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types.d.ts
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types.d.ts
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import Client from './lib/Client';
import EventEmitter from './lib/EventEmitter';
import Logger from './lib/Logger';
class EventEmitter {
constructor();
setMaxListeners(n: number): void;
emit(eventType: string, ...args: any[]): boolean;
emits(eventTypes: string[], values: any[][]): void;
on(eventType: string, listener: Function): this;
addListener(eventType: string, listener: Function): this;
once(eventType: string, listener: Function): this;
off(eventType: string, listener: Function): this;
removeListener(eventType: string, listener: Function): this;
removeAllListeners(eventType?: string): this;
listeners(eventType: string): Function[];
listenerCount(eventType: string): number;
}
interface OutgoingTags {
'client-nonce': string;
'reply-parent-msg-id': string;
}
type ChannelName = `#${string}`;
type LogLevel = 'trace' | 'debug' | 'info' | 'warn' | 'error' | 'fatal';
namespace Options {
export interface Options {
/**
* Automatically set the log level to "info", otherwise it's set to
* "error". Defaults to false.
* @default false
*/
debug: boolean;
/**
* A channel name to use for the global userstate as well as the channel
* some commands will use when they don't need to target a particular
* one (e.g. color and whisper). Defaults to "#tmijs".
* @default "#tmijs"
*/
globalDefaultChannel: string;
/**
* Enable to not add the "twitch.tv/membership" capability to the
* capabilities list when registering with Twitch. This disables the
* "JOIN" and "PART" event data for other users as Twitch won't send
* those commands. This can limit the data you receive to a minimum if
* you don't need it. Defaults to false.
* @default false
*/
skipMembership: boolean;
/**
* Controls the rate at which the client will send the "JOIN" commands
* to join the channels list in milliseconds. Calling `join` at the same
* time can an issue with the Twitch rate limiting. The minimum value is
* 300.
* @default 2000
*/
joinInterval: number;
/**
* Decide the log level for chat messages. Defaults to "info".
* @default "info"
*/
messagesLogLevel: LogLevel;
}
export interface Connection {
/**
* The hostname of the Twitch IRC server.
* @default "irc-ws.chat.twitch.tv"
*/
server: string;
/**
* The port of the Twitch IRC server. A value of 443 will imply that the
* secure option is set to true and vice versa.
* @default 443
*/
port: number;
/**
* Whether to use a secure connection. A value of true will imply that
* the port is set to 443 and vice versa.
* @default true
*/
secure: boolean;
/** */
agent: http.Agent
/**
* Should the client attempt to reconnect if the connection is lost.
* @default true
*/
reconnect: boolean;
/**
* A multiplier for the amount of time to wait before attempting to
* reconnect.
* @default 1.5
*/
reconnectDecay: number;
/**
* The base amount of time to wait before attempting to reconnect.
* @default 1000
*/
reconnectInterval: number;
/**
* The maximum amount of time to wait before attempting to reconnect.
* @default 30000
*/
maxReconnectInterval: number;
/**
* The maximum number of reconnect attempts before the client gives up.
* @default Infinity
*/
maxReconnectAttempts: number;
/**
* The amount of time to wait before timing out a connection attempt.
* @default 9999
*/
timeout: number;
}
export interface Identity {
/**
* The username of the client.
*/
username: string;
/**
* The password of the client. Does not need to be prefixed with the
* "oauth:" prefix.
*/
password: string | Promise<string> | (() => string | Promise<string>);
}
export type Channels = string[];
}
interface ClientOptions {
/**
* General options for the client.
*/
options?: Partial<Options.Options>;
/**
* Options for the WebSocket connection.
*/
connection?: Partial<Options.Connection>;
/**
* Options for the client's identity.
*/
identity?: Options.Identity;
/**
* A list of channels to join upon connecting.
*/
channels?: Options.Channels;
}
interface BadgeInfo {
subscriber?: string;
[key: string]: string;
}
interface Badges {
broadcaster?: string;
moderator?: string;
subscriber?: string;
staff?: string;
turbo?: string;
[key: string]: string;
}
/**
* @see https://dev.twitch.tv/docs/irc/tags/#globaluserstate-tags
*/
interface GlobalUserstate {
'badge-info': BadgeInfo | null;
badges: Badges | null;
/**
* The client user's color in hexadecimal format.
*/
color: string;
'display-name': string;
/**
* A comma-separated list of emote sets the client user has access to. A
* list of emotes in each set can be obtained by [calling the Helix API.
* ](https://dev.twitch.tv/docs/api/reference#get-emote-sets)
*/
'emote-sets': string;
'user-id': string;
'user-type': 'admin' | 'global_mod' | 'staff' | null;
'badge-info-raw': string | null;
'badges-raw': string | null;
}
/**
* @see https://dev.twitch.tv/docs/irc/tags#userstate-tags
*/
interface Userstate extends Omit<GlobalUserstate, 'user-id'> {
mod: boolean;
subscriber: boolean;
username: string;
}
interface IRCMessage {
}
class ClientBase extends EventEmitter {
/**
* The input options for the client.
*/
opts: ClientOptions;
// Connection related
maxReconnectAttempts: Options.Connection['maxReconnectAttempts'];
maxReconnectInterval: Options.Connection['maxReconnectInterval'];
reconnect: Options.Connection['reconnect'];
reconnectDecay: Options.Connection['reconnectDecay'];
reconnectInterval: Options.Connection['reconnectInterval'];
/**
* Whether the client is currently waiting before calling `connect` to
* attempt to reconnect.
*/
reconnecting: boolean;
/**
* The current number of reconnect attempts.
*/
reconnections: number;
/**
* The current reconnect interval time in milliseconds.
*/
reconnectTimer: number;
/**
* The current latency of the connection in seconds.
*/
currentLatency: number;
latency: Date;
pingLoop: ReturnType<typeof setInterval>;
pingTimeout: ReturnType<typeof setTimeout>;
secure: Options.Connection['secure'];
server: Options.Connection['server'];
port: Options.Connection['port'];
/**
* Was `close` called on the client?
*/
wasCloseCalled: boolean;
/**
* The reason for the disconnection.
*/
reason: string;
/**
* The WebSocket connection to the Twitch IRC server.
*/
ws: WebSocket;
// Chat related
/**
* A comma-separated list of emote sets the client user has access to. A
* list of emotes in each set can be obtained by [calling the Helix API.
* ](https://dev.twitch.tv/docs/api/reference#get-emote-sets)
*/
emotes: string;
/**
* A plain object with no properties. This object used to store the client's
* available emotes for parsing.
* @deprecated
*/
emotesets: {};
/**
* The client's username.
*/
username: string;
/**
* The list of channels the client is currently in (approximately) and will
* join upon connecting or reconnecting.
*/
channels: ChannelName[];
/**
* @see https://dev.twitch.tv/docs/irc/tags/#globaluserstate-tags
*/
globaluserstate: GlobalUserstate;
/**
* @see https://dev.twitch.tv/docs/irc/tags#userstate-tags
*/
userstate: { [key: ChannelName]: Userstate };
/**
* @private
*/
lastJoined: ChannelName;
moderators: { [key: ChannelName]: string[] };
// Logger
log: Logger;
constructor(options: ClientOptions);
/**
* Connect to the Twitch IRC server.
*/
connect(): Promise<[ typeof this.server, typeof this.port ]>;
/**
*
*/
handleMessage(message: IRCMessage): void;
}
class Client extends ClientBase {
/**
* Send action message (/me <message>) on a channel.
* @param channel The channel to send the message to.
* @param message The message to send.
* @param tags The tags to send with the message.
* @memberof Client
*/
action(channel: string, message: string, tags?: OutgoingTags): Promise<[ channel: ChannelName, message: string ]>;
/**
* Ban username on channel.
* @param channel The channel to ban the user from.
* @param username The username to ban.
* @param reason The reason to ban the user with.
* @memberof Client
*/
ban(channel: string, username: string, reason?: string): Promise<[ channel: ChannelName, username: string, reason: string ]>;
/**
* Clear all messages on a channel.
* @param channel The channel to clear.
* @memberof Client
*/
clear(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Change the color of the client's username.
* @param newColor The color to change to.
* @memberof Client
*/
color(newColor: string): Promise<[ newColor: string ]>;
/**
* Run commercial on a channel for X seconds.
* @param channel The channel to run the commercial on.
* @param seconds The length of the commercial in seconds. Default is 30.
* @memberof Client
*/
commercial(channel: string, seconds?: 30 | 60 | 90 | 120 | 150 | 180): Promise<[ channel: ChannelName, seconds: number ]>;
/**
* Delete a specific message on a channel.
* @param channel The channel to delete the message from.
* @param messageUUID The message UUID to delete.
* @memberof Client
*/
deletemessage(channel: string, messageUUID: string): Promise<[ channel: ChannelName, messageUUID: string ]>;
/**
* Enable emote-only mode on a channel.
* @param channel The channel to enable emote-only mode on.
* @memberof Client
*/
emoteonly(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Disable emote-only mode on a channel.
* @param channel The channel to disable emote-only mode on.
* @memberof Client
*/
emoteonlyoff(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Enable followers-only mode on a channel.
* @param channel The channel to enable followers-only mode on.
* @param minutes The number of minutes to set followers-only mode to.
* @memberof Client
*/
followersonly(channel: string, minutes: number): Promise<[ channel: ChannelName, minutes: number ]>;
/**
* Disable followers-only mode on a channel.
* @param channel The channel to disable followers-only mode on.
* @memberof Client
*/
followersonlyoff(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Host a channel.
* @param channel The channel to send the host to.
* @param target The target channel to host.
* @memberof Client
*/
host(channel: string, target: string): Promise<[ channel: ChannelName, target: string, remainingHosts: number ]>;
/**
* Join a channel.
* @param channel The channel to join.
* @memberof Client
*/
join(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Mod username on channel.
* @param channel The channel to mod the user on.
* @param username The username to mod.
* @memberof Client
*/
mod(channel: string, username: string): Promise<[ channel: ChannelName, username: string ]>;
/**
* Get list of mods on a channel.
* @param channel The channel to get the mods of.
* @memberof Client
*/
mods(channel: string): Promise<string[]>;
/**
* Leave a channel.
* @param channel The channel to leave.
* @memberof Client
*/
part(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Send a ping to the server.
* @memberof Client
*/
ping(): Promise<[ latencySeconds: number ]>
/**
* Enable R9KBeta mode on a channel.
* @param channel The channel to enable R9KBeta mode on.
*/
r9kbeta(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Disable R9KBeta mode on a channel.
* @param channel The channel to disable R9KBeta mode on.
* @memberof Client
*/
r9kbetaoff(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Send a raw command to the server.
* @param command The command to send.
* @param tags The tags to send with the command.
* @memberof Client
*/
raw(command: string, tags?: OutgoingTags): Promise<[ command: string ]>;
/**
* Send a message to a channel in reply to a message.
* @param channel The channel to send the message to.
* @param message The message to send.
* @param replyParentMsgId The message ID to reply to.
* @memberof Client
*/
reply(channel: string, message: string, replyParentMsgId: string): Promise<[ channel: ChannelName, message: string ]>;
/**
* Send a message to a channel.
* @param channel The channel to send the message to.
* @param message The message to send.
* @param tags The tags to send with the message.
* @memberof Client
*/
say(channel: string, message: string, tags?: OutgoingTags): Promise<[ channel: ChannelName, message: string ]>;
/**
* Enable slow mode on a channel.
* @param channel The channel to enable slow mode on.
* @param seconds The number of seconds to set slow mode to.
* @memberof Client
*/
slow(channel: string, seconds: number): Promise<[ channel: ChannelName, seconds: number ]>;
/**
* Disable slow mode on a channel.
* @param channel The channel to disable slow mode on.
* @memberof Client
*/
slowoff(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Enable subscribers mode on a channel.
* @param channel The channel to enable subscribers mode on.
* @memberof Client
*/
subscribers(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Disable subscribers mode on a channel.
* @param channel The channel to disable subscribers mode on.
* @memberof Client
*/
subscribersoff(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Timeout username on channel for X seconds.
* @param channel The channel to timeout the user on.
* @param username The username to timeout.
* @param seconds The number of seconds to timeout the user for.
* @param reason The reason to timeout the user for.
* @memberof Client
*/
timeout(channel: string, username: string, seconds: number, reason?: string): Promise<[ channel: ChannelName, username: string, seconds: number, reason: string ]>;
/**
* Unban username on channel.
* @param channel The channel to unban the user on.
* @param username The username to unban.
* @memberof Client
*/
unban(channel: string, username: string): Promise<[ channel: ChannelName, username: string ]>;
/**
* Unhost a channel.
* @param channel The channel to send the unhost to.
* @memberof Client
*/
unhost(channel: string): Promise<[ channel: ChannelName ]>;
/**
* Unmod username on channel.
* @param channel The channel to unmod the user on.
* @param username The username to unmod.
* @memberof Client
*/
unmod(channel: string, username: string): Promise<[ channel: ChannelName, username: string ]>;
/**
* Remove username from VIP list on channel.
* @param channel The channel to remove the user from.
* @param username The username to remove.
* @memberof Client
*/
unvip(channel: string, username: string): Promise<[ channel: ChannelName, username: string ]>;
/**
* Add username to VIP list on channel.
* @param channel The channel to add the user to.
* @param username The username to add.
* @memberof Client
*/
vip(channel: string, username: string): Promise<[ channel: ChannelName, username: string ]>;
/**
* Get list of VIPs on a channel.
* @param channel The channel to get the VIPs of.
* @memberof Client
*/
vips(channel: string): Promise<string[]>;
/**
* Send an whisper message to a user. Note, there are restrictions on who
* can send whispers (to combat malicious bots) and users may not receive
* whispers due to their individual account settings.
* @param username The username to send the whisper to.
* @param message The message to send.
* @memberof Client
*/
whisper(username: string, message: string): Promise<[ username: string, message: string ]>;
}
interface Client {
followersmode: typeof Client.prototype.followersonly;
followersmodeoff: typeof Client.prototype.followersonlyoff;
leave: typeof Client.prototype.part;
slowmode: typeof Client.prototype.slow;
r9kmode: typeof Client.prototype.r9kbeta;
uniquechat: typeof Client.prototype.r9kbeta;
r9kmodeoff: typeof Client.prototype.r9kbetaoff;
uniquechatoff: typeof Client.prototype.r9kbeta;
slowmodeoff: typeof Client.prototype.slowoff;
}
// TODO: Events
export = { Client };