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lib.bib
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% This file was created with JabRef 2.9.2.
% Encoding: Cp1252
@INPROCEEDINGS{vonahn2004:esp,
author = {von Ahn, L. and Dabbish, L.},
title = {Labeling images with a computer game},
booktitle = {Proceedings of the SIGCHI Conference on Human Factors in Computing
Systems},
year = {2004},
pages = {319--326},
organization = {ACM},
keywords = {hcomp},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{andersen2013:trace,
author = {Andersen, Erik and Gulwani, Sumit and Popovic, Zoran},
title = {A Trace-based Framework for Analyzing and Synthesizing Educational
Progressions},
booktitle = {ACM SIGCHI Conference on Human Factors in Computing Systems},
year = {2013},
organization = {CHI},
keywords = {DDA, PCG},
owner = {alexzook},
timestamp = {2013.03.17}
}
@BOOK{anderson1993,
title = {Rules of the mind},
publisher = {Lawrence Erlbaum},
year = {1993},
author = {Anderson, J.R.},
owner = {Alex},
timestamp = {2013.03.07}
}
@ARTICLE{andersson2000:nwaytoolbox,
author = {Andersson, C.A. and Bro, R.},
title = {The {N}-way Toolbox for {MATLAB}},
journal = {Chemometrics and Intelligent Laboratory Systems},
year = {2000},
volume = {52},
pages = {1--4},
number = {1},
owner = {Alex},
publisher = {Elsevier},
timestamp = {2013.03.07}
}
@BOOK{anthropy2012:zinesters,
title = {Rise of the videogame zinesters: how freaks, normals, amateurs, artists,
dreamers, drop-outs, queers, housewives, and people like you are
taking back an art form},
publisher = {Seven Stories Press},
year = {2012},
author = {Anthropy, Anna},
owner = {alexzook},
timestamp = {2013.03.20}
}
@ARTICLE{bakkes2012,
author = {Bakkes, Sander C.J. and Spronck, Pieter H.M. and van Lankveld, Giel},
title = {Player Behavioural Modelling for Video Games},
journal = {Entertainment Computing},
year = {2012},
volume = {in press},
pages = {1--9},
doi = {10.1016/j.entcom.2011.12.001},
issn = {18759521},
keywords = {adaptive behaviour,player modelling,video game ai},
owner = {Alex},
publisher = {International Federation for Information Processing},
timestamp = {2013.03.07}
}
@BOOK{baral2003:asp,
title = {Knowledge representation, reasoning and declarative problem solving},
publisher = {Cambridge University Press},
year = {2003},
author = {Baral, Chitta},
owner = {Alex},
timestamp = {2013.03.08}
}
@ARTICLE{bellotti2009:seriousgame-adapt,
author = {Bellotti, Francesco and Berta, Riccardo and De Gloria, Alessandro
and Primavera, Ludovica},
title = {Adaptive experience engine for serious games},
journal = {IEEE Transactions on Computational Intelligence and AI in Games},
year = {2009},
volume = {1},
pages = {264--280},
number = {4},
owner = {alexzook},
publisher = {IEEE},
timestamp = {2013.03.18}
}
@INPROCEEDINGS{bhat2007:ttd-mdp-alg,
author = {Bhat, Sooraj and Roberts, David L and Nelson, Mark J and Isbell,
Charles L and Mateas, Michael},
title = {A globally optimal algorithm for TTD-MDPs},
booktitle = {Proceedings of the 6th international joint conference on Autonomous
agents and multiagent systems},
year = {2007},
pages = {199},
organization = {ACM},
owner = {Alex},
timestamp = {2013.03.18}
}
@BOOK{bogost2011:howto,
title = {How to do things with videogames},
publisher = {University of Minnesota Press},
year = {2011},
author = {Bogost, Ian},
owner = {alexzook},
timestamp = {2013.03.20}
}
@BOOK{bogost2007:persuasive,
title = {Persuasive games: The expressive power of videogames},
publisher = {The MIT Press},
year = {2007},
author = {Bogost, I},
owner = {Alex},
timestamp = {2013.03.19}
}
@BOOK{bogost2006:unitop,
title = {Unit operations: An approach to videogame criticism},
publisher = {MIT Press},
year = {2006},
author = {Bogost, Ian},
owner = {alexzook},
timestamp = {2013.03.20}
}
@INPROCEEDINGS{bollegala2007,
author = {Bollegala, D. and Matsuo, Y. and Ishizuka, M.},
title = {Measuring semantic similarity between words using web search engines},
booktitle = {Proc. of the 16th Intl. Conf. on World Wide Web},
year = {2007},
volume = {7},
pages = {757--786},
organization = {ACM},
owner = {Alex},
timestamp = {2013.03.07}
}
@PHDTHESIS{brochu2010:thesis,
author = {Brochu, Eric},
title = {Interactive Bayesian optimization: learning user preferences for
graphics and animation},
school = {University of British Columbia},
year = {2010},
owner = {Alex},
publisher = {University of British Columbia},
timestamp = {2013.03.16}
}
@INPROCEEDINGS{brochu2010:interactopt-anim,
author = {Brochu, Eric and Brochu, Tyson and de Freitas, Nando},
title = {A bayesian interactive optimization approach to procedural animation
design},
booktitle = {Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer
Animation},
year = {2010},
pages = {103--112},
organization = {Eurographics Association},
owner = {Alex},
timestamp = {2013.03.16}
}
@TECHREPORT{brochu2010:pref-gp-al,
author = {Brochu, Eric and Cora, Mike and De Freitas, Nando},
title = {A tutorial on Bayesian optimization of expensive cost functions,
with application to active user modeling and hierarchical reinforcement
learning},
institution = {University of British Columbia},
year = {2009},
journal = {arXiv preprint arXiv:1012.2599},
owner = {Alex},
timestamp = {2013.03.16}
}
@ARTICLE{browne2010:ludi,
author = {Cameron Browne and Frederic Maire},
title = {Evolutionary Game Design},
journal = {IEEE Transactions on Computational Intelligence and AI in Games},
year = {2010},
volume = {2},
pages = {1-16},
owner = {Alex},
timestamp = {2013.03.07}
}
@ARTICLE{chaloner1995,
author = {Chaloner, Kathryn and Verdinelli, Isabella},
title = {Bayesian experimental design: A review},
journal = {Statistical Science},
year = {1995},
volume = {10 (3)},
pages = {273--304},
owner = {Alex},
publisher = {JSTOR},
timestamp = {2013.03.16}
}
@OTHER{Champandard2012,
author = {Champandard, Alex},
month = {august},
owner = {Alex},
timestamp = {2013.03.07},
title = {Announcing THE RESISTANCE A.I. Competition: Build Your Spy Bot!},
url = {http://aigamedev.com/open/upcoming/resistance-competition/},
year = {2012}
}
@INPROCEEDINGS{charles2005:gameadapt,
author = {Charles, Darryl and Kerr, A and McNeill, M and McAlister, M and Black,
M and Kcklich, J and Moore, A and Stringer, K},
title = {Player-centred game design: Player modelling and adaptive digital
games},
booktitle = {Proceedings of the Digital Games Research Conference},
year = {2005},
volume = {285},
organization = {Citeseer},
owner = {alexzook},
timestamp = {2013.03.17}
}
@INPROCEEDINGS{Cheong2011,
author = {Cheong, Y.G. and Khaled, R. and Grappiolo, C. and Campos, J. and
Martinho, C. and Ingram, G.P.D. and Paiva, A. and Yannakakis, G.},
title = {A computational approach towards conflict resolution for serious
games},
booktitle = {Proceedings of the 6th International Conference on Foundations of
Digital Games},
year = {2011},
pages = {15--22},
organization = {ACM},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{chu2005,
author = {Chu, Wei and Ghahramani, Zoubin},
title = {Preference learning with Gaussian processes},
booktitle = {Proceedings of the 22nd International Conference on Machine learning},
year = {2005},
pages = {137--144},
organization = {ACM},
owner = {Alex},
timestamp = {2013.03.16}
}
@ARTICLE{Clark1989,
author = {Clark, H.H. and Schaefer, E.F.},
title = {Contributing to discourse},
journal = {Cognitive science},
year = {1989},
volume = {13},
pages = {259--294},
number = {2},
owner = {Alex},
publisher = {Elsevier},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{cook2011:angelina,
author = {Cook, Michael and Colton, Simon},
title = {Multi-faceted evolution of simple arcade games},
booktitle = {IEEE Conference on Computational Intelligence and Games (CIG)},
year = {2011},
pages = {289--296},
organization = {IEEE},
owner = {alexzook},
timestamp = {2013.03.17}
}
@INPROCEEDINGS{cook2012:coopcoevo,
author = {Michael Cook and Simon Colton and Jeremy Gow},
title = {Initial Results From Co-operative Co-evolution for Automated Platformer
Design},
booktitle = {Proceedings of EvoGames 2012},
year = {2012},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{cook2013:mechanicminer,
author = {Cook, Michael and Colton, Simon and Raad, Azalea and Gow, Jeremy},
title = {Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level
Design},
booktitle = {EvoGAMES},
year = {2013},
owner = {alexzook},
timestamp = {2013.03.17}
}
@ARTICLE{Cooper2010,
author = {Cooper, S. and Khatib, F. and Treuille, A. and Barbero, J. and Lee,
J. and Beenen, M. and Leaver-Fay, A. and Baker, D. and Popovi{\'c},
Z. and others},
title = {Predicting protein structures with a multiplayer online game},
journal = {Nature},
year = {2010},
volume = {466},
pages = {756--760},
number = {7307},
owner = {Alex},
publisher = {Nature Publishing Group},
timestamp = {2013.03.07}
}
@BOOK{crawford1984:gamedesign,
title = {The art of computer game design},
publisher = {Osborne/McGraw-Hill Berkeley, CA},
year = {1984},
author = {Crawford, C.},
owner = {Alex},
timestamp = {2013.03.19}
}
@ARTICLE{Desmarais2012,
author = {Desmarais, Michel C. and Baker, Ryan S. J. D.},
title = {A review of recent advances in learner and skill modeling in intelligent
learning environments},
journal = {User Modeling and User-Adapted Interaction},
year = {2012},
volume = {22},
pages = {1--30},
doi = {10.1007/s11257-011-9106-8},
file = {:C$\backslash$:/Users/Alex/Desktop/Dropbox/lit\_review/skill\_training/read/desmarais11 - review of recent advances in learner and skill modeling ILE.pdf:pdf},
isbn = {1125701191068},
issn = {0924-1868},
keywords = {bayesian knowledge tracing,bayesian networks,cognitive modeling,intelligent
tutoring system,irt,learner models,learning environments,model tracing,poks,probabilistic
models,student models},
owner = {Alex},
timestamp = {2013.03.07},
url = {http://www.springerlink.com/index/10.1007/s11257-011-9106-8}
}
@PHDTHESIS{dormans2012:thesis,
author = {Dormans, Joris},
title = {Engineering emergence: applied theory for game design},
school = {University of Amsterdam},
year = {2012},
owner = {alexzook},
timestamp = {2013.03.20}
}
@ARTICLE{dormans2011:beyondiconic,
author = {Dormans, Joris},
title = {Beyond iconic simulation},
journal = {Simulation \& Gaming},
year = {2011},
volume = {42},
pages = {610--631},
number = {5},
owner = {alexzook},
publisher = {SAGE Publications},
timestamp = {2013.03.20}
}
@INPROCEEDINGS{dormans2011:machinations2,
author = {Dormans, Joris},
title = {Simulating mechanics to study emergence in games},
booktitle = {Workshop on Artificial Intelligence in the Game Design Process at
the Seventh Conf. on Artificial Intelligence for Interactive Digital
Entertainment},
year = {2011},
owner = {alexzook},
timestamp = {2013.03.20}
}
@INPROCEEDINGS{dormans2011:modelxform,
author = {Dormans, Joris},
title = {Level design as model transformation: a strategy for automated content
generation},
booktitle = {Proceedings of the Second International Workshop on Procedural Content
Generation in Games},
year = {2011},
pages = {2},
organization = {ACM},
owner = {alexzook},
timestamp = {2013.03.20}
}
@INPROCEEDINGS{Dormans2010,
author = {Joris Dormans},
title = {Adventures in level design: generating missions and spaces for action
adventure games},
booktitle = {Proceedings of the FDG 2010 Workshop on Procedural Content Generation
in Games},
year = {2010},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{dormans2009:machinations,
author = {Dormans, Joris},
title = {Machinations: Elemental feedback structures for game design},
booktitle = {Proceedings of the GAMEON-NA Conference},
year = {2009},
pages = {33--40},
owner = {alexzook},
timestamp = {2013.03.20}
}
@BOOK{Elias2012,
title = {Characteristics of games},
publisher = {MIT Press},
year = {2012},
author = {Elias, G.S. and Garfield, R. and Gutschera, K.R.},
owner = {Alex},
timestamp = {2013.03.07}
}
@ARTICLE{el-nasr2007,
author = {El-Nasr, M.S.},
title = {Interaction, narrative, and drama: Creating an adaptive interactive
narrative using performance arts theories},
journal = {Interaction Studies},
year = {2007},
volume = {8},
pages = {209--240},
number = {2},
owner = {Alex},
publisher = {John Benjamins Publishing Company},
timestamp = {2013.03.07}
}
@BOOK{Fauconnier2003,
title = {The way we think: Conceptual blending and the mind's hidden complexities},
publisher = {Basic Books},
year = {2003},
author = {Fauconnier, G. and Turner, M.},
owner = {Alex},
timestamp = {2013.03.07}
}
@ARTICLE{Fauconnier1998,
author = {Fauconnier, G. and Turner, M.},
title = {Conceptual integration networks},
journal = {Cognitive science},
year = {1998},
volume = {22},
pages = {133--187},
number = {2},
owner = {Alex},
publisher = {Elsevier},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{Fuller2010,
author = {Fuller, D. and Magerko, B.},
title = {Shared mental models in improvisational performance},
booktitle = {Proc. of the 3rd Intelligent Narrative Technologies Workshop},
year = {2010},
pages = {1--6},
organization = {ACM},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{fullerton2006:cloudgame,
author = {Fullerton, T. and Chen, J. and Santiago, K. and Nelson, E. and Diamante,
V. and Meyers, A. and Song, G. and DeWeese, J.},
title = {That cloud game: dreaming (and doing) innovative game design},
booktitle = {Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames},
year = {2006},
pages = {51--59},
organization = {ACM},
owner = {Alex},
timestamp = {2013.03.19}
}
@BOOK{fullerton2008:playcentric,
title = {Game design workshop: a playcentric approach to creating innovative
games},
publisher = {Morgan Kaufmann},
year = {2008},
author = {Fullerton, T. and Swain, C. and Hoffman, S.},
owner = {Alex},
timestamp = {2013.03.19}
}
@ELECTRONIC{gabler2005:7day-prototype,
author = {Gabler, K. and Gray, K. and Kucic, M. and Shodhan, S.},
year = {2005},
title = {How to prototype a game in under 7 days: Tips and tricks from 4 grad
students who made over 50 games in 1 semester},
howpublished = {online},
organization = {Gamasutra},
url = {http://www. gamasutra. com/features/20051026/gabler\_01. shtml},
journal = {Gamasutra},
owner = {Alex},
pages = {http://www. gamasutra. com/features/20051026/gabler\_01. shtml},
timestamp = {2013.03.19}
}
@INPROCEEDINGS{giannatos2011,
author = {Giannatos, Spyridon and Nelson, MJ and Cheong, YG and Yannakakis,
Georgios N.},
title = {Suggesting New Plot Elements for an Interactive Story},
booktitle = {Workshops at the Seventh Artificial Intelligence and Interactive
Digital Entertainment Conference},
year = {2011},
owner = {Alex},
timestamp = {2013.03.07},
url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/viewPDFInterstitial/4113/4456}
}
@INPROCEEDINGS{Harrison2011,
author = {Harrison, Brent and Roberts, David L},
title = {{Using Sequential Observations to Model and Predict Player Behavior}},
booktitle = {Proceedings of the Foundations of Digital Games Conference},
year = {2011},
keywords = {artificial intelligence,design},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{Hartsook2011,
author = {Hartsook, Ken and Zook, Alexander and Das, Sauvik and Riedl, Mark},
title = {Toward Supporting Storytellers with Procedurally Generated Game Worlds},
booktitle = {Proceedings of the IEEE Conference on Computational Intelligence
in Games},
year = {2011},
owner = {Alex},
timestamp = {2013.03.07}
}
@ARTICLE{hastings2009:gar,
author = {Erin Hastings and Ratan K. Guha and Kenneth Stanley},
title = {Automatic Content Generation in the Galactic Arms Race Video Game},
journal = {IEEE Transactions on Computational Intelligence and AI in Games},
year = {2009},
volume = {1},
pages = {245-263},
owner = {Alex},
timestamp = {2013.03.07}
}
@ARTICLE{hendrikx2013:pcg,
author = {Hendrikx, Mark and Meijer, Sebastiaan and Van Der Velden, Joeri and
Iosup, Alexandru},
title = {Procedural content generation for games: A survey},
journal = {ACM Transactions on Multimedia Computing, Communications, and Applications
(TOMCCAP)},
year = {2013},
volume = {9},
pages = {1},
number = {1},
owner = {Alex},
publisher = {ACM},
timestamp = {2013.03.08}
}
@INPROCEEDINGS{Hodhod2012,
author = {Hodhod, R. and Magerko, B.},
title = {Reaching cognitive consensus with improvisational agents},
booktitle = {Proc. of the 8th Intl. Conf. Artif. Intel. and Interactive Digital
Entertainment},
year = {2012},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{hoffman2011:bayesopt,
author = {Hoffman, Matthew and Brochu, Eric and de Freitas, Nando},
title = {Portfolio allocation for Bayesian optimization},
booktitle = {Uncertainty in artificial intelligence},
year = {2011},
pages = {327--336},
owner = {Alex},
timestamp = {2013.03.16}
}
@INPROCEEDINGS{hom2007:gamegen,
author = {Hom, Vincent and Marks, Joe},
title = {Automatic design of balanced board games},
booktitle = {Proceedings of the Third Artificial Intelligence and Interactive
Digital Entertainment Conference},
year = {2007},
pages = {25--30},
owner = {alexzook},
timestamp = {2013.03.17}
}
@INPROCEEDINGS{horswill2012:levelgen,
author = {Horswill, Ian and Foged, Leif},
title = {Fast Procedural Level Population with Playability Constraints},
booktitle = {Proceedings of the Eighth Conference on Artificial Intelligence and
Interactive Digital Entertainment},
year = {2012},
owner = {alexzook},
timestamp = {2013.03.18}
}
@INPROCEEDINGS{hunicke2004:dda,
author = {Hunicke, R. and Chapman, V.},
title = {{AI} for dynamic difficulty adjustment in games},
booktitle = {Proceedings of the AAAI Workshop on Challenges in Game Artificial
Intelligence },
year = {2004},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{hunicke2004:mda,
author = {Hunicke, Robin and Leblanc, Marc and Zubek, Robert},
title = {{MDA}: A formal approach to game design and game research},
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year = {2004},
owner = {Alex},
timestamp = {2013.03.19}
}
@BOOK{Jaccard1901,
title = {Etude comparative de la distribution florale dans une portion des
Alpes et du Jura},
publisher = {Impr. Corbaz},
year = {1901},
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owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{jaffe2012:balance,
author = {Jaffe, Alexander and Miller, Alex and Andersen, Erik and Liu, Yun-En
and Karlin, Anna and Popovic, Zoran},
title = {Evaluating Competitive Game Balance with Restricted Play},
booktitle = {Proceedings of the Eighth Conference on Artificial Intelligence and
Interactive Digital Entertainment},
year = {2012},
owner = {Alex},
timestamp = {2013.03.18}
}
@BOOK{Johnstone1999,
title = {Impro for storytellers},
publisher = {Theatre Arts Books},
year = {1999},
author = {Johnstone, K.},
owner = {Alex},
timestamp = {2013.03.07}
}
@BOOK{Johnstone1979,
title = {Impro: Improvisation and the theatre},
publisher = {Theatre Arts Books},
year = {1979},
author = {Johnstone, K. and Wardle, I.},
owner = {Alex},
timestamp = {2013.03.07}
}
@ARTICLE{jones1993:direct,
author = {Jones, Donald R and Perttunen, Cary D and Stuckman, Bruce E},
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owner = {alexzook},
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}
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author = {Khaled, Rilla and Nelson, Mark J and Barr, Pippin},
title = {Design Metaphors for Procedural Content Generation in Games},
booktitle = {ACM SIGCHI Conference on Human Factors in Computing Systems},
year = {2013},
owner = {alexzook},
timestamp = {2013.03.17}
}
@ARTICLE{kolda2009:tensor,
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title = {Tensor decompositions and applications},
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volume = {51},
pages = {455--500},
number = {3},
owner = {Alex},
publisher = {Citeseer},
timestamp = {2013.03.07}
}
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author = {Koren, Yehuda and Bell, Robert},
title = {{Advances in Collaborative Filtering}},
booktitle = {Recommender Systems Handbook},
publisher = {Springer},
year = {2011},
editor = {Ricci, Francesco and Rokach, Lior and Shapira, Bracha and Kantor,
Paul B.},
pages = {145--186},
address = {Boston, MA},
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isbn = {978-0-387-85819-7},
owner = {Alex},
timestamp = {2013.03.07}
}
@BOOK{koster2005:theory-fun,
title = {A theory of fun in game design},
publisher = {Paraglyph press},
year = {2005},
author = {Koster, R.},
owner = {Alex},
timestamp = {2013.03.07}
}
@BOOK{Lakoff1990,
title = {Women, fire, and dangerous things: What categories reveal about the
mind},
publisher = {Cambridge Univ Press},
year = {1990},
author = {Lakoff, G.},
owner = {Alex},
timestamp = {2013.03.07}
}
@MISC{Lakoff2003,
author = {Lakoff, G. and Johnson, M.},
title = {Metaphors we live by},
year = {2003},
owner = {Alex},
publisher = {Univ of Chicago Press},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{lankveld2008:dda,
author = {van Lankveld, Giel and Spronck, Pieter and Rauterberg, Matthias},
title = {Difficulty scaling through incongruity},
booktitle = {Proceedings of the Fourth Artificial Intelligence and Interactive
Digital Entertainment Conference, Stanford, California, USA},
year = {2008},
owner = {Alex},
timestamp = {2013.03.08}
}
@ARTICLE{Law2011,
author = {Law, E. and Ahn, L.},
title = {Human computation},
journal = {Synthesis Lectures on Artificial Intelligence and Machine Learning},
year = {2011},
volume = {5},
pages = {1--121},
number = {3},
owner = {Alex},
publisher = {Morgan \& Claypool Publishers},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{Lesk1986,
author = {Lesk, M.},
title = {Automatic sense disambiguation using machine readable dictionaries:
how to tell a pine cone from an ice cream cone},
booktitle = {Proc. of the 5th Intl. Conf. on Systems Documentation},
year = {1986},
pages = {24--26},
organization = {ACM},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{Lesot2005,
author = {Lesot, M.J.},
title = {Similarity, typicality and fuzzy prototypes for numerical data},
booktitle = {6th European Congress on Systems Science, Workshop on Similarity
and Resemblance},
year = {2005},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{Li2010,
author = {Li, Boyang and Riedl, Mark O.},
title = {An Offline Planning Approach to Game Plotline Adaptation},
booktitle = {Proceedings of the 6th AAAI Conference on Artificial Intelligence
for Interactive Digital Entertainment Conference},
year = {2010},
cvsidenote = {29\%},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{li2012:goal-blending,
author = {Li, Boyang and Zook, Alexander and Davis, Nicholas and Riedl, Mark
O},
title = {Goal-Driven Conceptual Blending: A Computational Approach for Creativity},
booktitle = {Proceedings of the Third International Conference on Computational
Creativity},
year = {2012},
pages = {10},
owner = {alexzook},
timestamp = {2013.03.17}
}
@ARTICLE{Li2003,
author = {Li, Y. and Bandar, Z.A. and McLean, D.},
title = {An approach for measuring semantic similarity between words using
multiple information sources},
journal = {IEEE Trans. Knowledge and Data Engineering},
year = {2003},
volume = {15},
pages = {871--882},
number = {4},
owner = {Alex},
publisher = {IEEE},
timestamp = {2013.03.07}
}
@PHDTHESIS{lizotte2008,
author = {Lizotte, Daniel James},
title = {Practical bayesian optimization},
school = {University of Alberta},
year = {2008},
owner = {alexzook},
publisher = {University of Alberta},
timestamp = {2013.03.17}
}
@INPROCEEDINGS{Magerko2011a,
author = {Magerko, B. and DeLeon, C. and Dohogne, P.},
title = {Digital improvisational theatre: party quirks},
booktitle = {Intelligent Virtual Agents},
year = {2011},
pages = {42--47},
organization = {Springer},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{Magerko2011,
author = {Magerko, B. and Dohogne, P. and DeLeon, C.},
title = {Employing fuzzy concepts for digital improvisational theatre},
booktitle = {Proc. of the 7th Intl. Conf. Artif. Intel. and Interactive Digital
Entertainment},
year = {2011},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{Magerko2009,
author = {Magerko, B. and Manzoul, W. and Riedl, M. and Baumer, A. and Fuller,
D. and Luther, K. and Pearce, C.},
title = {An empirical study of cognition and theatrical improvisation},
booktitle = {Proc. of the 7th ACM Conf. on Creativity and Cognition},
year = {2009},
pages = {117--126},
organization = {ACM},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{magerko2006:isat,
author = {Magerko, B. and Stensrud, B. and Holt, L.},
title = {Bringing the schoolhouse inside the box-A tool for engaging, individualized
training},
booktitle = {Proceedings of the 25th Army Science Conference},
year = {2006},
owner = {Alex},
timestamp = {2013.03.07}
}
@ARTICLE{Mairal2010,
author = {Mairal, J. and Bach, F. and Ponce, J. and Sapiro, G.},
title = {Online learning for matrix factorization and sparse coding},
journal = {The Journal of Machine Learning Research},
year = {2010},
volume = {11},
pages = {19--60},
owner = {Alex},
publisher = {JMLR.org},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{manker2011:prototyping,
author = {Manker, J.},
title = {Game Design Prototyping},
booktitle = {Games and Innovation Research Seminar 2011 Working Papers},
year = {2011},
owner = {Alex},
timestamp = {2013.03.19}
}
@INPROCEEDINGS{Manna2010,
author = {Manna, S. and Mendis, B.S.U.},
title = {Fuzzy word similarity: A semantic approach using WordNet},
booktitle = {IEEE Intl. Conf. on Fuzzy Systems},
year = {2010},
pages = {1--8},
organization = {IEEE},
owner = {Alex},
timestamp = {2013.03.07}
}
@ARTICLE{Mavandadi2012,
author = {Mavandadi, S. and Feng, S. and Yu, F. and Dimitrov, S. and Yu, R.
and Ozcan, A.},
title = {BioGames: A platform for crowd-sourced biomedical image analysis
and telediagnosis},
journal = {Games for Health: Research, Development, and Clinical Applications},
year = {2012},
volume = {1},
pages = {373--376},
number = {5},
owner = {Alex},
publisher = {Mary Ann Liebert, Inc.},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{McGee2010,
author = {McGee, K. and Abraham, A.T.},
title = {Real-time team-mate AI in games: a definition, survey, \& critique},
booktitle = {Proc. of the 5th Intl. Conf. on the Foundations of Digital Games},
year = {2010},
pages = {124--131},
organization = {ACM},
owner = {Alex},
timestamp = {2013.03.07}
}
@BOOK{mcgonigal2011:realitybroken,
title = {Reality is broken: why games make us better and how they can change
the world},
publisher = {Penguin Press HC},
year = {2011},
author = {McGonigal, Jane},
owner = {alexzook},
timestamp = {2013.03.20}
}
@ARTICLE{Medler2009,
author = {Medler, Ben},
title = {Using Recommendation Systems to Adapt Gameplay},
journal = {International Journal of Gaming and Computer-Mediated Simulations},
year = {2009},
volume = {1},
pages = {68--80},
number = {3},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{Mihalcea2006,
author = {Mihalcea, R. and Corley, C. and Strapparava, C.},
title = {Corpus-based and knowledge-based measures of text semantic similarity},
booktitle = {Proc. of the Natl. Conf. on Artif. Intel.},
year = {2006},
volume = {21},
number = {1},
pages = {775},
organization = {AAAI Press},
owner = {Alex},
timestamp = {2013.03.07}
}
@BOOK{Millington2009,
title = {Artificial intelligence for games},
publisher = {Morgan Kaufmann},
year = {2009},
author = {Millington, I. and Funge, J.},
owner = {Alex},
timestamp = {2013.03.07}
}
@INPROCEEDINGS{missura2009:dda,
author = {Missura, Olana and G{\"a}rtner, Thomas},
title = {Player modeling for intelligent difficulty adjustment},
booktitle = {Discovery Science},
year = {2009},
pages = {197--211},
organization = {Springer},
__markedentry = {[Alex:]},
keywords = {DDA},
owner = {Alex},
timestamp = {2013.03.22}
}
@ARTICLE{nelson2007:toward,
author = {Nelson, Mark and Mateas, Michael},
title = {Towards automated game design},
journal = {AI* IA 2007: Artificial Intelligence and Human-Oriented Computing},
year = {2007},
volume = {1},
pages = {626--637},
owner = {alexzook},
publisher = {Springer},