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If say the tilemap is taller than it is wide, then (0,0) will be at B' instead of B. The x-offset of the tilemap and Map.width seems to only change with the "width" of the iso tilemap (length running top-left to bottom-right) and not the "height" (length running top-right to bottom left).
The point C seems to be always fixed at (Map.Width/2, 0) which could be what caused this issue.
The text was updated successfully, but these errors were encountered:
If say the tilemap is taller than it is wide, then (0,0) will be at B' instead of B. The x-offset of the tilemap and Map.width seems to only change with the "width" of the iso tilemap (length running top-left to bottom-right) and not the "height" (length running top-right to bottom left).
The point C seems to be always fixed at (Map.Width/2, 0) which could be what caused this issue.
The text was updated successfully, but these errors were encountered: