The basic CMakeLists.txt
files for cmake based projects are usually very simple. Their generation lends itself to be automated and for this purpose I developed a parser for cmake script
which allows you to manipulate it programmatically within cmake itself. You can find all necessary functions in
here.
On top of the cmakescript parser I generated utility functions which allow you to modify managed CMakeLists.txt
files. The detailed documentation can be found here.
With this sample I want to show you how you can manipulate a CMakeList.txt
using the command line interface cml
(an alias for your shell of choice which is installed when you install cmakepp
). The command line interface simply wraps functions which you could also use from cmake directly.
The first thing to do is to create an initial CMakeLists.txt
file in the directory of your project.
# create a new directory
./> mkdir my_project
./> cd my_project
my_project/> cml init
These commands result in a new CMakeLists file in the current directory. The projects name is derived by taking the parent directory's name. As you can see the code is just vanilla cmake and you can modify it manually as ever you see fit.
CMakeLists.txt:
cmake_minimum_required(VERSION 3.2.1)
project(my_project)
The first thing you might want to do is to add a target. Let's say we want a library called my_lib
and an executable called my_exe
.
# add the target
my_project/> cml target add my_lib
my_project/> cml target add my_exe executable
Now you can see the scaffolding for a cmake library and executable target inside the CMakeLists.txt
. You might have also noticed that what was generated is not a valid CMakeLists.txt
because there are not source files specified for the lib and the exe. However this only causes an error if you generate it. So we need to add source files which leads us to the next section.
CMakeLists.txt:
cmake_minimum_required(VERSION 3.2.1)
project(my_project)
add_library(my_lib)
add_executable(my_exe)
Using the command line tool you can easily add files, folders and values to the targets. The corresponding properties are automatically created or removed. Be sure to add at least something as sources.
## add source files to the my_lib target from a subdirectory (the files have to exist)
my_project/src/my_lib/> cml target my_lib sources append my_lib.cpp
## add source file from another directory using a glob expression
my_project/includes/my_lib_inc/> cml target my_lib sources append my_lib*.h
## add source file to my_exe
my_project/> cml target my_exe sources append src/main.cpp
## add an include directory to the my_lib target
my_project/include/> cml target my_lib includes append my_lib_inc
## add my_lib dependency to my_exe
my_project/include/> cml target my_exe links append my_lib
All these modifications culminate in the CMakelists.txt
as follows:
CMakeLists.txt:
cmake_minimum_required(VERSION 3.2.1)
project(my_project)
add_library(my_lib
src/my_lib/my_lib.cpp
includes/my_lib_inc/my_lib1.h
includes/my_lib_inc/my_lib2.h
)
target_include_directories(my_lib PUBLIC include/my_lib_inc)
add_executable(my_exe src/main.cpp)
target_link_libraries(my_exe my_lib)
Now we have a working CMake project with two targets of which one depends on the other. This now only only has to be compiled.
Renaming targets and changing their type is also a breeze with the reflection tool. Let's rename the change the type my_exe
to library
and rename it to the_executable
:
my_project/> cml target my_exe rename the_executable
my_project/> cml target the_executable type library
CMakeLists.txt:
cmake_minimum_required(VERSION 3.2.1)
project(my_project)
add_library(my_lib
src/my_lib/my_lib.cpp
includes/my_lib_inc/my_lib1.h
includes/my_lib_inc/my_lib2.h
)
target_include_directories(my_lib PUBLIC include/my_lib_inc)
add_library(the_executable src/main.cpp)
target_link_libraries(the_executable my_lib)
This step is just for completeness sake. Do as you would normally do with any cmake project.
my_project/> mkdir build
my_project/> cd build
my_project/build/> cmake ..
my_project/build/> cmake --build .
## show that the project generated correctly (in my case for Visual Studio)
my_project/build/> ls
[
"./my_project/build/ALL_BUILD.vcxproj",
"./my_project/build/ALL_BUILD.vcxproj.filters",
"./my_project/build/CMakeCache.txt",
"./my_project/build/CMakeFiles",
"./my_project/build/cmake_install.cmake",
"./my_project/build/Debug",
"./my_project/build/my_lib.dir",
"./my_project/build/my_lib.vcxproj",
"./my_project/build/my_lib.vcxproj.filters",
"./my_project/build/my_project.sln",
"./my_project/build/the_executable.dir",
"./my_project/build/the_executable.vcxproj",
"./my_project/build/the_executable.vcxproj.filters",
"./my_project/build/Win32",
"./my_project/build/ZERO_CHECK.vcxproj",
"./my_project/build/ZERO_CHECK.vcxproj.filters"
]
Now the project is ready for use.
As you can see I have added alot of funcitonality to cmakepp
which allows you to use cmake script reflection to modify cmake code. Of course there are Caveats - like speed: A command call can take upwards of a second or 2 for a normal sized CMakeLists.txt
because the token parser and the search procedures all are O(n)
(n
being the number of tokens parsed). Also If there are some spectacular strings (something very escapey) inside the cmake code it is possible that they might not parsed correctly but those are bugs which I can squash as soon as they are found.
This functionality is very intereting to me because programmatically altering cmake files will allow you (and me) to create project scaffolders and generators (like yeoman for web/javascript) which give you an easy start with any new cmake based project. Since it is written in pure cmake this is platform independent and could even be used by IDE extensions to update the CMakeLists file. The final destination for this is to have generator templates which scaffold your whole project and create standard/vanilla cmake files. Especially combination with my/a package manager this can become very powerful.
Future developement will allow more complete and easier use of the command line client - more powerfull commands, automatic deductions, formatting, ...
Also note that this sample was generated using the cmakepp
's templating engine and the commands and results between the prose are all generated which allows this text to be kept up to date with developement.