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image.py
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"""
RenderPipeline
Copyright (c) 2014-2016 tobspr <[email protected]>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
"""
from panda3d.core import Texture, GeomEnums
from rpcore.rpobject import RPObject
from rpcore.globals import Globals
from rpcore.render_target import RenderTarget
class ImageFormatTypes(object): # pylint: disable=too-few-public-methods
""" This is a small helper class to prevent pylint errors about the Image
class not defining the enums. This class just copies the enum properties
from panda3d's builtin Texture class. """
T_float = Texture.T_float
T_unsigned_byte = Texture.T_unsigned_byte
T_int = Texture.T_int
T_unsigned_short = Texture.T_unsigned_short
T_unsigned_int_24_8 = Texture.T_unsigned_int_24_8
TT_buffer_texture = Texture.TT_buffer_texture
TT_2d_texture = Texture.TT_2d_texture
TT_3d_texture = Texture.TT_3d_texture
TT_cube_map = Texture.TT_cube_map
TT_cube_map_array = Texture.TT_cube_map_array
TT_2d_texture_array = Texture.TT_2d_texture_array
format_format = Texture.format_format
format_component_type = Texture.format_component_type
class Image(RPObject, Texture, ImageFormatTypes):
""" This is a wrapper arround the Texture class from Panda3D, which keeps
track of all images and registers / unregisters them aswell as counting
the memory used. This is used by all classes instead of pandas builtin
Texture class. """
# All registered images
REGISTERED_IMAGES = []
# String formats
FORMAT_MAPPINGS = {
"R11G11B10": (Texture.T_float, Texture.F_r11_g11_b10),
"RGBA8": (Texture.T_unsigned_byte, Texture.F_rgba8),
"RGBA16": (Texture.T_float, Texture.F_rgba16),
"RGBA32": (Texture.T_float, Texture.F_rgba32),
"R8": (Texture.T_unsigned_byte, Texture.F_red),
"R8UI": (Texture.T_unsigned_byte, Texture.F_red),
"R16": (Texture.T_float, Texture.F_r16),
"R16UI": (Texture.T_unsigned_short, Texture.F_r16i),
"R32": (Texture.T_float, Texture.F_r32),
"R32I": (Texture.T_int, Texture.F_r32i),
}
@classmethod
def create_buffer(cls, name, size, component_format):
""" Creates a new buffer texture """
img = cls("ImgBuffer-" + name)
comp_type, comp_format = cls.convert_texture_format(component_format)
img.setup_buffer_texture(size, comp_type, comp_format, GeomEnums.UH_static)
return img
@classmethod
def create_counter(cls, name):
""" Creates a new 1x1 R32I texture to be used as an atomic counter """
return cls.create_buffer(name, 1, "R32I")
@classmethod
def create_2d(cls, name, w, h, component_format):
""" Creates a new 2D texture """
img = cls("Img2D-" + name)
comp_type, comp_format = cls.convert_texture_format(component_format)
img.setup_2d_texture(w, h, comp_type, comp_format)
return img
@classmethod
def create_2d_array(cls, name, w, h, slices, component_format):
""" Creates a new 2D-array texture """
img = cls("Img2DArr-" + name)
comp_type, comp_format = cls.convert_texture_format(component_format)
img.setup_2d_texture_array(w, h, slices, comp_type, comp_format)
return img
@classmethod
def create_3d(cls, name, w, h, slices, component_format):
""" Creates a new 3D texture """
img = cls("Img3D-" + name)
comp_type, comp_format = cls.convert_texture_format(component_format)
img.setup_3d_texture(w, h, slices, comp_type, comp_format)
return img
@classmethod
def create_cube(cls, name, size, component_format):
""" Creates a new cubemap """
img = cls("ImgCube-" + name)
comp_type, comp_format = cls.convert_texture_format(component_format)
img.setup_cube_map(size, comp_type, comp_format)
return img
@classmethod
def create_cube_array(cls, name, size, num_cubemaps, component_format):
""" Creates a new cubemap """
img = cls("ImgCubeArr-" + name)
comp_type, comp_format = cls.convert_texture_format(component_format)
img.setup_cube_map_array(size, num_cubemaps, comp_type, comp_format)
return img
@classmethod
def convert_texture_format(cls, comp_type):
""" Converts a string like 'RGBA8' to a texture type and format """
return cls.FORMAT_MAPPINGS[comp_type]
def __init__(self, name):
""" Internal method to create a new image """
RPObject.__init__(self, name)
Texture.__init__(self, name)
Image.REGISTERED_IMAGES.append(self)
self.set_clear_color(0)
self.clear_image()
self.sort = RenderTarget.CURRENT_SORT
def __del__(self):
""" Destroys the image """
self.warn("Image destructor not implemented yet")
def write(self, pth):
""" Writes the image to disk """
Globals.base.graphicsEngine.extract_texture_data(self, Globals.base.win.gsg)
if self.get_texture_type() in [Texture.TT_3d_texture, Texture.TT_cube_map]:
Texture.write(self, "#_" + pth, 0, 0, True, False)
else:
Texture.write(self, pth)