From 9140acb432d65c3318e405bf42f04ba0ed7e9739 Mon Sep 17 00:00:00 2001 From: yairm210 Date: Sun, 20 Oct 2024 15:02:04 +0300 Subject: [PATCH] 4.13.18 --- .../jsons/Civ V - Vanilla/Policies.json | 5 +- .../jsons/translations/Afrikaans.properties | 20 +++--- .../jsons/translations/Bangla.properties | 20 +++--- .../jsons/translations/Belarusian.properties | 20 +++--- .../jsons/translations/Bosnian.properties | 20 +++--- .../Brazilian_Portuguese.properties | 12 ++-- .../jsons/translations/Bulgarian.properties | 20 +++--- .../jsons/translations/Catalan.properties | 12 ++-- .../jsons/translations/Czech.properties | 20 +++--- .../jsons/translations/Dutch.properties | 18 +++--- .../jsons/translations/English.properties | 20 +++--- .../jsons/translations/Filipino.properties | 18 +++--- .../jsons/translations/Finnish.properties | 20 +++--- .../jsons/translations/French.properties | 12 ++-- .../jsons/translations/Galician.properties | 12 ++-- .../jsons/translations/German.properties | 12 ++-- .../jsons/translations/Greek.properties | 20 +++--- .../jsons/translations/Hungarian.properties | 12 ++-- .../jsons/translations/Indonesian.properties | 12 ++-- .../jsons/translations/Italian.properties | 12 ++-- .../jsons/translations/Japanese.properties | 18 +++--- .../jsons/translations/Korean.properties | 16 +++-- .../jsons/translations/Latin.properties | 45 +++---------- .../jsons/translations/Lithuanian.properties | 18 +++--- .../jsons/translations/Malay.properties | 20 +++--- .../jsons/translations/Norwegian.properties | 18 +++--- .../Persian_(Pinglish-DIN).properties | 20 +++--- .../Persian_(Pinglish-UN).properties | 20 +++--- .../jsons/translations/Polish.properties | 12 ++-- .../jsons/translations/Portuguese.properties | 63 +++---------------- .../jsons/translations/Romanian.properties | 18 +++--- .../jsons/translations/Russian.properties | 12 ++-- .../jsons/translations/Rusyn.properties | 20 +++--- .../Simplified_Chinese.properties | 12 ++-- .../jsons/translations/Spanish.properties | 12 ++-- .../jsons/translations/Swedish.properties | 18 +++--- .../assets/jsons/translations/Thai.properties | 20 +++--- .../Traditional_Chinese.properties | 12 ++-- .../jsons/translations/Turkish.properties | 12 ++-- .../jsons/translations/Ukrainian.properties | 12 ++-- .../jsons/translations/Vietnamese.properties | 12 ++-- .../assets/jsons/translations/Zulu.properties | 20 +++--- .../completionPercentages.properties | 6 +- changelog.md | 21 ++----- docs/Modders/uniques.md | 24 +++---- .../android/en-US/changelogs/1060.txt | 23 ++----- 46 files changed, 442 insertions(+), 379 deletions(-) diff --git a/android/assets/jsons/Civ V - Vanilla/Policies.json b/android/assets/jsons/Civ V - Vanilla/Policies.json index 3640af692bc18..8c759ff06f38f 100644 --- a/android/assets/jsons/Civ V - Vanilla/Policies.json +++ b/android/assets/jsons/Civ V - Vanilla/Policies.json @@ -285,7 +285,10 @@ "Domination": 0, "Scientific": 0 }, - "uniques": ["[-25]% City-State Influence degradation"], + "uniques": [ + "[-25]% City-State Influence degradation", + "[-100]% weight to this choice for AI decisions " + ], "policies": [ { "name": "Philantropy", diff --git a/android/assets/jsons/translations/Afrikaans.properties b/android/assets/jsons/translations/Afrikaans.properties index 122add37875cd..55eb91930559c 100644 --- a/android/assets/jsons/translations/Afrikaans.properties +++ b/android/assets/jsons/translations/Afrikaans.properties @@ -3926,14 +3926,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -3960,12 +3970,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Bangla.properties b/android/assets/jsons/translations/Bangla.properties index 84c58d0f49ddf..c1c04cb55f373 100644 --- a/android/assets/jsons/translations/Bangla.properties +++ b/android/assets/jsons/translations/Bangla.properties @@ -3536,14 +3536,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -3570,12 +3580,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Belarusian.properties b/android/assets/jsons/translations/Belarusian.properties index 76cea2cbd9d5d..cf06382ce6018 100644 --- a/android/assets/jsons/translations/Belarusian.properties +++ b/android/assets/jsons/translations/Belarusian.properties @@ -3585,14 +3585,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -3619,12 +3629,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Bosnian.properties b/android/assets/jsons/translations/Bosnian.properties index ef0cbad06774c..9c0f51d394d44 100644 --- a/android/assets/jsons/translations/Bosnian.properties +++ b/android/assets/jsons/translations/Bosnian.properties @@ -4160,14 +4160,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -4194,12 +4204,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 515407db6ea5d..d7df3d36144ff 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -2345,10 +2345,17 @@ Irremovable = Irremovível Will not be replaced by automated units = Não serão substituídos por unidades automatizadas Improves [resourceFilter] resource in this tile = Melhora o recurso [resourceFilter] neste painel Will not build [baseUnitFilter/buildingFilter] = Não será construído [baseUnitFilter/buildingFilter] -with [amount]% chance = com [amount]% de chance every [positiveAmount] turns = cada [positiveAmount] turnos before turn number [amount] = antes do número de turno [amount] after turn number [amount] = após o número de turno [amount] +on [speed] game speed = na [speed] velocidade do jogo +when [victoryType] Victory is enabled = quando Vitória [victoryType] está ativado +when [victoryType] Victory is disabled = quando Vitória [victoryType] está desativado + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = com [amount]% de chance for [civFilter] Civilizations = para [civFilter] Civilizações when at war = quando em guerra when not at war = quando não está em guerra @@ -2362,9 +2369,6 @@ during the [era] = durante o período [era] before the [era] = antes da [era] starting from the [era] = a partir da [era] if starting in the [era] = se começar no período [era] -on [speed] game speed = na [speed] velocidade do jogo -when [victoryType] Victory is enabled = quando Vitória [victoryType] está ativado -when [victoryType] Victory is disabled = quando Vitória [victoryType] está desativado if no other Civilization has researched this = se nenhuma outra Civilização pesquisou isso after discovering [tech] = depois de descobrir [tech] before discovering [tech] = antes de descobrir [tech] diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 9eff2f090b6d9..bc1c5b41ec5ae 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -3224,14 +3224,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -3258,12 +3268,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index c5d4c71d8763e..c2b493aa94296 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -2341,10 +2341,17 @@ Irremovable = No es pot treure. Will not be replaced by automated units = Les unitats automatizades no ho reemplaçaran Improves [resourceFilter] resource in this tile = Millora el recurs [resourceFilter] d’aquesta casella Will not build [baseUnitFilter/buildingFilter] = No construirà [baseUnitFilter/buildingFilter] -with [amount]% chance = amb una probabilitat de [amount] %. every [positiveAmount] turns = cada [positiveAmount] torns before turn number [amount] = abans del torn [amount] after turn number [amount] = després del torn [amount] +on [speed] game speed = a velocitat de partida [speed] +when [victoryType] Victory is enabled = quan la victòria per [victoryType] està activada +when [victoryType] Victory is disabled = quan la victòria per [victoryType] està desactivada + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = amb una probabilitat de [amount] %. # Requires translation! for [civFilter] Civilizations = when at war = quan està en guerra @@ -2359,9 +2366,6 @@ during the [era] = durant l’[era] before the [era] = abans de l’[era] starting from the [era] = a partir de l’[era] if starting in the [era] = si es comença a l’[era] -on [speed] game speed = a velocitat de partida [speed] -when [victoryType] Victory is enabled = quan la victòria per [victoryType] està activada -when [victoryType] Victory is disabled = quan la victòria per [victoryType] està desactivada if no other Civilization has researched this = si cap altra civilització l’ha recercat after discovering [tech] = després de descobrir «[tech]» before discovering [tech] = abans de descobrir «[tech]» diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index c27845551b418..8562336acdfa5 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -2698,14 +2698,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = when at war = je-li ve válce when not at war = není-li ve válce @@ -2723,12 +2733,6 @@ starting from the [era] = počínaje érou [era] # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = after discovering [tech] = po objevu technologie [tech] before discovering [tech] = před objevem technologie [tech] diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 4a694c46880db..c1686edba2de5 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -2445,13 +2445,23 @@ Will not be replaced by automated units = Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = -with [amount]% chance = met [amount]% kans every [positiveAmount] turns = elke [positiveAmount] beurten # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = met [amount]% kans + # Requires translation! for [civFilter] Civilizations = when at war = Tijdens een oorlog when not at war = Tijdens vrede @@ -2466,12 +2476,6 @@ during the [era] = tijdens het [era] before the [era] = voor het [era] starting from the [era] = beginnend in het [era] if starting in the [era] = indien men start in het [era] - # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = if no other Civilization has researched this = als geen andere Beschavingen dit reeds ontdekt hebben after discovering [tech] = na ontdekking van [tech] before discovering [tech] = voor het ontdekken van [tech] diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 1598ac0e45227..a289ed40802c5 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -4352,14 +4352,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -4386,12 +4396,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index f3fecbf68f898..7d142974b7494 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -2479,7 +2479,6 @@ Will not be replaced by automated units = Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = -with [amount]% chance = nang may [amount]% na pagkakataon # Requires translation! every [positiveAmount] turns = # Requires translation! @@ -2487,6 +2486,17 @@ before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = nang may [amount]% na pagkakataon + # Requires translation! for [civFilter] Civilizations = when at war = kapag nasa giyera when not at war = kung hindi nasa digmaan @@ -2501,12 +2511,6 @@ during the [era] = sa loob ng [era] before the [era] = bago ang [era] starting from the [era] = simula sa [era] if starting in the [era] = kapag ito'y nagsisimula sa [era] - # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = if no other Civilization has researched this = kung walang sibilisasyon na nakasaliksik nito after discovering [tech] = pagkatapos madiskubre ang [tech] before discovering [tech] = bago madiskubre ang [tech] diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 51f5721f814e2..c124503787405 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -3386,14 +3386,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -3420,12 +3430,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 2118d95884786..7c15bc49a0083 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -2339,10 +2339,17 @@ Irremovable = Insupprimable Will not be replaced by automated units = Ne sera pas remplacé par les unités automatisées Improves [resourceFilter] resource in this tile = Aménage la ressource [resourceFilter] sur cette case Will not build [baseUnitFilter/buildingFilter] = Ne construira pas [baseUnitFilter/buildingFilter] -with [amount]% chance = avec [amount]% de chances every [positiveAmount] turns = tous les [positiveAmount] tours before turn number [amount] = avant le tour [amount] after turn number [amount] = après le tour [amount] +on [speed] game speed = en vitesse de jeu [speed] +when [victoryType] Victory is enabled = quand la Victoire [victoryType] est activée +when [victoryType] Victory is disabled = quand la Victoire [victoryType] est désactivée + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = avec [amount]% de chances for [civFilter] Civilizations = pour [civFilter] civilisations when at war = quand en guerre when not at war = quand en paix @@ -2356,9 +2363,6 @@ during the [era] = pendant [era] before the [era] = avant [era] starting from the [era] = à partir de [era] if starting in the [era] = si débute à [era] -on [speed] game speed = en vitesse de jeu [speed] -when [victoryType] Victory is enabled = quand la Victoire [victoryType] est activée -when [victoryType] Victory is disabled = quand la Victoire [victoryType] est désactivée if no other Civilization has researched this = si aucune autre Civilisation n'a recherché ceci after discovering [tech] = après avoir découvert [tech] before discovering [tech] = avant de découvrir [tech] diff --git a/android/assets/jsons/translations/Galician.properties b/android/assets/jsons/translations/Galician.properties index 02a94774ede21..376764026614e 100644 --- a/android/assets/jsons/translations/Galician.properties +++ b/android/assets/jsons/translations/Galician.properties @@ -2367,10 +2367,17 @@ Irremovable = Inamovible Will not be replaced by automated units = Non será substituído por unidades automatizadas Improves [resourceFilter] resource in this tile = Mellora o recurso [resourceFilter] nesta cela Will not build [baseUnitFilter/buildingFilter] = Non se compilará [baseUnitFilter/buildingFilter] -with [amount]% chance = cunha probabilidade de [amount]% every [positiveAmount] turns = cada quenda [positiveAmount] before turn number [amount] = número antes da quenda [amount] after turn number [amount] = número despois da quenda [amount] +on [speed] game speed = en velocidade do xogo [speed] +when [victoryType] Victory is enabled = cando a Victoria [victoryType] está activada +when [victoryType] Victory is disabled = cando a Victoria [victoryType] está desactivada + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = cunha probabilidade de [amount]% # Requires translation! for [civFilter] Civilizations = when at war = se está en guerra @@ -2385,9 +2392,6 @@ during the [era] = durante a [era] before the [era] = antes da [era] starting from the [era] = a partir da [era] if starting in the [era] = se se empeza na [era] -on [speed] game speed = en velocidade do xogo [speed] -when [victoryType] Victory is enabled = cando a Victoria [victoryType] está activada -when [victoryType] Victory is disabled = cando a Victoria [victoryType] está desactivada if no other Civilization has researched this = se ningunha outra Civilización investigou isto after discovering [tech] = despois de descubrir [tech] before discovering [tech] = antes de descubrir [tech] diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 4f625e54f6ccb..b61d098e28eb2 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -2339,10 +2339,17 @@ Irremovable = Nicht entfernbar Will not be replaced by automated units = Wird nicht durch automatisierte Einheiten ersetzt Improves [resourceFilter] resource in this tile = Verbessert [resourceFilter] Ressource in diesem Feld Will not build [baseUnitFilter/buildingFilter] = Kann [baseUnitFilter/buildingFilter] nicht bauen -with [amount]% chance = mit [amount]% Chance every [positiveAmount] turns = aller [positiveAmount] Runden before turn number [amount] = vor Runde [amount] after turn number [amount] = nach Runde [amount] +on [speed] game speed = bei [speed] Spielgeschwindigkeit +when [victoryType] Victory is enabled = wenn [victoryType] Sieg aktiviert ist +when [victoryType] Victory is disabled = wenn [victoryType] Sieg deaktiviert ist + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = mit [amount]% Chance for [civFilter] Civilizations = für [civFilter] Zivilisationen when at war = wenn im Krieg when not at war = wenn nicht im Krieg @@ -2356,9 +2363,6 @@ during the [era] = während [era] before the [era] = vor [era] starting from the [era] = beginnend mit [era] if starting in the [era] = wenn mit der [era] gestartet wird -on [speed] game speed = bei [speed] Spielgeschwindigkeit -when [victoryType] Victory is enabled = wenn [victoryType] Sieg aktiviert ist -when [victoryType] Victory is disabled = wenn [victoryType] Sieg deaktiviert ist if no other Civilization has researched this = wenn keine andere Zivilisation dies bereits erforscht hat after discovering [tech] = nach dem Entdecken von [tech] before discovering [tech] = vor dem Entdecken von [tech] diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index 85eb899bdab04..b57e419c8bd96 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -3970,14 +3970,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -4004,12 +4014,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 5398064ff1e0d..d7c6d762eff2d 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -2384,10 +2384,17 @@ Will not be replaced by automated units = Nem lesz helyettesítve automatizált # Requires translation! Improves [resourceFilter] resource in this tile = Will not build [baseUnitFilter/buildingFilter] = Nem épít [baseUnitFilter/buildingFilter] -with [amount]% chance = [amount]% eséllyel every [positiveAmount] turns = minden [positiveAmount]. körben before turn number [amount] = [amount]. kör előtt after turn number [amount] = [amount]. kör után +on [speed] game speed = [speed] játéksebességen +when [victoryType] Victory is enabled = ha a(z) [victoryType] győzelem engedélyezett +when [victoryType] Victory is disabled = ha a(z) [victoryType] győzelem nem engedélyezett + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = [amount]% eséllyel # Requires translation! for [civFilter] Civilizations = when at war = háborúban @@ -2402,9 +2409,6 @@ during the [era] = [era] idején before the [era] = [era] előtt starting from the [era] = [era]tól kezdődően if starting in the [era] = ha a [era]ban kezdődik a játék -on [speed] game speed = [speed] játéksebességen -when [victoryType] Victory is enabled = ha a(z) [victoryType] győzelem engedélyezett -when [victoryType] Victory is disabled = ha a(z) [victoryType] győzelem nem engedélyezett if no other Civilization has researched this = ha még nem találta fel ezt más civilizáció after discovering [tech] = [tech] feltalálása után before discovering [tech] = a(z) [tech] feltalálása előtt diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index a750704d7542c..6e39740bd824c 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -2339,10 +2339,17 @@ Irremovable = Tidak dapat disingkirkan Will not be replaced by automated units = Tidak akan digantikan oleh unit yang diotomatisasi Improves [resourceFilter] resource in this tile = Meningkatkan sumber daya [resourceFilter] di ubin ini Will not build [baseUnitFilter/buildingFilter] = Tidak akan membangun [baseUnitFilter/buildingFilter] -with [amount]% chance = dengan [amount]% kemungkinan every [positiveAmount] turns = setiap [positiveAmount] giliran before turn number [amount] = sebelum angka giliran [amount] after turn number [amount] = sesudah angka giliran [amount] +on [speed] game speed = pada kecepatan permainan [speed] +when [victoryType] Victory is enabled = saat Kemenangan [victoryType] dinyalakan +when [victoryType] Victory is disabled = saat Kemenangan [victoryType] dimatikan + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = dengan [amount]% kemungkinan for [civFilter] Civilizations = untuk [civFilter] Peradaban when at war = saat sedang berperang when not at war = saat tidak sedang berperang @@ -2356,9 +2363,6 @@ during the [era] = selama [era] before the [era] = sebelum [era] starting from the [era] = mulai dari [era] if starting in the [era] = jika memulai dari [era] -on [speed] game speed = pada kecepatan permainan [speed] -when [victoryType] Victory is enabled = saat Kemenangan [victoryType] dinyalakan -when [victoryType] Victory is disabled = saat Kemenangan [victoryType] dimatikan if no other Civilization has researched this = jika belum ada Peradaban lain yang telah meneliti ini after discovering [tech] = setelah menemukan [tech] before discovering [tech] = sebelum menemukan [tech] diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index caf92fe5043fe..76ca48e13c65d 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -2345,10 +2345,17 @@ Irremovable = Irremovibile Will not be replaced by automated units = Non rimpiazzabile da unità automatizzate Improves [resourceFilter] resource in this tile = Migliora la risorsa [resourceFilter] nella casella Will not build [baseUnitFilter/buildingFilter] = Non può costruire [baseUnitFilter/buildingFilter] -with [amount]% chance = (probabilità [amount]%) every [positiveAmount] turns = ogni [positiveAmount] turni before turn number [amount] = prima che passino [amount] turni after turn number [amount] = dopo che passano [amount] turni +on [speed] game speed = a velocità [speed] +when [victoryType] Victory is enabled = quando la vittoria [victoryType] è attiva +when [victoryType] Victory is disabled = quando la vittoria [victoryType] è disattiva + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = (probabilità [amount]%) for [civFilter] Civilizations = per le civiltà [civFilter] when at war = quando sei in guerra when not at war = quando non sei in guerra @@ -2362,9 +2369,6 @@ during the [era] = durante l'[era] before the [era] = prima dell'[era] starting from the [era] = a partire dall'[era] if starting in the [era] = se inizi nell'[era] -on [speed] game speed = a velocità [speed] -when [victoryType] Victory is enabled = quando la vittoria [victoryType] è attiva -when [victoryType] Victory is disabled = quando la vittoria [victoryType] è disattiva if no other Civilization has researched this = se nessun'altra civiltà l'ha scoperta after discovering [tech] = quando scopri [tech] before discovering [tech] = finché non scopri [tech] diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index aa4abcd82510a..145b034d9e936 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -2536,7 +2536,6 @@ Will not be replaced by automated units = Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = -with [amount]% chance = [amount]%の確率で # Requires translation! every [positiveAmount] turns = # Requires translation! @@ -2544,6 +2543,17 @@ before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = [amount]%の確率で + # Requires translation! for [civFilter] Civilizations = when at war = 戦時 when not at war = 非戦時 @@ -2559,12 +2569,6 @@ during the [era] = [era]の間 before the [era] = [era]の前 starting from the [era] = [era]以降 if starting in the [era] = [era]から開始した場合 - # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = if no other Civilization has researched this = 他の文明がこのテクノロジーをまだ研究していない場合 after discovering [tech] = [tech]を研究してから before discovering [tech] = [tech]を研究するまで diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index f28321f10744d..9c6b7f7fbb144 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -2423,12 +2423,21 @@ Will not be replaced by automated units = Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = -with [amount]% chance = [amount]% 확률로 every [positiveAmount] turns = 매 [positiveAmount] 턴마다 # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = +on [speed] game speed = 게임 속도 [speed]일 때 + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = [amount]% 확률로 # Requires translation! for [civFilter] Civilizations = when at war = 전쟁 중에 @@ -2443,11 +2452,6 @@ during the [era] = [era] 동안 before the [era] = [era] 전까지 starting from the [era] = [era]부터 if starting in the [era] = [era] 시대로 시작시 -on [speed] game speed = 게임 속도 [speed]일 때 - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = if no other Civilization has researched this = 이 기술을 연구한 다른 문명이 없을 때 after discovering [tech] = [tech] 연구 후 before discovering [tech] = [tech] 연구 전 diff --git a/android/assets/jsons/translations/Latin.properties b/android/assets/jsons/translations/Latin.properties index 23991675cffff..a327c2b84a30c 100644 --- a/android/assets/jsons/translations/Latin.properties +++ b/android/assets/jsons/translations/Latin.properties @@ -439,7 +439,6 @@ Promotions = Promotiones Load copied data = Infer indicia duplicata Reset to defaults = Repone ad initium Select nations = Eligere nationes - # Requires translation! Set available nations for random pool = Pro piscina electionis cæcæ pono nationes parabiles Available nations = Nationes parabiles Banned nations = Nationes vetitae @@ -500,7 +499,6 @@ Your previous options needed to be reset to defaults. = Optiones tuas priores ne ? = ? Map Shape = Figura Tabulæ - # Requires translation! Enabled Map Shapes = Formae habilitatae tabularum Hexagonal = Sexangulus Flat Earth Hexagonal = Orbis Terrarum @@ -511,7 +509,6 @@ Radius = Radius Enable Espionage = Speculatio habilitetur Resource Setting = Optio mercium - # Requires translation! Enabled Resource Settings = Optiones habilitatae mercium Other Settings = Alterae optiones Sparse = Pauper @@ -524,7 +521,6 @@ This is used for painting resources, not in map generator steps: = Advanced Settings = Expertae optiones # Requires translation! RNG Seed = - # Requires translation! Map Elevation = Elevatio tabulae # Requires translation! Temperature extremeness = @@ -588,7 +584,6 @@ It looks like we can't make a map with the parameters you requested! = Maybe you put too many players into too small a map? = No human players selected! = Nullus homo lusor electus est! Invalid Player ID! = Identitas lusoris est irrita! - # Requires translation! No victory conditions were selected! = Nulla regula victoriae electa est! Mods: = Mutationes: Extension mods = Mutationes extensionum @@ -2513,7 +2508,6 @@ May buy items in puppet cities = Licet emere res in municipiis May not annex cities = Non licet affigere urbes "Borrows" city names from other civilizations in the game = Ab aliis civilizationibus in ludo "mutuatur" nomina urbium Cities are razed [amount] times as fast = Urbes [amount]-plici celeritate exscinduntur - # Requires translation! Receive a tech boost when scientific buildings/wonders are built in capital = Accipis additionem de technologia quando ædificia/miracula scientifica in metropoli perficiuntur Can be continually researched = Potest assidue exquiri [relativeAmount]% Golden Age length = [relativeAmount]% longinquitas saeculi aurei @@ -2711,10 +2705,17 @@ Irremovable = Non potest summoveri Will not be replaced by automated units = Non substituetur centuriis automatariis Improves [resourceFilter] resource in this tile = Melioret mercem in hac tegula si [resourceFilter] sit Will not build [baseUnitFilter/buildingFilter] = Non ædificabit [baseUnitFilter/buildingFilter](m/um) -with [amount]% chance = cum probabilitate [amount]% every [positiveAmount] turns = in uno de [positiveAmount]-nis gressibus before turn number [amount] = ante gressum [amount] after turn number [amount] = post gressum [amount] +on [speed] game speed = si celeritas ludi est [speed] +when [victoryType] Victory is enabled = si victoria [victoryType] est habilitata +when [victoryType] Victory is disabled = si victoria [victoryType] est debilitata + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = cum probabilitate [amount]% for [civFilter] Civilizations = civilizationibus quæ sunt [civFilter] when at war = si belli es when not at war = si belli non es @@ -2728,9 +2729,6 @@ during the [era] = intra [era](m/um) before the [era] = ante [era](m/um) starting from the [era] = usque ab [era] if starting in the [era] = si incipis in [era] -on [speed] game speed = si celeritas ludi est [speed] -when [victoryType] Victory is enabled = si victoria [victoryType] est habilitata -when [victoryType] Victory is disabled = si victoria [victoryType] est debilitata if no other Civilization has researched this = si populi alii non invenerunt hanc after discovering [tech] = postquam invenis [tech](m/s/um/os) before discovering [tech] = antequam invenis [tech](m/s/um/os) @@ -9294,33 +9292,21 @@ Each additional tile will require more culture, but generally your first cities # Requires translation! Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = - # Requires translation! Food is the resource fundamental to your Cities', and as a result Nation's, population and health. = Cibus est merx fundamentalis de multitudine et salute urbium tuarum atque, cur, populi tui. - # Requires translation! Every Citizen in each City consumes Food per turn. Any left over is considered Growth and is stored in the City Center. Once enough accumulates, the City Grows and a new Citizen is added. = Civis omnis in omni urbe omni gressu consumit cibum. Si qui reliquus est, videatur "auctus" et servetur in centro urbis. Quando satis accumulentur, urbs augeatur, et nova multitudo addatur. - # Requires translation! Initially your main source of Food is the City Center itself and working a surrounding tile with a Citizen. You can increase how much is generated by gaining more Citizens to work more tiles, improving the tiles so that they yield more Food, and eventually Buildings and Policies. = Fons cibi tuus principalis in principio est centrum urbis per se, et cive operare tegulam de circumcurrentibus. Potes quantitatem adicere per acquisitionem civium plurium ad operandum plures tegulas, per meliorandum tegulas, quo producant plus cibi, et postremo, per aedificia et dictata. - # Requires translation! Since a city's number of Citizens, or Population, determines how many tiles a City can work, Food is often the most important Resource. = Quoniam urbis numerus civium, sive multitudo, decernit tegulas quantas una urbs potest operare, cibus cotidie est merx gravissima. - # Requires translation! Production is the resource that lets a City Center build new things. = Fabricatio est materia qua centrum urbis aedificat res novas. - # Requires translation! This can be new Buildings that are added to the City Center, or new Units that can go out across the World Map to advance your Nation's goals. = Quae possint esse aedificia, quae ad centrum urbis addantur, aut centuriae novae, quae possint ire per tabulam mundi, ad destinatum populi tui. - # Requires translation! Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! = Id quod cumque aedificare potes, habet sumptum de fabricatione. In gressu omni urbes singulae generant aliquantum fabricationis et ponunt id ad illud quod cumque in capite agminis est. Quando sumptus totus colligitur, illud aedificium sive centuria, erit aedificatum! - # Requires translation! Any excess Production after something is built is overflowed to the next thing the City builds. Up to it's total Production Cost. = Quaecumque sit fabricatio superflua postquam aliquod sit aedificatum, superfluitur ad rem secundam quam haec urbs aedificet, usque ad totum sumptum fabricationis ejus. # Requires translation! Since this determines how quickly you can build more stuff, your Nation's Production Capacity is crucial to it's advancement and survival. = - # Requires translation! ⍾Science is the resource that unlocks new and exciting Technologies for your Nation. = ⍾Scientia est materia quae pro populo tuo disserat technologias novas atque excitantes. - # Requires translation! Once you've Founded your Capital, you'll be prompted to Pick a Technology to Research. = Postquam condis metropolim tuam, admoneamini technologiam inveniendam eligere. - # Requires translation! Every Technology costs an amount of ⍾Science. Every turn the ⍾Science your Nation produces is paid towards Researching your chosen Technology. = Technologia omnis sumit aliquantum ⍾scientiae. In gressu omni ⍾scientia, quam populus tuus producat, impenditur ad inveniendum technologiam a te electam. - # Requires translation! Once a Technology has it's cost fully paid, you unlock the benefits for your Nation! This could be new Units, Buildings, or other advantages. Any surplus will overflow into the next Technology you pick to Research. = Quando unius technologiae sumptus totus impenditur, benefacta populo tuo disseras! Ea possint esse centuriam novam vel aedificium novum, vel aliqua alia bona. Si qua superflua est, superfluit in technologiam posteriorem quam elegeris ad cognitionem. # Requires translation! Researching a Technology in the next Era will advance you into that Era and trigger a notification to other Nations about how amazing you are! = @@ -9341,11 +9327,8 @@ Gold is also very valuable in Diplomacy. You can directly Gift Gold to City-Stat Ironically, some may consider Gold to be one of the less important Resources. But it's flexible nature and importance to keep your Nation running makes it a precious thing to pay attention to. After all, everyone loves Gold. = # Requires translation! Not to be confused with the Resource of the same name, Gold Ore = - # Requires translation! See also: Trade Route = Et videas: Viam Commercii - # Requires translation! See also: Golden Age = Et videas: Saeculum Aureum - # Requires translation! See also: Research Agreements = Et videas: Concordias de Scientia # Requires translation! @@ -9367,31 +9350,19 @@ There are 2 main ways to combat unhappiness:\n by building happiness buildings You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Roads and Railroads = Viae et Viae Ferreae - # Requires translation! Roads reduce the Movement Points required to move between two tiles connected by Roads. = Via minuit requirendos calculos de movendo ad motum trans duas tegulas concatenatas per vias. - # Requires translation! Railroads improve this reduction even more! = Via ferrea jam majore meliorat hoc minuendum! - # Requires translation! This greatly improves the speed you can get Units around the map. = Hoc multo meliorat celeritatem qua centurias circumvehentes tebulam habere possis. - # Requires translation! Until you research the technology that removes it, Roads do not cross Rivers = Usque donec invenis technologiam quae emovet id, viae non trans fluvios transeunt. - # Requires translation! Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. = Urbes tuas per vias vel vias ferreas cum metropoli concatenare generet solidos per viam commercii. - # Requires translation! However, since each Road and Railroad have a Maintenance Cost, it may be more economical to wait until the cities grow and only place where needed. = Autem, singulae viae et viae ferreae habent sumptum tuitionis, cur efficientius sit manere donec urbes augentur et modo ibi ponere ubi necesse sit. Trade Route = Via commercii - # Requires translation! Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. You earn more Gold the more Population the City and your Capital has. = Urbes tuas per vias vel vias ferreas cum metropoli concatenare generet solidos per viam commercii. Plus multitudinis tua urbs et metropolis habent, plures solidos mereas. - # Requires translation! Note that each road costs 1 Gold Maintenance per turn, and each Railroad costs 2 Gold, so it may be more economical to wait until the cities grow! = Adnota singulas vias gressu omni sumere 1 solidum, et singulas vias sumere 2 solidos, cur efficientius sit manere donec urbes augentur! - # Requires translation! Railroads connecting a city to the Capital also provide a 25% Production Boost to the City, but not the Capital. = Viae ferreae quae concatenant urbem cum metropoli etiam praebent urbe 25% additionem fabricationis, sed non metropoli. - # Requires translation! Trade Routes are also connected over Water via certain buildings like the Harbor. As long as there is a chain that can reach the Capital, there's a Trade Route. Look for this symbol in Yellow below the City Name to mean you have an active Trade Route to your Capital. = Viae commercii etiam per aliqua aedificia portibus similia per aquam concatenatur. Via commercii est ubi catena potest metropolim attingere. Investiges symbolum flavum sub nomine urbis, quod indicat te habere actuosam viam commercii ad metropolim tuam. - # Requires translation! Trade Routes can get broken either by Blockades or by Removing/Pillaging the connecting Road/Railroad chain. = Viae commercii possunt abrumpi per obsidionem vel per summovendum, aut diripiendum, catenam viarum aut viarum ferrearum. - # Requires translation! See also City Blockade = Et videas Obsidionem Urbis Victory Types = Formae Victoriae diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index 7d83a9f6e3939..af0f4cb7146c7 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -2741,7 +2741,6 @@ Will not be replaced by automated units = Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = -with [amount]% chance = su [amount]% tikimybe # Requires translation! every [positiveAmount] turns = # Requires translation! @@ -2749,6 +2748,17 @@ before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = su [amount]% tikimybe + # Requires translation! for [civFilter] Civilizations = when at war = karo metu when not at war = taikos metu @@ -2764,12 +2774,6 @@ before the [era] = iki: [era] starting from the [era] = pradedant nuo eros: [era] # Requires translation! if starting in the [era] = - # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = if no other Civilization has researched this = jei to neatrado kita civilizacija after discovering [tech] = po: [tech] atradimo before discovering [tech] = iki [tech] atradimo diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index c3b8deeb412b5..632d32849b841 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -3304,14 +3304,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -3338,12 +3348,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Norwegian.properties b/android/assets/jsons/translations/Norwegian.properties index dc39c7db59222..a3db5b0b1258c 100644 --- a/android/assets/jsons/translations/Norwegian.properties +++ b/android/assets/jsons/translations/Norwegian.properties @@ -2897,7 +2897,6 @@ Will not be replaced by automated units = Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = -with [amount]% chance = med [amount]% kjangs # Requires translation! every [positiveAmount] turns = # Requires translation! @@ -2905,6 +2904,17 @@ before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = med [amount]% kjangs + # Requires translation! for [civFilter] Civilizations = when at war = når i strid when not at war = når ikkje i strid @@ -2925,12 +2935,6 @@ starting from the [era] = frå og med [era] # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = after discovering [tech] = etter å ha oppdaga [tech] before discovering [tech] = før oppdaging av [tech] diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index 22d49e663ccfe..73ae70eb4763c 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -3751,14 +3751,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -3785,12 +3795,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 7c5fda95596a9..9c3d049ed88fb 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -3322,14 +3322,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -3356,12 +3366,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 9822bd4184f4b..f8a3f8d93f5f3 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -2350,10 +2350,17 @@ Irremovable = Nie można usunąć. Will not be replaced by automated units = Nie zostanie zamieniony przez zautomatyzoane jednostki Improves [resourceFilter] resource in this tile = Ulepsza [resourceFilter] na tym polu Will not build [baseUnitFilter/buildingFilter] = Nie wyprodukuje [baseUnitFilter/buildingFilter] -with [amount]% chance = z szansą [amount]% every [positiveAmount] turns = raz na każde [positiveAmount] tur before turn number [amount] = przed turą [amount] after turn number [amount] = po turze [amount] +on [speed] game speed = grając na szybkości gry [speed] +when [victoryType] Victory is enabled = gdy Zwycięstwo [victoryType] jest włączone +when [victoryType] Victory is disabled = gdy Zwycięstwo [victoryType] jest wyłączone + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = z szansą [amount]% # Requires translation! for [civFilter] Civilizations = when at war = podczas wojny @@ -2368,9 +2375,6 @@ during the [era] = podczas [era] before the [era] = (przed: [era]) starting from the [era] = poczynając od → [era] if starting in the [era] = jeśli zaczyna się w [era] -on [speed] game speed = grając na szybkości gry [speed] -when [victoryType] Victory is enabled = gdy Zwycięstwo [victoryType] jest włączone -when [victoryType] Victory is disabled = gdy Zwycięstwo [victoryType] jest wyłączone if no other Civilization has researched this = kiedy żadna inna Cywilizacja jeszcze tego nie odkryła after discovering [tech] = po odkryciu → [tech] before discovering [tech] = przed odkryciem → [tech] diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index bac99a6e5c08a..7d590df1cd80d 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -849,7 +849,6 @@ Gameplay = Jogatina Check for idle units = Checar unidades inativas Auto Unit Cycle = Ciclo Automático de Unidades Move units with a single tap = Mover unidades com apenas um toque - # Requires translation! Move units with a long tap = Mover unidades com um toque longo Auto-assign city production = Atribuir automaticamente produção da cidade Auto-build roads = Construir automaticamente estradas @@ -2348,10 +2347,17 @@ Irremovable = Irremovível Will not be replaced by automated units = Não será sobrescrito por unidades automatizadas Improves [resourceFilter] resource in this tile = Melhora o recurso [resourceFilter] neste bloco Will not build [baseUnitFilter/buildingFilter] = Não será construído [baseUnitFilter/buildingFilter] -with [amount]% chance = com [amount]% de chance every [positiveAmount] turns = cada [positiveAmount] turnos before turn number [amount] = antes do turno [amount] after turn number [amount] = depois do turno [amount] +on [speed] game speed = on [speed] velocidade do jogo +when [victoryType] Victory is enabled = quando Vitória [victoryType] é ativada +when [victoryType] Victory is disabled = quando Vitória [victoryType] é desativada + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = com [amount]% de chance for [civFilter] Civilizations = para civilizações [civFilter] when at war = quando em guerra when not at war = quando não em guerra @@ -2365,9 +2371,6 @@ during the [era] = durante a [era] before the [era] = antes da [era] starting from the [era] = a partir da [era] if starting in the [era] = se começar na [era] -on [speed] game speed = on [speed] velocidade do jogo -when [victoryType] Victory is enabled = quando Vitória [victoryType] é ativada -when [victoryType] Victory is disabled = quando Vitória [victoryType] é desativada if no other Civilization has researched this = se nenhuma outra civilização tiver pesquisado isto after discovering [tech] = depois de descobrir [tech] before discovering [tech] = antes de descobrir [tech] @@ -2716,7 +2719,6 @@ Target Unit = Unidade-Alvo Our influence with City-States has started dropping faster! = A nossa influência com as cidades-estado começou a cair rapidamente! all healing effects doubled = todos os efeitos de cura dobrados The Spaceship = A Nave Espacial - # Requires translation! Units ending their turn on [Mountain] tiles take [50] damage = Unidades a terminarem os turnos em blocos [Mountain] levam [50] de dano Maya Long Count calendar cycle = O ciclo do calendário Maya Long Count Meet another civilization = Encontra outra civilização @@ -2821,7 +2823,6 @@ Next Turn Alternate = Próximo turno alternativo Open AutoPlay menu = Abrir menu de automação Empire Overview = Visão geral do império Music Player = Música do jogador - # Requires translation! Developer Console = Console de Desenvolvedor Empire Overview Trades = Visão geral das trocas do império Empire Overview Units = Visão geral das unidades do império @@ -2896,11 +2897,8 @@ Buildings Detail = Detalhes do edifício Default Focus = Foco Padrão # Requires translation! Open the Search Dialog = - # Requires translation! Confirm Dialog = Confirmar diálogo - # Requires translation! Cancel Dialog = Cancelar diálogo - # Requires translation! Upgrade All = Melhorar todos [stat] Focus = Foco em [stat] @@ -3070,10 +3068,8 @@ Porcelain Tower = Torre de Porcelana Windmill = Moínho de vento Kremlin = Kremlin - # Requires translation! 'The Kremlin is constantly changing the rules of the game to suit its purposes. We are not playing chess, we're playing roulette.' - Garry Kasparov = 'O Kremlin está constantemente a mudar as regras do jogo para servir os seus propósitos. Não estamos a jogar xadrez, estamos a jogar roleta.' - Garry Kasparov - Museum = Museu The Louvre = O Louvre @@ -5094,7 +5090,6 @@ Sidon = Sídon We don't like your face. To arms! = Não gostamos do teu rosto. Às armas! You will see you have just bitten off more than you can chew. = Tu vais ver que acabaste de morder mais do que podes mastigar. This ship may sink, but our spirits will linger. = Este navio pode afundar, mas os nossos espíritos vão ficar. - # Requires translation! Valletta = Valletta @@ -5250,15 +5245,12 @@ An ancient tribe trained us in their ways of combat! = # Requires translation! your exploring unit receives training = - # Requires translation! We have found survivors in the ruins! Population added to [cityName]. = Encontramos sobreviventes nas ruínas! População adicionada à [cityName] - # Requires translation! survivors (adds population to a city) = sobreviventes (adiciona população à uma cidade) # Requires translation! a stash of gold = - # Requires translation! discover a lost technology = descubra uma tecnologia perdida # Requires translation! @@ -5268,7 +5260,6 @@ advanced weaponry for your explorer = # Requires translation! You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! = - # Requires translation! reveal nearby Barbarian camps = revelar acampamentos bárbaros pertos # Requires translation! @@ -5869,7 +5860,6 @@ Flight Deck II = Convés de Vôo II Flight Deck III = Convés de Vôo III - # Requires translation! Supply = Suplementos Bomber = Bombardeiro @@ -5897,20 +5887,15 @@ Sortie = Excursão Operational Range = Alcance Operacional - # Requires translation! Helicopter = Helicóptero Air Repair = Reparação Aérea - # Requires translation! Mobility I = Mobilidade I - # Requires translation! Mobility II = Mobilidade II - # Requires translation! Anti-Armor I = Anti-Armadura I - # Requires translation! Anti-Armor II = Anti-Armadura II Cover I = Cobertura I @@ -5953,13 +5938,11 @@ Rejuvenation = Rejuvenescimento Slinger Withdraw = Retirada de Lançador - # Requires translation! Ignore terrain cost = Ignora o custo do terreno # Requires translation! Pictish Courage = - # Requires translation! Home Sweet Home = Lar doce lar # Requires translation! @@ -5977,7 +5960,6 @@ Civilian Water = Aircraft = - # Requires translation! Atomic Bomber = Bomba Atómica Missile = Míssel @@ -6194,7 +6176,6 @@ SS Stasis Chamber = Câmara de biostase de Nave Espacial #################### Lines from VictoryTypes from Civ V - Vanilla #################### - # Requires translation! Complete all the spaceship parts\nto win! = # Requires translation! spaceship parts = @@ -6204,7 +6185,6 @@ You have achieved victory through mastery of Science! You have conquered the mys Complete 5 policy branches and\nbuild the Utopia Project to win! = You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Venceste através do poder incrível da tua Cultura.A grandiosidade da tua civilização - a magnificiência dos seus monumentos e o poder dos seus artistas - maravilharam o mundo! Os poetas honorar-te-ão enquanto a beleza trouxer alegria a um coração cansado. - # Requires translation! Capture all enemy Capitals\nto win! = Captura todas as capitais inimigas para vencer! The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = O mundo está envolto pela guerra! Muitas grandes e poderosas civilizações cairam, mas tu sobreviveste - e emergiste vitorioso! O mundo relembrará por muito tempo o teu glorioso triunfo! @@ -6216,7 +6196,6 @@ Anyone should build [buildingFilter] = Win diplomatic vote = You have triumphed over your foes through the art of diplomacy! Your cunning and wisdom have earned you great friends - and divided and sown confusion among your enemies! Forever will you be remembered as the leader who brought peace to this weary world! = Triunfaste sobre os teus inimigos através da arte da diplomacia! A tua astúcia e sabedoria renderam-te grandes amigos - e dividiram e semearam confusão entre os seus inimigos! Para sempre, serás lembrado como o líder que trouxe paz a este mundo cansado! - # Requires translation! Do things to win! = Faz as coisas para vencer! # Requires translation! Have highest score after max turns = @@ -6359,7 +6338,6 @@ Stele = Shrine = Santuário - # Requires translation! Pyramid = Pirâmide @@ -6462,46 +6440,30 @@ Marine = Náutico #################### Lines from Events from Civ V - Gods & Kings #################### when number of [countable] is greater than [countable2] = quando o número de [countable] é superior a [countable2] - # Requires translation! Move a unit! = Move uma unidade! - # Requires translation! Click on a unit → Click on a destination → Click the arrow popup. = Clica numa unidade → Clica num local desejado → Clica no pop-up da flecha. - # Requires translation! Found a city! = Funda uma cidade! - # Requires translation! Select the Settler → Click on 'Found city'. = Seleciona o Colonizador → Clica em 'Fundar cidade'. - # Requires translation! Enter the city screen! = Entra no ecrã da cidade! - # Requires translation! Click the city button twice. = Clica no botão da cidade duas vezes. - # Requires translation! Pick a technology to research! = Seleciona uma tecnologia para investigá-la! - # Requires translation! Click on the tech button → Select technology → Click 'Research' (bottom right). = Clica no botão da tecnologia → Seleciona uma tecnologia → Clica em 'Investigar' (canto inferior direito). - # Requires translation! Pick a construction! = Seleciona um edifício! - # Requires translation! Enter city screen → Click on a unit or building → Click 'add to queue'. = Entra no ecrã da cidade → Clica numa unidade ou num edifício → Clica em 'Adicionar à fila'. - # Requires translation! Pass a turn! = Passa um turno! # Requires translation! Cycle through units with 'Next unit' → Click 'Next turn'. = - # Requires translation! Reassign worked tiles! = Reatribui blocos atribuídos! - # Requires translation! Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = Entra no ecrã da cidade → Clica num bloco atribuído para desatribuí-lo → Clica num bloco desatribuído para atribuí-lo população. - # Requires translation! Got it = Entendido - # Requires translation! Meet another civilization! = Encontra outra civilização! - # Requires translation! Explore the map until you encounter another civilization! = Explora o mapa até encontrares outra civilização! # Requires translation! @@ -6509,29 +6471,21 @@ Open the options dialog! = # Requires translation! Click the menu button (top left) → Click 'Options'. = - # Requires translation! Construct an improvement! = Constroi uma melhoria! # Requires translation! Construct a Worker unit → Move it to a Plains or Grassland tile → Click 'Construct improvement' → Choose the farm → Leave the worker there until it's finished. = - # Requires translation! Create a trade route! = Cria uma rota de troca! # Requires translation! Construct roads between your capital and another city. Or, automate your worker and let him get to that eventually. = - # Requires translation! Conquer a city! = Conquista uma cidade! - # Requires translation! Bring an enemy city down to low health → Enter the city with a melee unit. = Deixa uma cidade inimiga com pouco HP → Entra na cidade com uma unidade corpo a corpo. - # Requires translation! Move an air unit! = Move uma unidade aérea! - # Requires translation! Select an air unit → Select another city within range → Move the unit to the other city. = Seleciona uma unidade aérea → Seleciona outra cidade no alcance da outra → Mova uma unidade à outra cidade. - # Requires translation! See your stats breakdown! = Vê tuas estatísticas! - # Requires translation! Enter the Overview screen (top right corner) → Click on 'Stats'. = Entra no ecrã de 'Vista geral' (canto superior direito) → Clica em 'Estatísticas'. @@ -8238,7 +8192,6 @@ Inquisitor = Inquisidor Introduction = Introdução Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Bem-vindo ao Unciv!\nPela razão de ser um jogo complexo, existem tarefas básicas para ajudar-te a te familiarizares com o jogo.\nIsto é completamente opcional, e podes explorar o jogo da tua maneira! - # Requires translation! Welcome to Unciv! = Boas-vindas à 'Unciv'! # Requires translation! Because this is a complex game, there are some tutorials to help familiarize you with it. These can be disbaled in the Options -> Display menu, but please hang on if you're new here! = diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 7838ed24d03f6..e32c1387ba0d6 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -2676,7 +2676,6 @@ Will not be replaced by automated units = Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = -with [amount]% chance = cu [amount]% șansă # Requires translation! every [positiveAmount] turns = # Requires translation! @@ -2684,6 +2683,17 @@ before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = cu [amount]% șansă + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -2704,12 +2714,6 @@ before the [era] = înainte de [era] starting from the [era] = începând din [era] # Requires translation! if starting in the [era] = - # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = if no other Civilization has researched this = dacă nicio altă civilizație nu a cercetat asta after discovering [tech] = după ce am descoperit [tech] before discovering [tech] = înainte de a descoperi [tech] diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 1c079ca60113a..8acff155ddf88 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -2362,10 +2362,17 @@ Irremovable = Нельзя удалить Will not be replaced by automated units = Не будет заменён автоматизированными юнитами Improves [resourceFilter] resource in this tile = Улучшает [resourceFilter] ресурс в этой клетке Will not build [baseUnitFilter/buildingFilter] = Не может быть построено [baseUnitFilter/buildingFilter] -with [amount]% chance = с [amount]% шансом every [positiveAmount] turns = каждые [positiveAmount] ходов before turn number [amount] = перед ходом номер [amount] after turn number [amount] = после хода номер [amount] +on [speed] game speed = на [speed] скорости игры +when [victoryType] Victory is enabled = когда [victoryType] Победа включена +when [victoryType] Victory is disabled = когда [victoryType] Победа отключена + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = с [amount]% шансом # Requires translation! for [civFilter] Civilizations = when at war = во время войны @@ -2380,9 +2387,6 @@ during the [era] = во время эпохи: [era] before the [era] = до эпохи: [era] starting from the [era] = начиная с эпохи: [era] if starting in the [era] = если начинать в [era] -on [speed] game speed = на [speed] скорости игры -when [victoryType] Victory is enabled = когда [victoryType] Победа включена -when [victoryType] Victory is disabled = когда [victoryType] Победа отключена if no other Civilization has researched this = если никакая другая цивилизация не исследовала after discovering [tech] = после исследования: [tech] before discovering [tech] = до исследования: [tech] diff --git a/android/assets/jsons/translations/Rusyn.properties b/android/assets/jsons/translations/Rusyn.properties index 8bf09b0d885f9..2751edda0f427 100644 --- a/android/assets/jsons/translations/Rusyn.properties +++ b/android/assets/jsons/translations/Rusyn.properties @@ -3696,14 +3696,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = when at war = кой воює when not at war = у мирный час @@ -3724,12 +3734,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index f7cde5369bc39..bd5182b541cd0 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -2342,10 +2342,17 @@ Irremovable = 不可劫掠且不可摧毁 Will not be replaced by automated units = 将不会自动交换单位 Improves [resourceFilter] resource in this tile = 改良此地块的[resourceFilter]资源 Will not build [baseUnitFilter/buildingFilter] = 禁止建造[baseUnitFilter/buildingFilter] -with [amount]% chance = 有[amount]%概率 every [positiveAmount] turns = 每[positiveAmount]回合 before turn number [amount] = [amount]回合之前 after turn number [amount] = [amount]回合之后 +on [speed] game speed = 以[speed]速度游玩时 +when [victoryType] Victory is enabled = 若[victoryType]胜利方式可用 +when [victoryType] Victory is disabled = 若[victoryType]胜利方式禁用 + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = 有[amount]%概率 # Requires translation! for [civFilter] Civilizations = when at war = 交战时 @@ -2360,9 +2367,6 @@ during the [era] = 处于[era]时 before the [era] = 在[era]前 starting from the [era] = 从[era]开始 if starting in the [era] = 若以[era]开始 -on [speed] game speed = 以[speed]速度游玩时 -when [victoryType] Victory is enabled = 若[victoryType]胜利方式可用 -when [victoryType] Victory is disabled = 若[victoryType]胜利方式禁用 if no other Civilization has researched this = 其他文明尚未研究这个科技时 after discovering [tech] = 发现[tech]后 before discovering [tech] = 发现[tech]前 diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index dc3f174edd4e6..95abac9b738d5 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -2342,10 +2342,17 @@ Irremovable = Inremovible Will not be replaced by automated units = No será reemplazado por unidades automatizadas Improves [resourceFilter] resource in this tile = Mejora el recurso '[resourceFilter]' en esta casilla Will not build [baseUnitFilter/buildingFilter] = No construirá [baseUnitFilter/buildingFilter] -with [amount]% chance = con una probabilidad de [amount]% every [positiveAmount] turns = cada [positiveAmount] turnos before turn number [amount] = antes del turno N°[amount] after turn number [amount] = después del turno N°[amount] +on [speed] game speed = en velocidad [speed] +when [victoryType] Victory is enabled = cuando la Victoria [victoryType] está activada +when [victoryType] Victory is disabled = cuando la Victoria [victoryType] está desactivada + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = con una probabilidad de [amount]% # Requires translation! for [civFilter] Civilizations = when at war = si está en guerra @@ -2360,9 +2367,6 @@ during the [era] = durante el [era] before the [era] = antes de [era] starting from the [era] = a partir de la [era] if starting in the [era] = si se empieza en la [era] -on [speed] game speed = en velocidad [speed] -when [victoryType] Victory is enabled = cuando la Victoria [victoryType] está activada -when [victoryType] Victory is disabled = cuando la Victoria [victoryType] está desactivada if no other Civilization has researched this = si nadie más la ha investigado after discovering [tech] = después de descubrir [tech] before discovering [tech] = antes de descubrir [tech] diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 6b2cc090ac1eb..7399898d007c2 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -2750,7 +2750,6 @@ Will not be replaced by automated units = Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = -with [amount]% chance = med [amount]% chans # Requires translation! every [positiveAmount] turns = # Requires translation! @@ -2758,6 +2757,17 @@ before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = med [amount]% chans + # Requires translation! for [civFilter] Civilizations = when at war = medan i krig when not at war = medan ej i krig @@ -2774,12 +2784,6 @@ before the [era] = innan [era] starting from the [era] = med början i [era] # Requires translation! if starting in the [era] = - # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = if no other Civilization has researched this = om ingen annan Civilisation har upptäckt detta after discovering [tech] = efter upptäckten av [tech] before discovering [tech] = innan upptäckten av [tech] diff --git a/android/assets/jsons/translations/Thai.properties b/android/assets/jsons/translations/Thai.properties index 228535900957e..5005f682fe1d6 100644 --- a/android/assets/jsons/translations/Thai.properties +++ b/android/assets/jsons/translations/Thai.properties @@ -4200,14 +4200,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -4234,12 +4244,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index b21f3d9674cc8..9422662a08c6f 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -2405,10 +2405,17 @@ Irremovable = 不可移動 Will not be replaced by automated units = 不會被自動化的單位替換 Improves [resourceFilter] resource in this tile = 改良這個地塊上的[resourceFilter] Will not build [baseUnitFilter/buildingFilter] = 不會建造[baseUnitFilter/buildingFilter] -with [amount]% chance = 有[amount]%機率 every [positiveAmount] turns = 每經過[positiveAmount]回合 before turn number [amount] = 於第[amount]回合前 after turn number [amount] = 於第[amount]回合後 +on [speed] game speed = 若遊戲速度為[speed] +when [victoryType] Victory is enabled = 若啟用[victoryType]獲勝方式 +when [victoryType] Victory is disabled = 若禁用[victoryType]獲勝方式 + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = 有[amount]%機率 # Requires translation! for [civFilter] Civilizations = when at war = 僅戰爭時 @@ -2423,9 +2430,6 @@ during the [era] = 僅於[era] before the [era] = 於[era]前 starting from the [era] = 自[era]開始 if starting in the [era] = 如果開始於[era] -on [speed] game speed = 若遊戲速度為[speed] -when [victoryType] Victory is enabled = 若啟用[victoryType]獲勝方式 -when [victoryType] Victory is disabled = 若禁用[victoryType]獲勝方式 if no other Civilization has researched this = 當其他文明尚未發明這個科技的時候 after discovering [tech] = 發現[tech]後 before discovering [tech] = 發現[tech]前 diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index af0d5d4271e7a..c0366e0c56817 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -2401,12 +2401,19 @@ Will not be replaced by automated units = # Requires translation! Improves [resourceFilter] resource in this tile = Will not build [baseUnitFilter/buildingFilter] = [baseUnitFilter/buildingFilter] oluşturulmayacak -with [amount]% chance = [amount]% şans ile every [positiveAmount] turns = her [positiveAmount] turda # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = +on [speed] game speed = [speed] oyun hızında +when [victoryType] Victory is enabled = [victoryType] kazanma şartı etkin olduğunda +when [victoryType] Victory is disabled = [victoryType] kazanma şartı kapalı olduğunda + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = [amount]% şans ile # Requires translation! for [civFilter] Civilizations = when at war = savaştayken @@ -2421,9 +2428,6 @@ during the [era] = [era] çağındayken before the [era] = [era] çağından önce starting from the [era] = [era] çağından başlayarak if starting in the [era] = Eğer [era] çağından başlıyorsa -on [speed] game speed = [speed] oyun hızında -when [victoryType] Victory is enabled = [victoryType] kazanma şartı etkin olduğunda -when [victoryType] Victory is disabled = [victoryType] kazanma şartı kapalı olduğunda if no other Civilization has researched this = Eğer hiçbir uygarlık bunu araştırmadıysa after discovering [tech] = [tech] teknolojisi keşfedildikten sonra before discovering [tech] = [tech] teknolojisi keşfedilmeden önce diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 97ed621afb4ce..de91c6a1aab5e 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -2342,10 +2342,17 @@ Irremovable = Не прибирається Will not be replaced by automated units = Не буде замінене автоматизованими підрозділами Improves [resourceFilter] resource in this tile = Покращує ресурс [resourceFilter] в цій клітинці Will not build [baseUnitFilter/buildingFilter] = Не будує [baseUnitFilter/buildingFilter] -with [amount]% chance = з імовірністю [amount]% every [positiveAmount] turns = кожні [positiveAmount] ходів before turn number [amount] = перед ходом номер [amount] after turn number [amount] = після ходу номер [amount] +on [speed] game speed = на швидкості гри [speed] +when [victoryType] Victory is enabled = коли увімкнена перемога [victoryType] +when [victoryType] Victory is disabled = коли вимкнена перемога [victoryType] + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = з імовірністю [amount]% # Requires translation! for [civFilter] Civilizations = when at war = коли воює @@ -2360,9 +2367,6 @@ during the [era] = протягом [era] before the [era] = до [era] starting from the [era] = починаючи з [era] if starting in the [era] = якщо розпочати гру в [era] -on [speed] game speed = на швидкості гри [speed] -when [victoryType] Victory is enabled = коли увімкнена перемога [victoryType] -when [victoryType] Victory is disabled = коли вимкнена перемога [victoryType] if no other Civilization has researched this = якщо жодна інша Цивілізація не дослідила це after discovering [tech] = після дослідження технології [tech] before discovering [tech] = перед дослідженням технології [tech] diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index ce98e3ead2617..9925f8d9606f9 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -2349,10 +2349,17 @@ Irremovable = Không thể thay đổi Will not be replaced by automated units = Sẽ không bị thay thế bởi đơn vị tự động Improves [resourceFilter] resource in this tile = Cải thiện tài nguyên [resourceFilter] trong ô này Will not build [baseUnitFilter/buildingFilter] = Sẽ không xây dựng [baseUnitFilter/buildingFilter] -with [amount]% chance = với [amount]% cơ hội every [positiveAmount] turns = mỗi [positiveAmount] lượt before turn number [amount] = trước lượt thứ [amount] after turn number [amount] = sau lượt thứ [amount] +on [speed] game speed = trên [speed] Tốc độ trò chơi +when [victoryType] Victory is enabled = khi chiến thắng [victoryType] được cho phép +when [victoryType] Victory is disabled = khi chiến thắng [victoryType] không được phép + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = +with [amount]% chance = với [amount]% cơ hội # Requires translation! for [civFilter] Civilizations = when at war = khi có chiến tranh @@ -2367,9 +2374,6 @@ during the [era] = trong [era] before the [era] = trước [era] starting from the [era] = bắt đầu từ [era] if starting in the [era] = nếu bắt đầu từ [era] -on [speed] game speed = trên [speed] Tốc độ trò chơi -when [victoryType] Victory is enabled = khi chiến thắng [victoryType] được cho phép -when [victoryType] Victory is disabled = khi chiến thắng [victoryType] không được phép if no other Civilization has researched this = nếu không có nền Văn minh nào khác nghiên cứu điều này after discovering [tech] = sau khi khám phá [tech] before discovering [tech] = trước khi khám phá [tech] diff --git a/android/assets/jsons/translations/Zulu.properties b/android/assets/jsons/translations/Zulu.properties index 4f332c9ddd85a..d23dccd635270 100644 --- a/android/assets/jsons/translations/Zulu.properties +++ b/android/assets/jsons/translations/Zulu.properties @@ -3804,14 +3804,24 @@ Improves [resourceFilter] resource in this tile = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! -with [amount]% chance = - # Requires translation! every [positiveAmount] turns = # Requires translation! before turn number [amount] = # Requires translation! after turn number [amount] = # Requires translation! +on [speed] game speed = + # Requires translation! +when [victoryType] Victory is enabled = + # Requires translation! +when [victoryType] Victory is disabled = + # Requires translation! +when religion is enabled = + # Requires translation! +when religion is disabled = + # Requires translation! +with [amount]% chance = + # Requires translation! for [civFilter] Civilizations = # Requires translation! when at war = @@ -3838,12 +3848,6 @@ starting from the [era] = # Requires translation! if starting in the [era] = # Requires translation! -on [speed] game speed = - # Requires translation! -when [victoryType] Victory is enabled = - # Requires translation! -when [victoryType] Victory is disabled = - # Requires translation! if no other Civilization has researched this = # Requires translation! after discovering [tech] = diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index 4b38d37b85384..9f1462fc766db 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,5 +1,5 @@ Afrikaans = 7 -Bangla = 18 +Bangla = 19 Belarusian = 13 Bosnian = 3 Brazilian_Portuguese = 99 @@ -10,7 +10,7 @@ Dutch = 92 English = 0 Filipino = 87 Finnish = 37 -French = 100 +French = 99 Galician = 98 German = 99 Greek = 13 @@ -37,5 +37,5 @@ Thai = 3 Traditional_Chinese = 94 Turkish = 95 Ukrainian = 98 -Vietnamese = 97 +Vietnamese = 96 Zulu = 9 diff --git a/changelog.md b/changelog.md index 4ba2f81ae3709..c2b811609a1cb 100644 --- a/changelog.md +++ b/changelog.md @@ -1,24 +1,15 @@ ## 4.13.18 -AI: Don't choose piety branch when religion is disabled, don't choose Patronage when few city-states remain +Better AI decisions for policy branches -Modding: Replaced "Hidden when religion is disabled" with "Only available " - -Modding: Replaced "Hidden when [victoryType] Victory is disabled" with "Only available " - -chore: StateForConditionals accepts GameInfo, HiddenBySettings -> UnavailableBySettings for pending changes - -AI: Added weighted decision for policy branches - -AI: Preferred victory type only affects AI policy decision if that victory type is enabled +Modding: +- Allow fallback to "UnitTypeIcons/$unitName" if "UnitIcons/$unitName" does not exist +- Added unique-weighted decision for policy branches +- Better "hidden when" uniques for disabled religion, victory types Resolved rare crash when map contains improvements not in ruleset -Resolved - Allow fallback to "UnitTypeIcons/$unitName" if "UnitIcons/$unitName" does not exist - -Add unique to show construction when unbuildable - By SeventhM - -Docs: Add documentation for Remaining Civilizations - By RobLoach +Add unique to show construction when unbuildable - By SeventhM ## 4.13.17 diff --git a/docs/Modders/uniques.md b/docs/Modders/uniques.md index 571bc5a1ed095..bee469f28bdfc 100644 --- a/docs/Modders/uniques.md +++ b/docs/Modders/uniques.md @@ -1550,15 +1550,15 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl ??? example "Cannot be hurried" Applicable to: Tech, Building -??? example "Hidden when religion is disabled" - Applicable to: Building, Unit, Ruins, Tutorial - ??? example "Hidden when espionage is disabled" Applicable to: Building ??? example "Will not be displayed in Civilopedia" Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, EventChoice +??? example "Shown while unbuilable" + Applicable to: Building, Unit + ??? example "Comment [comment]" Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent. Example: "Comment [comment]" @@ -2119,12 +2119,12 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl Applicable to: Unit -??? example "Hidden when religion is disabled" - Applicable to: Building, Unit, Ruins, Tutorial - ??? example "Will not be displayed in Civilopedia" Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, EventChoice +??? example "Shown while unbuilable" + Applicable to: Building, Unit + ??? example "Comment [comment]" Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent. Example: "Comment [comment]" @@ -2615,9 +2615,6 @@ If your mod renames Coast or Lakes, do not use this with one of these as paramet Applicable to: Ruins -??? example "Hidden when religion is disabled" - Applicable to: Building, Unit, Ruins, Tutorial - ??? example "Will not be displayed in Civilopedia" Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, EventChoice @@ -2644,9 +2641,6 @@ If your mod renames Coast or Lakes, do not use this with one of these as paramet Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier ## Tutorial uniques -??? example "Hidden when religion is disabled" - Applicable to: Building, Unit, Ruins, Tutorial - ## CityState uniques ??? example "Provides military units every ≈[amount] turns" Example: "Provides military units every ≈[3] turns" @@ -2778,6 +2772,12 @@ If your mod renames Coast or Lakes, do not use this with one of these as paramet Applicable to: Conditional +??? example "<when religion is enabled>" + Applicable to: Conditional + +??? example "<when religion is disabled>" + Applicable to: Conditional + ??? example "<with [amount]% chance>" Example: "<with [3]% chance>" diff --git a/fastlane/metadata/android/en-US/changelogs/1060.txt b/fastlane/metadata/android/en-US/changelogs/1060.txt index e09edd665d231..f083643402969 100644 --- a/fastlane/metadata/android/en-US/changelogs/1060.txt +++ b/fastlane/metadata/android/en-US/changelogs/1060.txt @@ -1,21 +1,10 @@ +Better AI decisions for policy branches - -AI: Don't choose piety branch when religion is disabled, don't choose Patronage when few city-states remain - -Modding: Replaced "Hidden when religion is disabled" with "Only available " - -Modding: Replaced "Hidden when [victoryType] Victory is disabled" with "Only available " - -chore: StateForConditionals accepts GameInfo, HiddenBySettings -> UnavailableBySettings for pending changes - -AI: Added weighted decision for policy branches - -AI: Preferred victory type only affects AI policy decision if that victory type is enabled +Modding: +- Allow fallback to "UnitTypeIcons/$unitName" if "UnitIcons/$unitName" does not exist +- Added unique-weighted decision for policy branches +- Better "hidden when" uniques for disabled religion, victory types Resolved rare crash when map contains improvements not in ruleset -Resolved - Allow fallback to "UnitTypeIcons/$unitName" if "UnitIcons/$unitName" does not exist - -Add unique to show construction when unbuildable - By SeventhM - -Docs: Add documentation for Remaining Civilizations - By RobLoach \ No newline at end of file +Add unique to show construction when unbuildable - By SeventhM \ No newline at end of file