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ObjectTranslator.cs
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ObjectTranslator.cs
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/*
* This file is part of NLua.
*
* Copyright (c) 2013 Vinicius Jarina ([email protected])
* Copyright (C) 2003-2005 Fabio Mascarenhas de Queiroz.
* Copyright (C) 2012 Megax <http://megax.yeahunter.hu/>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.IO;
using System.Reflection;
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using NLua.Method;
using NLua.Exceptions;
using NLua.Extensions;
namespace NLua
{
#if USE_KOPILUA
using LuaCore = KopiLua.Lua;
using LuaState = KopiLua.LuaState;
using LuaNativeFunction = KopiLua.LuaNativeFunction;
#else
using LuaCore = KeraLua.Lua;
using LuaState = KeraLua.LuaState;
using LuaNativeFunction = KeraLua.LuaNativeFunction;
#endif
/*
* Passes objects from the CLR to Lua and vice-versa
*
* Author: Fabio Mascarenhas
* Version: 1.0
*/
public class ObjectTranslator
{
private LuaNativeFunction registerTableFunction, unregisterTableFunction, getMethodSigFunction,
getConstructorSigFunction, importTypeFunction, loadAssemblyFunction;
// object to object #
public readonly Dictionary<object, int> objectsBackMap = new Dictionary<object, int> ();
// object # to object (FIXME - it should be possible to get object address as an object #)
public readonly Dictionary<int, object> objects = new Dictionary<int, object> ();
internal EventHandlerContainer pendingEvents = new EventHandlerContainer ();
private MetaFunctions metaFunctions;
private List<Assembly> assemblies;
internal CheckType typeChecker;
internal Lua interpreter;
/// <summary>
/// We want to ensure that objects always have a unique ID
/// </summary>
private int nextObj = 0;
public MetaFunctions MetaFunctionsInstance {
get {
return metaFunctions;
}
}
public Lua Interpreter {
get {
return interpreter;
}
}
public ObjectTranslator (Lua interpreter, LuaState luaState)
{
this.interpreter = interpreter;
typeChecker = new CheckType (this);
metaFunctions = new MetaFunctions (this);
assemblies = new List<Assembly> ();
importTypeFunction = new LuaNativeFunction (ObjectTranslator.ImportType);
loadAssemblyFunction = new LuaNativeFunction (ObjectTranslator.LoadAssembly);
registerTableFunction = new LuaNativeFunction (ObjectTranslator.RegisterTable);
unregisterTableFunction = new LuaNativeFunction (ObjectTranslator.UnregisterTable);
getMethodSigFunction = new LuaNativeFunction (ObjectTranslator.GetMethodSignature);
getConstructorSigFunction = new LuaNativeFunction (ObjectTranslator.GetConstructorSignature);
CreateLuaObjectList (luaState);
CreateIndexingMetaFunction (luaState);
CreateBaseClassMetatable (luaState);
CreateClassMetatable (luaState);
CreateFunctionMetatable (luaState);
SetGlobalFunctions (luaState);
}
/*
* Sets up the list of objects in the Lua side
*/
private void CreateLuaObjectList (LuaState luaState)
{
LuaLib.LuaPushString (luaState, "luaNet_objects");
LuaLib.LuaNewTable (luaState);
LuaLib.LuaNewTable (luaState);
LuaLib.LuaPushString (luaState, "__mode");
LuaLib.LuaPushString (luaState, "v");
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaSetMetatable (luaState, -2);
LuaLib.LuaSetTable (luaState, (int)LuaIndexes.Registry);
}
/*
* Registers the indexing function of CLR objects
* passed to Lua
*/
private void CreateIndexingMetaFunction (LuaState luaState)
{
LuaLib.LuaPushString (luaState, "luaNet_indexfunction");
LuaLib.LuaLDoString (luaState, MetaFunctions.luaIndexFunction);
LuaLib.LuaRawSet (luaState, (int)LuaIndexes.Registry);
}
/*
* Creates the metatable for superclasses (the base
* field of registered tables)
*/
private void CreateBaseClassMetatable (LuaState luaState)
{
LuaLib.LuaLNewMetatable (luaState, "luaNet_searchbase");
LuaLib.LuaPushString (luaState, "__gc");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.gcFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaPushString (luaState, "__tostring");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.toStringFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaPushString (luaState, "__index");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.baseIndexFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaPushString (luaState, "__newindex");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.newindexFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaSetTop (luaState, -2);
}
/*
* Creates the metatable for type references
*/
private void CreateClassMetatable (LuaState luaState)
{
LuaLib.LuaLNewMetatable (luaState, "luaNet_class");
LuaLib.LuaPushString (luaState, "__gc");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.gcFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaPushString (luaState, "__tostring");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.toStringFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaPushString (luaState, "__index");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.classIndexFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaPushString (luaState, "__newindex");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.classNewindexFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaPushString (luaState, "__call");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.callConstructorFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaSetTop (luaState, -2);
}
/*
* Registers the global functions used by NLua
*/
private void SetGlobalFunctions (LuaState luaState)
{
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.indexFunction);
LuaLib.LuaSetGlobal (luaState, "get_object_member");
LuaLib.LuaPushStdCallCFunction (luaState, importTypeFunction);
LuaLib.LuaSetGlobal (luaState, "import_type");
LuaLib.LuaPushStdCallCFunction (luaState, loadAssemblyFunction);
LuaLib.LuaSetGlobal (luaState, "load_assembly");
LuaLib.LuaPushStdCallCFunction (luaState, registerTableFunction);
LuaLib.LuaSetGlobal (luaState, "make_object");
LuaLib.LuaPushStdCallCFunction (luaState, unregisterTableFunction);
LuaLib.LuaSetGlobal (luaState, "free_object");
LuaLib.LuaPushStdCallCFunction (luaState, getMethodSigFunction);
LuaLib.LuaSetGlobal (luaState, "get_method_bysig");
LuaLib.LuaPushStdCallCFunction (luaState, getConstructorSigFunction);
LuaLib.LuaSetGlobal (luaState, "get_constructor_bysig");
}
/*
* Creates the metatable for delegates
*/
private void CreateFunctionMetatable (LuaState luaState)
{
LuaLib.LuaLNewMetatable (luaState, "luaNet_function");
LuaLib.LuaPushString (luaState, "__gc");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.gcFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaPushString (luaState, "__call");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.execDelegateFunction);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaSetTop (luaState, -2);
}
/*
* Passes errors (argument e) to the Lua interpreter
*/
internal void ThrowError (LuaState luaState, object e)
{
// We use this to remove anything pushed by luaL_where
int oldTop = LuaLib.LuaGetTop (luaState);
// Stack frame #1 is our C# wrapper, so not very interesting to the user
// Stack frame #2 must be the lua code that called us, so that's what we want to use
LuaLib.LuaLWhere (luaState, 1);
var curlev = PopValues (luaState, oldTop);
// Determine the position in the script where the exception was triggered
string errLocation = string.Empty;
if (curlev.Length > 0)
errLocation = curlev [0].ToString ();
string message = e as string;
if (message != null) {
// Wrap Lua error (just a string) and store the error location
e = new LuaScriptException (message, errLocation);
} else {
var ex = e as Exception;
if (ex != null) {
// Wrap generic .NET exception as an InnerException and store the error location
e = new LuaScriptException (ex, errLocation);
}
}
Push (luaState, e);
LuaLib.LuaError (luaState);
}
/*
* Implementation of load_assembly. Throws an error
* if the assembly is not found.
*/
#if MONOTOUCH
[MonoTouch.MonoPInvokeCallback (typeof (LuaNativeFunction))]
#endif
[System.Runtime.InteropServices.AllowReversePInvokeCalls]
private static int LoadAssembly (LuaState luaState)
{
var translator = ObjectTranslatorPool.Instance.Find (luaState);
return translator.LoadAssemblyInternal (luaState);
}
private int LoadAssemblyInternal (LuaState luaState)
{
try {
string assemblyName = LuaLib.LuaToString (luaState, 1).ToString ();
Assembly assembly = null;
try {
assembly = Assembly.Load (assemblyName);
} catch (BadImageFormatException) {
// The assemblyName was invalid. It is most likely a path.
}
#if !SILVERLIGHT
if (assembly == null)
assembly = Assembly.Load (AssemblyName.GetAssemblyName (assemblyName));
#endif
if (assembly != null && !assemblies.Contains (assembly))
assemblies.Add (assembly);
} catch (Exception e) {
ThrowError (luaState, e);
}
return 0;
}
internal Type FindType (string className)
{
foreach (var assembly in assemblies) {
var klass = assembly.GetType (className);
if (klass != null)
return klass;
}
return null;
}
/*
* Implementation of import_type. Returns nil if the
* type is not found.
*/
#if MONOTOUCH
[MonoTouch.MonoPInvokeCallback (typeof (LuaNativeFunction))]
#endif
[System.Runtime.InteropServices.AllowReversePInvokeCalls]
private static int ImportType (LuaState luaState)
{
var translator = ObjectTranslatorPool.Instance.Find (luaState);
return translator.ImportTypeInternal (luaState);
}
private int ImportTypeInternal (LuaState luaState)
{
string className = LuaLib.LuaToString (luaState, 1).ToString ();
var klass = FindType (className);
if (klass != null)
PushType (luaState, klass);
else
LuaLib.LuaPushNil (luaState);
return 1;
}
/*
* Implementation of make_object. Registers a table (first
* argument in the stack) as an object subclassing the
* type passed as second argument in the stack.
*/
#if MONOTOUCH
[MonoTouch.MonoPInvokeCallback (typeof (LuaNativeFunction))]
#endif
[System.Runtime.InteropServices.AllowReversePInvokeCalls]
private static int RegisterTable (LuaState luaState)
{
var translator = ObjectTranslatorPool.Instance.Find (luaState);
return translator.RegisterTableInternal (luaState);
}
private int RegisterTableInternal (LuaState luaState)
{
if (LuaLib.LuaType (luaState, 1) == LuaTypes.Table) {
var luaTable = GetTable (luaState, 1);
string superclassName = LuaLib.LuaToString (luaState, 2).ToString ();
if (superclassName != null) {
var klass = FindType (superclassName);
if (klass != null) {
// Creates and pushes the object in the stack, setting
// it as the metatable of the first argument
object obj = CodeGeneration.Instance.GetClassInstance (klass, luaTable);
PushObject (luaState, obj, "luaNet_metatable");
LuaLib.LuaNewTable (luaState);
LuaLib.LuaPushString (luaState, "__index");
LuaLib.LuaPushValue (luaState, -3);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaPushString (luaState, "__newindex");
LuaLib.LuaPushValue (luaState, -3);
LuaLib.LuaSetTable (luaState, -3);
LuaLib.LuaSetMetatable (luaState, 1);
// Pushes the object again, this time as the base field
// of the table and with the luaNet_searchbase metatable
LuaLib.LuaPushString (luaState, "base");
int index = AddObject (obj);
PushNewObject (luaState, obj, index, "luaNet_searchbase");
LuaLib.LuaRawSet (luaState, 1);
} else
ThrowError (luaState, "register_table: can not find superclass '" + superclassName + "'");
} else
ThrowError (luaState, "register_table: superclass name can not be null");
} else
ThrowError (luaState, "register_table: first arg is not a table");
return 0;
}
/*
* Implementation of free_object. Clears the metatable and the
* base field, freeing the created object for garbage-collection
*/
#if MONOTOUCH
[MonoTouch.MonoPInvokeCallback (typeof (LuaNativeFunction))]
#endif
[System.Runtime.InteropServices.AllowReversePInvokeCalls]
private static int UnregisterTable (LuaState luaState)
{
var translator = ObjectTranslatorPool.Instance.Find (luaState);
return translator.UnregisterTableInternal (luaState);
}
private int UnregisterTableInternal (LuaState luaState)
{
try {
if (LuaLib.LuaGetMetatable (luaState, 1) != 0) {
LuaLib.LuaPushString (luaState, "__index");
LuaLib.LuaGetTable (luaState, -2);
object obj = GetRawNetObject (luaState, -1);
if (obj == null)
ThrowError (luaState, "unregister_table: arg is not valid table");
var luaTableField = obj.GetType ().GetField ("__luaInterface_luaTable");
if (luaTableField == null)
ThrowError (luaState, "unregister_table: arg is not valid table");
luaTableField.SetValue (obj, null);
LuaLib.LuaPushNil (luaState);
LuaLib.LuaSetMetatable (luaState, 1);
LuaLib.LuaPushString (luaState, "base");
LuaLib.LuaPushNil (luaState);
LuaLib.LuaSetTable (luaState, 1);
} else
ThrowError (luaState, "unregister_table: arg is not valid table");
} catch (Exception e) {
ThrowError (luaState, e.Message);
}
return 0;
}
/*
* Implementation of get_method_bysig. Returns nil
* if no matching method is not found.
*/
#if MONOTOUCH
[MonoTouch.MonoPInvokeCallback (typeof (LuaNativeFunction))]
#endif
[System.Runtime.InteropServices.AllowReversePInvokeCalls]
private static int GetMethodSignature (LuaState luaState)
{
var translator = ObjectTranslatorPool.Instance.Find (luaState);
return translator.GetMethodSignatureInternal (luaState);
}
private int GetMethodSignatureInternal (LuaState luaState)
{
IReflect klass;
object target;
int udata = LuaLib.LuaNetCheckUData (luaState, 1, "luaNet_class");
if (udata != -1) {
klass = (IReflect)objects [udata];
target = null;
} else {
target = GetRawNetObject (luaState, 1);
if (target == null) {
ThrowError (luaState, "get_method_bysig: first arg is not type or object reference");
LuaLib.LuaPushNil (luaState);
return 1;
}
klass = target.GetType ();
}
string methodName = LuaLib.LuaToString (luaState, 2).ToString ();
var signature = new Type[LuaLib.LuaGetTop (luaState) - 2];
for (int i = 0; i < signature.Length; i++)
signature [i] = FindType (LuaLib.LuaToString (luaState, i + 3).ToString ());
try {
//CP: Added ignore case
var method = klass.GetMethod (methodName, BindingFlags.Public | BindingFlags.Static |
BindingFlags.Instance | BindingFlags.FlattenHierarchy | BindingFlags.IgnoreCase, null, signature, null);
PushFunction (luaState, new LuaNativeFunction ((new LuaMethodWrapper (this, target, klass, method)).invokeFunction));
} catch (Exception e) {
ThrowError (luaState, e);
LuaLib.LuaPushNil (luaState);
}
return 1;
}
/*
* Implementation of get_constructor_bysig. Returns nil
* if no matching constructor is found.
*/
#if MONOTOUCH
[MonoTouch.MonoPInvokeCallback (typeof (LuaNativeFunction))]
#endif
[System.Runtime.InteropServices.AllowReversePInvokeCalls]
private static int GetConstructorSignature (LuaState luaState)
{
var translator = ObjectTranslatorPool.Instance.Find (luaState);
return translator.GetConstructorSignatureInternal (luaState);
}
private int GetConstructorSignatureInternal (LuaState luaState)
{
IReflect klass = null;
int udata = LuaLib.LuaNetCheckUData (luaState, 1, "luaNet_class");
if (udata != -1)
klass = (IReflect)objects [udata];
if (klass == null)
ThrowError (luaState, "get_constructor_bysig: first arg is invalid type reference");
var signature = new Type[LuaLib.LuaGetTop (luaState) - 1];
for (int i = 0; i < signature.Length; i++)
signature [i] = FindType (LuaLib.LuaToString (luaState, i + 2).ToString ());
try {
ConstructorInfo constructor = klass.UnderlyingSystemType.GetConstructor (signature);
PushFunction (luaState, new LuaNativeFunction ((new LuaMethodWrapper (this, null, klass, constructor)).invokeFunction));
} catch (Exception e) {
ThrowError (luaState, e);
LuaLib.LuaPushNil (luaState);
}
return 1;
}
/*
* Pushes a type reference into the stack
*/
internal void PushType (LuaState luaState, Type t)
{
PushObject (luaState, new ProxyType (t), "luaNet_class");
}
/*
* Pushes a delegate into the stack
*/
internal void PushFunction (LuaState luaState, LuaNativeFunction func)
{
PushObject (luaState, func, "luaNet_function");
}
/*
* Pushes a CLR object into the Lua stack as an userdata
* with the provided metatable
*/
internal void PushObject (LuaState luaState, object o, string metatable)
{
int index = -1;
// Pushes nil
if (o == null) {
LuaLib.LuaPushNil (luaState);
return;
}
// Object already in the list of Lua objects? Push the stored reference.
bool found = objectsBackMap.TryGetValue (o, out index);
if (found) {
LuaLib.LuaLGetMetatable (luaState, "luaNet_objects");
LuaLib.LuaRawGetI (luaState, -1, index);
// Note: starting with lua5.1 the garbage collector may remove weak reference items (such as our luaNet_objects values) when the initial GC sweep
// occurs, but the actual call of the __gc finalizer for that object may not happen until a little while later. During that window we might call
// this routine and find the element missing from luaNet_objects, but collectObject() has not yet been called. In that case, we go ahead and call collect
// object here
// did we find a non nil object in our table? if not, we need to call collect object
var type = LuaLib.LuaType (luaState, -1);
if (type != LuaTypes.Nil) {
LuaLib.LuaRemove (luaState, -2); // drop the metatable - we're going to leave our object on the stack
return;
}
// MetaFunctions.dumpStack(this, luaState);
LuaLib.LuaRemove (luaState, -1); // remove the nil object value
LuaLib.LuaRemove (luaState, -1); // remove the metatable
CollectObject (o, index); // Remove from both our tables and fall out to get a new ID
}
index = AddObject (o);
PushNewObject (luaState, o, index, metatable);
}
/*
* Pushes a new object into the Lua stack with the provided
* metatable
*/
private void PushNewObject (LuaState luaState, object o, int index, string metatable)
{
if (metatable == "luaNet_metatable") {
// Gets or creates the metatable for the object's type
LuaLib.LuaLGetMetatable (luaState, o.GetType ().AssemblyQualifiedName);
if (LuaLib.LuaIsNil (luaState, -1)) {
LuaLib.LuaSetTop (luaState, -2);
LuaLib.LuaLNewMetatable (luaState, o.GetType ().AssemblyQualifiedName);
LuaLib.LuaPushString (luaState, "cache");
LuaLib.LuaNewTable (luaState);
LuaLib.LuaRawSet (luaState, -3);
LuaLib.LuaPushLightUserData (luaState, LuaLib.LuaNetGetTag ());
LuaLib.LuaPushNumber (luaState, 1);
LuaLib.LuaRawSet (luaState, -3);
LuaLib.LuaPushString (luaState, "__index");
LuaLib.LuaPushString (luaState, "luaNet_indexfunction");
LuaLib.LuaRawGet (luaState, (int)LuaIndexes.Registry);
LuaLib.LuaRawSet (luaState, -3);
LuaLib.LuaPushString (luaState, "__gc");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.gcFunction);
LuaLib.LuaRawSet (luaState, -3);
LuaLib.LuaPushString (luaState, "__tostring");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.toStringFunction);
LuaLib.LuaRawSet (luaState, -3);
LuaLib.LuaPushString (luaState, "__newindex");
LuaLib.LuaPushStdCallCFunction (luaState, metaFunctions.newindexFunction);
LuaLib.LuaRawSet (luaState, -3);
}
} else
LuaLib.LuaLGetMetatable (luaState, metatable);
// Stores the object index in the Lua list and pushes the
// index into the Lua stack
LuaLib.LuaLGetMetatable (luaState, "luaNet_objects");
LuaLib.LuaNetNewUData (luaState, index);
LuaLib.LuaPushValue (luaState, -3);
LuaLib.LuaRemove (luaState, -4);
LuaLib.LuaSetMetatable (luaState, -2);
LuaLib.LuaPushValue (luaState, -1);
LuaLib.LuaRawSetI (luaState, -3, index);
LuaLib.LuaRemove (luaState, -2);
}
/*
* Gets an object from the Lua stack with the desired type, if it matches, otherwise
* returns null.
*/
internal object GetAsType (LuaState luaState, int stackPos, Type paramType)
{
var extractor = typeChecker.CheckLuaType (luaState, stackPos, paramType);
return extractor != null ? extractor (luaState, stackPos) : null;
}
/// <summary>
/// Given the Lua int ID for an object remove it from our maps
/// </summary>
/// <param name = "udata"></param>
internal void CollectObject (int udata)
{
object o;
bool found = objects.TryGetValue (udata, out o);
// The other variant of collectObject might have gotten here first, in that case we will silently ignore the missing entry
if (found) {
// Debug.WriteLine("Removing " + o.ToString() + " @ " + udata);
objects.Remove (udata);
objectsBackMap.Remove (o);
}
}
/// <summary>
/// Given an object reference, remove it from our maps
/// </summary>
/// <param name = "udata"></param>
private void CollectObject (object o, int udata)
{
// Debug.WriteLine("Removing " + o.ToString() + " @ " + udata);
objects.Remove (udata);
objectsBackMap.Remove (o);
}
private int AddObject (object obj)
{
// New object: inserts it in the list
int index = nextObj++;
objects [index] = obj;
objectsBackMap [obj] = index;
return index;
}
/*
* Gets an object from the Lua stack according to its Lua type.
*/
internal object GetObject (LuaState luaState, int index)
{
var type = LuaLib.LuaType (luaState, index);
switch (type) {
case LuaTypes.Number:
{
return LuaLib.LuaToNumber (luaState, index);
}
case LuaTypes.String:
{
return LuaLib.LuaToString (luaState, index);
}
case LuaTypes.Boolean:
{
return LuaLib.LuaToBoolean (luaState, index);
}
case LuaTypes.Table:
{
return GetTable (luaState, index);
}
case LuaTypes.Function:
{
return GetFunction (luaState, index);
}
case LuaTypes.UserData:
{
int udata = LuaLib.LuaNetToNetObject (luaState, index);
return udata != -1 ? objects [udata] : GetUserData (luaState, index);
}
default:
return null;
}
}
/*
* Gets the table in the index positon of the Lua stack.
*/
internal LuaTable GetTable (LuaState luaState, int index)
{
LuaLib.LuaPushValue (luaState, index);
return new LuaTable (LuaLib.LuaRef (luaState, 1), interpreter);
}
/*
* Gets the userdata in the index positon of the Lua stack.
*/
internal LuaUserData GetUserData (LuaState luaState, int index)
{
LuaLib.LuaPushValue (luaState, index);
return new LuaUserData (LuaLib.LuaRef (luaState, 1), interpreter);
}
/*
* Gets the function in the index positon of the Lua stack.
*/
internal LuaFunction GetFunction (LuaState luaState, int index)
{
LuaLib.LuaPushValue (luaState, index);
return new LuaFunction (LuaLib.LuaRef (luaState, 1), interpreter);
}
/*
* Gets the CLR object in the index positon of the Lua stack. Returns
* delegates as Lua functions.
*/
internal object GetNetObject (LuaState luaState, int index)
{
int idx = LuaLib.LuaNetToNetObject (luaState, index);
return idx != -1 ? objects [idx] : null;
}
/*
* Gets the CLR object in the index position of the Lua stack. Returns
* delegates as is.
*/
internal object GetRawNetObject (LuaState luaState, int index)
{
int udata = LuaLib.LuaNetRawNetObj (luaState, index);
return udata != -1 ? objects [udata] : null;
}
/*
* Gets the values from the provided index to
* the top of the stack and returns them in an array.
*/
internal object[] PopValues (LuaState luaState, int oldTop)
{
int newTop = LuaLib.LuaGetTop (luaState);
if (oldTop == newTop)
return null;
else {
var returnValues = new List<object> ();
for (int i = oldTop+1; i <= newTop; i++)
returnValues.Add (GetObject (luaState, i));
LuaLib.LuaSetTop (luaState, oldTop);
return returnValues.ToArray ();
}
}
/*
* Gets the values from the provided index to
* the top of the stack and returns them in an array, casting
* them to the provided types.
*/
internal object[] PopValues (LuaState luaState, int oldTop, Type[] popTypes)
{
int newTop = LuaLib.LuaGetTop (luaState);
if (oldTop == newTop)
return null;
else {
int iTypes;
var returnValues = new List<object> ();
if (popTypes [0] == typeof(void))
iTypes = 1;
else
iTypes = 0;
for (int i = oldTop+1; i <= newTop; i++) {
returnValues.Add (GetAsType (luaState, i, popTypes [iTypes]));
iTypes++;
}
LuaLib.LuaSetTop (luaState, oldTop);
return returnValues.ToArray ();
}
}
// kevinh - the following line doesn't work for remoting proxies - they always return a match for 'is'
// else if(o is ILuaGeneratedType)
private static bool IsILua (object o)
{
if (o is ILuaGeneratedType) {
// Make sure we are _really_ ILuaGenerated
var typ = o.GetType ();
return typ.GetInterface ("ILuaGeneratedType", true) != null;
}
return false;
}
/*
* Pushes the object into the Lua stack according to its type.
*/
internal void Push (LuaState luaState, object o)
{
if (o == null)
LuaLib.LuaPushNil (luaState);
else if (o is sbyte || o is byte || o is short || o is ushort ||
o is int || o is uint || o is long || o is float ||
o is ulong || o is decimal || o is double) {
double d = Convert.ToDouble (o);
LuaLib.LuaPushNumber (luaState, d);
} else if (o is char) {
double d = (char)o;
LuaLib.LuaPushNumber (luaState, d);
} else if (o is string) {
string str = (string)o;
LuaLib.LuaPushString (luaState, str);
} else if (o is bool) {
bool b = (bool)o;
LuaLib.LuaPushBoolean (luaState, b);
} else if (IsILua (o))
(((ILuaGeneratedType)o).LuaInterfaceGetLuaTable ()).Push (luaState);
else if (o is LuaTable)
((LuaTable)o).Push (luaState);
else if (o is LuaNativeFunction)
PushFunction (luaState, (LuaNativeFunction)o);
else if (o is LuaFunction)
((LuaFunction)o).Push (luaState);
else
PushObject (luaState, o, "luaNet_metatable");
}
/*
* Checks if the method matches the arguments in the Lua stack, getting
* the arguments if it does.
*/
internal bool MatchParameters (LuaState luaState, MethodBase method, ref MethodCache methodCache)
{
return metaFunctions.MatchParameters (luaState, method, ref methodCache);
}
internal Array TableToArray(object luaParamValue, Type paramArrayType) {
return metaFunctions.TableToArray(luaParamValue,paramArrayType);
}
}
}