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main.js
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main.js
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const electron = require('electron');
var version = process.argv[1];
if (version) {
version = version.replace('--', '');
}
// Module to control application life.
const app = electron.app;
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow;
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
function createWindow() {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 1052,
height: 600
});
// and load the index.html of the app.
mainWindow.loadURL(`file://${__dirname}/index.html?version=${version}`);
// Open the DevTools.
mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
//if (process.platform !== 'darwin') {
app.quit()
//}
});
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.