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请问 默认只有一个defualtPackage, 异步加载的资源 调用Handle.Release(); 后, 延迟下一秒 再次调用Package.UnloadUnusedAssets 无法从内存中释放. 加载出来的资源是个prefab 界面中引用了一些纹理图,调用上面释放接口后,发现内存中还存在纹理
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资源卸载在2.2.9版本里已经修改为异步方式了。 另外资源Bundle的信息,可以在调试器里观察。
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官方文档里有使用说明。
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请问 默认只有一个defualtPackage, 异步加载的资源 调用Handle.Release(); 后, 延迟下一秒 再次调用Package.UnloadUnusedAssets 无法从内存中释放. 加载出来的资源是个prefab 界面中引用了一些纹理图,调用上面释放接口后,发现内存中还存在纹理
The text was updated successfully, but these errors were encountered: