Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

LE Audio: Improved media_proxy internal data structure #41201

Closed
Thalley opened this issue Dec 15, 2021 · 0 comments · Fixed by #43407
Closed

LE Audio: Improved media_proxy internal data structure #41201

Thalley opened this issue Dec 15, 2021 · 0 comments · Fixed by #43407
Assignees
Labels
area: Bluetooth Audio area: Bluetooth Enhancement Changes/Updates/Additions to existing features

Comments

@Thalley
Copy link
Collaborator

Thalley commented Dec 15, 2021

We want an improved internal data structure for the media proxy

the mcc callbacks should be moved to the mprx struct

  • 2022-03-02: DONE

the remote player to be guarded bt CONFIG_BT_MCC

  • 2022-03-02: DONE - guarded by CONFIG_MCTL_REMOTE_PLAYER_CONTROL_BT

the player pointers to be replaced/changed so that they can be used for player existence checks, and the "registered" variables can be removed.

  • 2022-03-03: WON'T DO - will not gain anything in the current implementation. May become useful for multiple player instances, if the player supplies the player struct.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area: Bluetooth Audio area: Bluetooth Enhancement Changes/Updates/Additions to existing features
Projects
Archived in project
Development

Successfully merging a pull request may close this issue.

2 participants