_2020,
title = {Fast {{Inverse Square Root}} \textemdash{} {{A Quake III Algorithm}}},
author = {{Nemean}},
year = {2020},
month = nov,
url = {https://www.youtube.com/watch?v=p8u_k2LIZyo},
urldate = {2021-01-01},
abstract = {In this video we will take an in depth look at the fast inverse square root and see where the mysterious number 0x5f3759df comes from. This algorithm became famous after id Software open sourced the engine for Quake III. On the way we will also learn about floating point numbers and newton's method. 0:00 Introduction 1:23 Why Care? 3:21 The Code 4:18 IEEE 754 9:38 Bits and Numbers 12:09 1st Step: Evil Bit Hack 14:46 2nd Step: WTF 17:34 3rd Step: Newton 19:46 Summary}
}
@misc{nil_WritingShadersVS_2018,
title = {Writing {{Shaders}} in {{VS Code}}: {{GLSL Setup}}},
shorttitle = {Writing {{Shaders}} in {{VS Code}}},
author = {Nil, Berrak},
year = {2018},
month = nov,
url = {https://medium.com/@berraknil/writing-shaders-in-vs-code-glsl-setup-391948580a9a},
urldate = {2021-01-20},
abstract = {The Book of Shaders is an online book that teaches you the basics of writing fragment shaders. Not only it is completely free, it also\ldots},
file = {/Users/gllm/Zotero/storage/G2P8SVAG/writing-shaders-in-vs-code-glsl-setup-391948580a9a.html},
journal = {Medium},
language = {en}
}
@article{paci_CeQuiReste_2005a,
title = {{Ce qui reste des images du futur}},
author = {Paci, Viva},
year = {2005},
publisher = {{Revue interm\'edialit\'es (Presses de l'Universit\'e de Montr\'eal)}},
issn = {1920-3136},
doi = {10.7202/1015090ar},
url = {https://www.erudit.org/en/journals/im/2012-n20-im0528/1015090ar/},
urldate = {2021-01-30},
abstract = {An article from Interm\'edialit\'es / Intermediality, on \'Erudit.},
file = {/Users/gllm/Zotero/storage/AD3SSX6C/1015090ar.html},
journal = {Interm\'edialit\'es : histoire et th\'eorie des arts, des lettres et des techniques / Intermediality: History and Theory of the Arts, Literature and Technologies},
language = {fr},
number = {20}
}
@misc{peterkirn_1930sSovietOptical_2021,
title = {1930s {{Soviet}} Optical Synthesis Animation Looks Positively Futuristic after {{4K}} Restoration},
author = {{Peter Kirn}},
year = {2021},
month = jan,
url = {https://cdm.link/2021/01/1930s-soviet-optical-synthesis-animation-looks-positively-futuristic-after-4k-restoration/},
urldate = {2021-01-16},
abstract = {It's synthesis from paper - sounds crafted quite literally by hand, using drawn animation, then optically synthesized. But after this 4K restoration, it's clear how much these 1930s inventors were ahead of their time.},
file = {/Users/gllm/Zotero/storage/MDAB6S9M/1930s-soviet-optical-synthesis-animation-looks-positively-futuristic-after-4k-restoration.html},
journal = {CDM Create Digital Music},
language = {en-US}
}
@misc{pogoda_ShaderWebBackground_,
title = {Shader Web Background},
author = {Pogoda, Kazik},
url = {https://xemantic.github.io/shader-web-background/},
urldate = {2020-12-24},
abstract = {A library displaying GLSL fragment shaders as a website background},
file = {/Users/gllm/Zotero/storage/MWPCAEJA/shader-web-background.html},
language = {en}
}
@misc{ruan_BensonruanSelfieAnywhere_2020,
title = {Bensonruan/{{Selfie}}-{{Anywhere}}},
author = {Ruan, Benson},
year = {2020},
month = dec,
url = {https://github.com/bensonruan/Selfie-Anywhere},
urldate = {2020-12-25},
abstract = {Selfie Anywhere. Contribute to bensonruan/Selfie-Anywhere development by creating an account on GitHub.},
copyright = {MIT License , MIT License},
keywords = {artificial-intelligence,body-pix,bodypix,computer-vision,instance-segmentation,javascript,machine-learning,person-segmentation,selfieapp,tensorflowjs,webcam}
}
@misc{ruan_VirtualBackgroundWebcam_2020,
title = {Virtual {{Background}} in {{Webcam}} with {{Body Segmentation Technique}}},
author = {Ruan, Benson},
year = {2020},
month = may,
url = {https://towardsdatascience.com/virtual-background-in-webcam-with-body-segmentation-technique-fc8106ca3038},
urldate = {2020-12-25},
abstract = {Webcam background change is not limited to Zoom now, I just did it in the browser with tensorflow.js body-pix model},
file = {/Users/gllm/Zotero/storage/ETRARA95/virtual-background-in-webcam-with-body-segmentation-technique-fc8106ca3038.html},
journal = {Medium},
language = {en}
}
@misc{scottdravesandtheelectricsheep_Electricsheepflock244325001_2020,
title = {Electricsheep-Flock-244-32500-1},
author = {{Scott Draves and the Electric Sheep}},
year = {2020},
url = {http://archive.org/details/electricsheep-flock-244-32500-1},
urldate = {2020-10-23},
abstract = {Archive of flock 244 of the Electric Sheep, see http://electricsheep.org and http://scottdraves.com},
copyright = {http://creativecommons.org/licenses/by-nc/3.0/us/},
keywords = {algorithm,alife,art,draves,electricsheep,evolution,spotworks}
}
@misc{stallman_GnuOrg_1983,
title = {Gnu.Org},
author = {Stallman, Richard},
year = {1983},
url = {https://www.gnu.org/gnu/manifesto.en.html},
urldate = {2021-01-17},
file = {/Users/gllm/Zotero/storage/GMP2LLSC/manifesto.en.html},
language = {en}
}
@misc{takahashi_KeijiroMinis_2021,
title = {Keijiro/{{Minis}}},
author = {Takahashi, Keijiro},
year = {2021},
month = jan,
url = {https://github.com/keijiro/Minis},
urldate = {2021-01-09},
abstract = {Minis: MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity's new Input System},
copyright = {View license , View license},
keywords = {midi,unity,unity3d}
}
@misc{takahashi_KeijiroVJUI_2021,
title = {Keijiro/{{VJUI}}},
author = {Takahashi, Keijiro},
year = {2021},
month = jan,
url = {https://github.com/keijiro/VJUI},
urldate = {2021-01-09},
abstract = {Custom UI controls for VJing with Unity. Contribute to keijiro/VJUI development by creating an account on GitHub.},
copyright = {Unlicense License , Unlicense License},
keywords = {ui,unity,unity3d}
}
@misc{torvalds_Git_2006,
title = {Git},
author = {Torvalds, Linus},
year = {2006},
url = {https://git-scm.com/},
urldate = {2021-01-17},
file = {/Users/gllm/Zotero/storage/LQ354SAG/git-scm.com.html}
}
@misc{ueda_IkuyadeuVscodeR_2021,
title = {Ikuyadeu/Vscode-{{R}}},
author = {Ueda, Yuki},
year = {2021},
month = jan,
url = {https://github.com/Ikuyadeu/vscode-R},
urldate = {2021-01-09},
abstract = {R Extension for Visual Studio Code (execution, snippet, lint, R documantation, R Markdown)},
copyright = {MIT License , MIT License},
keywords = {gitignore,r,rmarkdown,snippets,vscode,vscode-extension}
}
@misc{umutbebek_UmutbebekShadertoytounityURP_2021,
title = {Umutbebek/Shadertoy-to-Unity-{{URP}}},
author = {{umutbebek}},
year = {2021},
month = jan,
url = {https://github.com/umutbebek/shadertoy-to-unity-URP},
urldate = {2021-01-09},
abstract = {Shadertoy shaders to unity Universal SRP screenspace shaders},
copyright = {GPL-3.0 License , GPL-3.0 License}
}
@misc{wallace_EvanwWebglfilter_2021,
title = {Evanw/Webgl-Filter},
author = {Wallace, Evan},
year = {2021},
month = jan,
url = {https://github.com/evanw/webgl-filter},
urldate = {2021-01-22},
abstract = {An image editor in WebGL. Contribute to evanw/webgl-filter development by creating an account on GitHub.},
copyright = {MIT License , MIT License}
}
@misc{wessels_FFmpegCookbook_2017,
title = {{{FFmpeg Cookbook}}},
author = {Wessels, Greg},
year = {2017},
url = {http://www.gregwessels.com/dev/2017/04/25/ffmpeg-cookbook.html},
urldate = {2021-01-11},
file = {/Users/gllm/Zotero/storage/Y98NA3SS/ffmpeg-cookbook.html}
}
@misc{xie_BookdownAuthoringBooks_2020,
title = {Bookdown: {{Authoring Books}} and {{Technical Documents}} with {{R Markdown}}},
shorttitle = {Bookdown},
author = {Xie, Yihui and Allaire, J. J. and Kim, Albert and {Samuel-Rosa}, Alessandro and Oles, Andrzej and Yasumoto, Atsushi and Frederik, Aust and Quast, Bastiaan and Marwick, Ben and Ismay, Chester and Dervieux, Christophe and Franklund, Clifton and Emaasit, Daniel and Shuman, David and Attali, Dean and Tyre, Drew and Valentiner, Ellis and van Dunne, Frans and Wickham, Hadley and Allen, Jeff and Bryan, Jennifer and McPhers, Jonathan and Seo, JooYoung and Robbins, Joyce and Huang, Junwen and Cheung, Kevin and Ushey, Kevin and Seonghyun, Kim and Muller, Kirill and Selzer, Luciano and Lincoln, Matthew and Held, Maximilian and Sachs, Michael and Bojanowski, Michal and Werth, Nathan and Ross, Noam and Hickey, Peter and Lesur, Romain and Bhatnagar, Sahir and Simpson, Steve and Onkelinx, Thierry and Fulco, Vincent and Qiu, Yixuan and Dong, Zhuoer and RStudio and PBC and {plugin)}, Bartek Szopka (The jQuery Highlight and js {library)}, Zeno Rocha (clipboard and {library)}, jQuery Foundation (jQuery and library; authors listed in {inst/resources/AUTHORS)}, jQuery contributors (jQuery and library; authors listed in {inst/resources/AUTHORS)}, MathQuill contributors (The MathQuill and gitbook {style}, FriendCode Inc (The and {modifications)}, with},
year = {2020},
month = oct,
url = {https://CRAN.R-project.org/package=bookdown},
urldate = {2021-01-18},
abstract = {Output formats and utilities for authoring books and technical documents with R Markdown.},
copyright = {GPL-3}
}
@misc{zhai_WebGLFrameworksThree_2020,
title = {{{WebGL Frameworks}}: {{Three}}.Js vs {{Babylon}}.Js},
shorttitle = {{{WebGL Frameworks}}},
author = {Zhai, Sean},
year = {2020},
month = sep,
url = {https://medium.com/javascript-in-plain-english/webgl-frameworks-three-js-vs-babylon-js-36975d915694},
urldate = {2021-01-22},
abstract = {Battle for the Best WebGL Frameworks: the Story as I told It},
file = {/Users/gllm/Zotero/storage/L6AQ7R3D/webgl-frameworks-three-js-vs-babylon-js-36975d915694.html},
journal = {Medium},
language = {en}
}