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TemplateInfo.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AllowedTypes</key>
<array>
<string>public.c-plus-plus-source</string>
</array>
<key>DefaultCompletionName</key>
<string>MyClass</string>
<key>Description</key>
<string>A C++ class, with implementation and header files for extending a custom Cocos2d-X file.</string>
<key>Kind</key>
<string>Xcode.IDEKit.TextSubstitutionFileTemplateKind</string>
<key>MainTemplateFile</key>
<string>___FILEBASENAME___.cpp</string>
<key>Options</key>
<array>
<dict>
<key>Description</key>
<string>The name of the class to create</string>
<key>Identifier</key>
<string>productName</string>
<key>Name</key>
<string>Class</string>
<key>NotPersisted</key>
<true/>
<key>Required</key>
<true/>
<key>Type</key>
<string>text</string>
</dict>
<dict>
<key>Default</key>
<string>Default</string>
<key>Description</key>
<string>What class to subclass in the new file</string>
<key>FallbackHeader</key>
<string>#include "cocos2d.h"</string>
<key>Identifier</key>
<string>cocos2dxSubclass</string>
<key>Name</key>
<string>Subclass of</string>
<key>Required</key>
<true/>
<key>Type</key>
<string>class</string>
</dict>
</array>
<key>Platforms</key>
<array>
<string>com.apple.platform.iphoneos</string>
</array>
<key>SortOrder</key>
<string>1</string>
<key>Summary</key>
<string>A C++ class with a header for extending a custom Cocos2d-X file</string>
</dict>
</plist>