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u_fsm.py
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from w_menu_start import StartMenu
from w_menu_load import LoadMenu
from w_menu_option import OptionMenu
from w_menu_config import ConfigMenu
from w_menu_items import ItemMenu
from w_menu_magic import MagicMenu
from w_menu_save import SaveMenu
from w_rpg_fight import RPGFight
from u_imports import ConfigImports
from u_controls import ConfigControls
from direct.fsm.FSM import FSM
class ConfigFSM(FSM, ConfigImports, ConfigControls):
def __init__(self):
FSM.__init__(self, "FSM-Game")
ConfigImports.__init__(self)
ConfigControls.__init__(self)
self.defaultTransitions = {
'StartMenu': ['RPGField', 'LoadMenu', 'Cutscene'],
'RPGField': ['OptionMenu', 'RPGFight', 'Cutscene'],
'OptionMenu': ['RPGField', 'ConfigMenu', 'ItemMenu',
'StartMenu', 'MagicMenu', 'SaveMenu',
'LoadMenu', ],
'RPGFight': ['RPGField', 'Cutscene', 'StartMenu'],
'Cutscene': ['RPGField', 'RPGFight'],
'LoadMenu': ['OptionMenu', 'StartMenu', 'RPGField'],
'ConfigMenu': ['OptionMenu'],
'ItemMenu': ['OptionMenu'],
'MagicMenu': ['OptionMenu'],
'SaveMenu': ['OptionMenu'],
}
self.accept("Back-Field", self.request, ["RPGField"])
self.accept("Back-Option", self.request, ["OptionMenu"])
self.accept('Cutscene', self.callScene)
self.accept('MapReload', self.rpgField.resetMap)
# FSM ##################################################################
def enterStartMenu(self):
self.initController()
self.startMenu = StartMenu()
self.accept("Menu-Start", self.startNewGame)
self.accept("Menu-Load", self.request, ["LoadMenu"])
self.accept("Menu-Website", self.startMenu.websiteTask)
self.accept("Menu-Quit", self.userExit)
taskMgr.add(self.startMenu.readKeys, "readKeysTask")
base.removeLoadingScreen()
def exitStartMenu(self):
self.resetButtons()
self.ignore("Menu-Start")
self.ignore("Menu-Load")
self.ignore("Menu-Website")
self.ignore("Menu-Quit")
taskMgr.remove("readKeysTask")
self.startMenu.quit()
del self.startMenu
def enterRPGField(self):
self.accept("Field-Fight", self.request, ["RPGFight"])
self.accept("Field-Menu", self.request, ["OptionMenu"])
taskMgr.add(self.rpgField.moveHero, "moveTask")
taskMgr.add(self.rpgField.AIUpdate, "AIUpdate")
self.rpgField.start()
self.initController()
base.removeLoadingScreen()
def exitRPGField(self):
base.callLoadingScreen()
self.resetButtons()
self.ignore("Field-Fight")
self.ignore("Field-Menu")
taskMgr.remove("moveTask")
taskMgr.remove("AIUpdate")
self.rpgField.stop()
def enterRPGFight(self):
self.rpgField.deleteEnemyByIndex()
# fix enemy data later
self.rpgFight = RPGFight(
base.gameData.hero_party, self.enemyData, self.enemy_label)
self.accept("Fight-Input", self.rpgFight.request, ["SelectInput"])
self.accept("Fight-Flee", self.request, ["RPGField"])
self.rpgFight.start()
self.initController()
base.removeLoadingScreen()
def exitRPGFight(self):
self.disableController()
base.callLoadingScreen()
self.resetButtons()
self.ignore("Fight-Flee")
taskMgr.remove("readKeysTask")
self.rpgFight.quit()
def enterCutscene(self):
self.disableController()
self.cutsceneManager.callScene(base.gameData.currentCutsceneName)
base.removeLoadingScreen()
def exitCutscene(self):
base.callLoadingScreen()
self.resetButtons()
self.cutsceneManager.quitScene()
self.initController()
def enterOptionMenu(self):
self.optionMenu = OptionMenu()
self.accept("Option-Items", self.request, ["ItemMenu"])
self.accept("Option-Magic", self.request, ["MagicMenu"])
self.accept("Option-Save", self.request, ["SaveMenu"])
self.accept("Option-Config", self.request, ["ConfigMenu"])
self.accept("Option-Quit", self.request, ["StartMenu"])
self.accept("Chara-Add", self.optionMenu.displayCharacterSheet, [1])
self.accept("Chara-Sub", self.optionMenu.displayCharacterSheet, [-1])
taskMgr.add(self.optionMenu.readKeys, "readKeysTask")
base.removeLoadingScreen()
def exitOptionMenu(self):
self.resetButtons()
self.ignore("Option-Items")
self.ignore("Option-Magic")
self.ignore("Option-Save")
self.ignore("Option-Load")
self.ignore("Option-Config")
self.ignore("Option-Quit")
self.ignore("Chara-Add")
self.ignore("Chara-Sub")
taskMgr.remove("readKeysTask")
self.optionMenu.quit()
def enterLoadMenu(self):
self.loadMenu = LoadMenu()
self.accept("Back-Load", self.request, ["StartMenu"])
taskMgr.add(self.loadMenu.readKeys, "readKeysTask")
def exitLoadMenu(self):
self.resetButtons()
self.ignore("Back-Load")
taskMgr.remove("readKeysTask")
self.loadMenu.quit()
def enterSaveMenu(self):
self.saveMenu = SaveMenu()
taskMgr.add(self.saveMenu.readKeys, "readKeysTask")
def exitSaveMenu(self):
self.resetButtons()
taskMgr.remove("readKeysTask")
self.saveMenu.quit()
def enterItemMenu(self):
self.itemMenu = ItemMenu()
taskMgr.add(self.itemMenu.readKeys, "readKeysTask")
def exitItemMenu(self):
self.resetButtons()
taskMgr.remove("readKeysTask")
self.itemMenu.quit()
def enterMagicMenu(self):
self.magicMenu = MagicMenu()
self.accept("Chara-Add", self.magicMenu.displayCharacterSheet, [1])
self.accept("Chara-Sub", self.magicMenu.displayCharacterSheet, [-1])
taskMgr.add(self.magicMenu.readKeys, "readKeysTask")
def exitMagicMenu(self):
self.resetButtons()
self.ignore("Chara-Add")
self.ignore("Chara-Sub")
taskMgr.remove("readKeysTask")
self.magicMenu.quit()
def enterConfigMenu(self):
self.configMenu = ConfigMenu()
self.accept("Chara-Add", self.configMenu.change_config, [1])
self.accept("Chara-Sub", self.configMenu.change_config, [-1])
taskMgr.add(self.configMenu.readKeys, "readKeysTask")
def exitConfigMenu(self):
self.resetButtons()
self.ignore("Chara-Add")
self.ignore("Chara-Sub")
taskMgr.remove("readKeysTask")
self.configMenu.quit()
# FSM ##################################################################
def callScene(self, cutsceneName):
base.gameData.currentCutsceneName = cutsceneName
self.requestWithFade('Cutscene')
def requestWithFade(self, stateName):
self.fadeInOutSequence(self.request, stateName)
def startNewGame(self):
base.gameData.resetGameModel()
# maybe request an opening cutscene etc
base.messenger.send("MapReload")
self.request("RPGField")
# this is needed for cutscenes
# self.rpgField.stop()
# self.request("Cutscene")