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BimCurtainWall.py
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BimCurtainWall.py
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# -*- coding: utf8 -*-
# ***************************************************************************
# * *
# * Copyright (c) 2019 Yorik van Havre <[email protected]> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""This module contains FreeCAD commands for the BIM workbench"""
import os
import FreeCAD
from BimTranslateUtils import *
class BIM_CurtainWall:
def GetResources(self):
return {
"Pixmap": os.path.join(
os.path.dirname(__file__), "icons", "BIM_CurtainWall.svg"
),
"MenuText": QT_TRANSLATE_NOOP("BIM_CurtainWall", "Curtain wall"),
"ToolTip": QT_TRANSLATE_NOOP(
"BIM_CurtainWall", "Builds a curtain wall from a selected object"
),
"Accel": "C,W",
}
def Activated(self):
import FreeCADGui
import Part
edges = []
for sel in FreeCADGui.Selection.getSelectionEx():
for sub in sel.SubObjects:
if insinstance(sub, Part.Edge):
edges.append(sub)
if edges:
makeCurtainWall(edges)
def sortedge(edge):
import DraftVecUtils
vdir = FreeCAD.Vector(1, 0, 0)
proj = DraftVecUtils.project(edge.CenterOfMass, vdir)
if proj.getAngle(vdir) < 1:
return proj.Length
else:
return -proj.Length
def makeFlatFace(mobile=[], fixed=[], vert=False):
import Part
import DraftVecUtils
import DraftGeomUtils
if not fixed:
pol = Part.makePolygon(mobile + [mobile[0]])
pol = DraftGeomUtils.flattenWire(pol)
return Part.Face(pol)
elif len(fixed) == 3:
tempf = Part.Face(Part.makePolygon(fixed + [fixed[0]]))
v4 = mobile[0].add(
DraftVecUtils.project(
tempf.CenterOfMass.sub(mobile[0]), tempf.normalAt(0, 0)
)
)
pol = Part.makePolygon([fixed[0], fixed[1], v4, fixed[2], fixed[0]])
pol = DraftGeomUtils.flattenWire(pol)
return Part.Face(pol)
elif len(fixed) == 2:
tp = DraftGeomUtils.findMidpoint(
Part.LineSegment(mobile[0], mobile[1]).toShape()
)
tempf = Part.Face(Part.makePolygon(fixed + [tp, fixed[0]]))
v4 = mobile[0].add(
DraftVecUtils.project(
tempf.CenterOfMass.sub(mobile[0]), tempf.normalAt(0, 0)
)
)
v5 = mobile[1].add(
DraftVecUtils.project(
tempf.CenterOfMass.sub(mobile[1]), tempf.normalAt(0, 0)
)
)
if vert:
pol = Part.makePolygon([fixed[0], v4, v5, fixed[1], fixed[0]])
else:
pol = Part.makePolygon(fixed + [v4, v5, fixed[0]])
pol = DraftGeomUtils.flattenWire(pol)
return Part.Face(pol)
def makeCurtainWall(edges, subdiv=5, detach=False):
import Part
edges = sorted(edges, key=sortedge)
faces = []
p0 = edges[0].Vertexes[0].Point
for i in range(len(edges) - 1):
e1 = edges[i]
e2 = edges[i + 1]
pts1 = e1.discretize(Number=subdiv)
if pts1[0].sub(p0).Length > pts1[-1].sub(p0).Length:
pts1.reverse()
pts2 = e2.discretize(Number=subdiv)
if pts2[0].sub(p0).Length > pts2[-1].sub(p0).Length:
pts2.reverse()
for j in range(subdiv - 1):
p1 = pts1[j]
p2 = pts2[j]
p3 = pts2[j + 1]
p4 = pts1[j + 1]
if detach:
fac = makeFlatFace(mobile=[p1, p2, p3, p4])
elif (i == 0) and (j == 0):
fac = makeFlatFace(mobile=[p1, p2, p3, p4])
elif i == 0:
p5 = faces[-1].Vertexes[3].Point
p6 = faces[-1].Vertexes[2].Point
fac = makeFlatFace(fixed=[p5, p6], mobile=[p3, p4])
elif j == 0:
p5 = faces[-(subdiv - 1)].Vertexes[1].Point
p6 = faces[-(subdiv - 1)].Vertexes[2].Point
fac = makeFlatFace(fixed=[p5, p6], mobile=[p2, p3], vert=True)
else:
p5 = faces[-1].Vertexes[3].Point
p6 = faces[-1].Vertexes[2].Point
p7 = faces[-(subdiv - 1)].Vertexes[2].Point
fac = makeFlatFace(fixed=[p5, p6, p7], mobile=[p3])
faces.append(fac)
if faces:
if detach:
shell = Part.makeCompound(faces)
else:
shell = Part.makeShell(faces)
Part.show(shell)