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load.js
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/**
* Copyright 2014 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* @fileoverview Loads the library. Chooses compiled or debug version of the
* library based on the presence or absence of the URL parameter "compiled".
* This dynamic loading process is not necessary in a production environment,
* but greatly simplifies the process of switching between compiled and
* uncompiled mode during development.
*
* This is used in the provided test app, but can also be used to load the
* uncompiled version of the library into your own application environment.
*/
(function() { // anonymous namespace
// The sources may be in a different folder from the test app.
// Compute the base URL for all library sources.
var currentScript = document.currentScript ||
document.scripts[document.scripts.length - 1];
var loaderSrc = currentScript.src;
var baseUrl = loaderSrc.split('/').slice(0, -1).join('/') + '/';
function loadScript(src) {
// This does not seem like it would be the best way to do this, but the
// timing is different than creating a new script element and appending
// it to the head element. This way, all script loading happens before
// DOMContentLoaded. This is also compatible with goog.require's loading
// mechanism, whereas appending an element to head isn't.
document.write('<script src="' + baseUrl + src + '"></script>');
}
var params = location.search.split('?').pop();
params = params ? params.split(';') : [];
var compiledMode = (params.indexOf('compiled') >= 0);
if (compiledMode) {
// This contains the entire library, compiled in debug mode.
loadScript('shaka-player.compiled.debug.js');
} else {
// In non-compiled mode, loading the closure library is enough to bootstrap
// the system. goog.require will load additional dependencies at runtime.
loadScript('third_party/closure/goog/base.js');
// This file contains goog.require calls for all exported classes.
loadScript('shaka-player.uncompiled.js');
}
})(); // anonymous namespace